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Just played a golden age 400 point game. The winner brought Larfleeze with the Gauntlet with the soul gem. He also had the feats Camouflage, Armor Piercing and Protected on him. He also brought Cyborg superman.
Needless to say no one stood a chance. You had to have colossal luck just to target Larfleeze, more luck to hit him, and chances are he'd have a construct to absorb the damage. Of course if you were lucky enough to damage him he just fly away and regen. As he flew away he would bring his special objects to you and then quake. I didn't even get that far. I had to deal with Cyborg superman just eating special objects and healing every turn and wiping out my force with Larfleeze's help. I played two other opponents and shut them out completely, but really there was no point in even playing this opponent. Everyone who did had a look of disgust on their face by the end of the match. There was no fun to be had as you could do nothing effectively and his victory was a foregone conclusion. I would posit to say that the best playing on earth would not be able to win unless you specifically knew ahead of time what you were facing and constructed your force accordingly. Even our judge acknowledged that Larfleeze and the Gaunlet are a broken combination.
Every week at this venue it is the same thing. This player finds some loop hole or combination to exploit and then completely over builds his force. I'm all for competent team builds. But it is clear to me that you can overbuild your team to the point that it is no longer sporting. Sporting means you are willing to take a risk. That means you show up with a team that has some small chance of losing. But if you have the resources and time to make your force so air tight that your opponent will be lucky to even draw a line of fire to them that is no longer the case.
Heroclix is the game of superhero combat right? It is not the game of superhero rules exploitation and force design. When two players sit down there should be something of an even playing field rules wise so that players can actually test their skills against one another. Otherwise what is the point? When you have won before you even show up to the venue then something needs to change.
Last edited by DemonRS; 02/23/2012 at 13:37..
Reason: It needed something.
I would posit to say that the best playing on earth would not be able to win unless you specifically knew ahead of time what you were facing and constructed your force accordingly.
I will say this as politely as possible:no, not even close. I myself would posit that said team at many, many venues would be lucky to go 1-2.
Do I wish everyone had had more fun? Yes, I sincerely do. However that team is not broken, it isn't even that good. Your talking about Golden Age. Larfleeze has an 11 attack, 3 damage, no indomitable and no immunity to anything. 4 OOTS Batmans should probably beat that team handily. Outwit his poison and defense and he dies quick. I won't go through a million teams, but again, seriously, that team just surprised everyone, it isn't very good.
It sounds like the issue is that you have only one player who plays the best team he can. As such you have a player bringing a gun to a knife fight. There are multiple solutions to this, one is for people to start bringing "guns" and show him what it is like. Another is to talk to him, to tell him that should try bringing weaker teams that force him to play better. if it was me I would build several teams each week, when he shows and I think he brought his "best" team I would play my best team. When he starts backing off, so would I.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
The feats were definitely a factor. But the gauntlet which is legal in modern age with Larfleeze gave him quake, CCE, exploit weakness and steal energy. Everyone of which he could use through his special objects.
"Your own fault for playing Golden Age."
So Golden Age is supposed to be unsporting? Why would anyone ever play it then?
The feats were definitely a factor. But the gauntlet which is legal in modern age with Larfleeze gave him quake, CCE, exploit weakness and steal energy. Everyone of which he could use through his special objects.
"Your own fault for playing Golden Age."
So Golden Age is supposed to be unsporting? Why would anyone ever play it then?
No, it gave him a 1/26 chance of Quake, a 1/26 chance of CCE, a 1/26 chance of Exploit Weakness and a 50/50 chance of Steal Energy.
This reminds me of all those posts in the Units section where people are like "No, you don't understand how good this figure is! I picked up the mjolnir with him and he was amazing!" Well, yeah, a Thug is really good with the Mjolnir. Larfleeze is certainly better but still a fairly quick and easy KO. I mean he has NO damage reducers on his dial.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
"Larfleeze has an 11 attack, 3 damage"
Unless he hangs back on the prison map with his 11 move and phasing. He did this two games out of three and got to #2 on the gauntlet. Now he's rocking a 12 and a 4 with any power he wants.
"4 OOTS Batmans should probably beat that team handily"
Higlander rule always in effect at this venue. Also a special scenario where everyone needed to have shape change, danger girl team or skrulls team. So very little outwit was available. Also Who has four oots batman? I certainly do not. I don't think I would enjoy playing or playing against that either.
"Outwit his poison and defense and he dies quick."
Until he gets to his camouflage click and then you can't draw a line of sight to him. Or he just keeps phasing on the prison map sending his objects after you to poison or quake. Also that first hit isn't going to count because of protected. With Armor piercing and poison he can use a brick like cyborg superman as a tie up figure and keep feeding him objects.
I'm guessing you haven't played a decent player using Larfleeze with the gauntlet yet. Give it a try before you tell me whether it "isn't very good" or not. I just watched it sweep three matches.
"No, it gave him a 1/26 chance of Quake, a 1/26 chance of CCE, a 1/26 chance of Exploit Weakness and a 50/50 chance of Steal Energy."
"APOTHEOSIS APPROACHING: Modify character's combat values by +1. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn." It does not take that many rounds to get to number 2 on the gauntlet."
"I mean he has NO damage reducers on his dial."
ORANGE LACKEYS: Whenever Larfleeze would be dealt damage, you may deal up to 3 of the damage to a single adjacent Orange Construct object and then remove it from the map.
"Larfleeze has an 11 attack, 3 damage"
Unless he hangs back on the prison map with his 11 move and phasing. He did this two games out of three and got to #2 on the gauntlet. Now he's rocking a 12 and a 4 with any power he wants.
He didn't have theme, he shouldn't have gotten map choice, especially in Golden Age. Larfleeze can act 1 out of 2 turns without pushing. With an average roll it takes about 12 turns (rolls of 3.5) for him to hit 2 on the Gauntlet. No, your opponent shouldn't get 12 turns without you hitting him. Ever.
Quote : Originally Posted by Daveogara
"4 OOTS Batmans should probably beat that team handily"
Higlander rule always in effect at this venue. Also a special scenario where everyone needed to have shape change, danger girl team or skrulls team. So very little outwit was available. Also Who has four oots batman? I certainly do not. I don't think I would enjoy playing or playing against that either.
The first thing I search on the Units section is Skrulls and Outwit, I get 6 hits. I also know Impossible Man has Shape Change and Outwit front loaded. Very little available? No. In fact the most obvious team the format is Skrull Ms. Marvel, Susan Richards, Jarvis and Dum Dum Dugan. 398. Your theme (No Prison), have 4 Outwits, and should be able to KO Larfleeze within 3 turns.
Quote : Originally Posted by Daveogara
"Outwit his poison and defense and he dies quick."
Until he gets to his camouflage click and then you can't draw a line of sight to him.
Camouflage doesn't work like that.
"When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked."
Is outwit an attack? No. So LOF isn't blocked. And you can just outwit his Shape Change and he loses Camouflage.
Quote : Originally Posted by Daveogara
Or he just keeps phasing on the prison map sending his objects after you to poison or quake. Also that first hit isn't going to count because of protected. With Armor piercing and poison he can use a brick like cyborg superman as a tie up figure and keep feeding him objects.
Sure, Cyborg is pointless to attack unless you KO him in one, turn, which is very doable. But that's always true of him.
Quote : Originally Posted by Daveogara
I'm guessing you haven't played a decent player using Larfleeze with the gauntlet yet. Give it a try before you tell me whether it "isn't very good" or not. I just watched it sweep three matches.
I'll playtest it and beat it with three different teams then tell you it isn't very good, if it will make you feel better.
Let me ask you this, what were the teams? I'm not trying to be harsh but I imagine they were all fun teams but not anything near the best you can build for that scenario.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
I do not think Larfleeze is good on his own. But his white powers when used with the Gauntlet are to quote my judge "broken".
Your judge is wrong, Broken means unbeatable except by the same thing. See the old SIF teams for the only Broken team Heroclix has seen since IC. I can make a bunch of teams to beat that. Does it change the fact that there were a bunch of restrictions? Absolutely. In a standard 400 Golden that team is lucky to go 1-2. In a Skrull/DG/SC only tourney it becomes a very smart build and I give props to the person playing it. But not unbeatable. Just very good. However unless you play THAT exact format again, it's nothing to worry about.
Like I said, the more important thing is you have ONE player who reads the restrictions and says "How can I break this format?" And everyone else says "oh, cool, uhm, I always wanted to play my old Super Skrulls." I am not insulting anyone, because it is a problem if it is causing people to not enjoy themselves. But like I said, the issue isn't the team, it's what you and other players can do to make the tourney more enjoyable.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
"No, it gave him a 1/26 chance of Quake, a 1/26 chance of CCE, a 1/26 chance of Exploit Weakness and a 50/50 chance of Steal Energy."
"APOTHEOSIS APPROACHING: Modify character's combat values by +1. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn." It does not take that many rounds to get to number 2 on the gauntlet."
I consider 10-12 turns an eternity. Especially in Golden.
Quote : Originally Posted by Daveogara
"I mean he has NO damage reducers on his dial."
ORANGE LACKEYS: Whenever Larfleeze would be dealt damage, you may deal up to 3 of the damage to a single adjacent Orange Construct object and then remove it from the map.
Except for that for the first 5 clicks.
He can't be keeping Constructs adjacent and still Phase through walls, and still have his constructs chasing you down and quaking/poisoning. Pick one. Likewise though, I don't consider Mastermind a damage reducer, nor this power. And like I said ONE outwit is all it takes to remove this.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
He faced a skrull theme team very much like the one you described and won handily. I had four poisoners an outwitter and cypher. That team let me beat cyborg superman, eradicator and the Blackest night Atom in five minutes. I then shut out toys-r-us onslaught with it. The first team he played against was just cyborg superman, shimmer and metallo.
Jarvis is a SR
impossible man is an SR
Susan richards is a chase
Three of your six figs are SRs or chases. I do not own any of them.
Dum Dum dugan is 75 pts of not very good. And Ms Skrullvel didn't fit my team build. I knew everyone would be rocking shape change so I went with poisoners.
You are working from the premise that I have the time and resources to design my teams as airtight as the player who wins every week at my venue. I'm not really trying to do that. I think it would be better if he didn't overbuild his teams every single week and then get a reward for making the venue less accessible. Ultimately in order to have a chance at beating this player I would have to be willing to get as familiar with the game as he is. But I don't have the time (Full time job, full time college student) or the inclination(currently in a relationship).
I'd like to be able to show up at my venue with a competent team and have a chance of beating everyone.
"I'll playtest it and beat it with three different teams then tell you it isn't very good, if it will make you feel better. "
Three teams designed to kill Larfleeze within the confines of the scenario? We didn't have the benefit of knowing what we would face. Two of us play on a budget.
You can make teams even more airtight, rules exploitative and miserable to play against than the player at my venue? Escalation only validates his behavior.
"Like I said, the more important thing is you have ONE player who reads the restrictions and says "How can I break this format?" And everyone else says "oh, cool, uhm, I always wanted to play my old Super Skrulls."because it is a problem if it is causing people to not enjoy themselves"