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INTO THE SPEED FORCE : Give The Flashes a power action. Remove all objects and up to 300 points of other characters from the map. Place all removed objects back on the map and then place all removed characters on the map. All placements must be legal. Deal The Flashes 1 unavoidable damage.
I looked and I couldn't find it. Can this move something like the gamma bomb?
IMMOBILE OBJECTS
Immobile objects can’t be picked up, moved or placed using any game effect.
Hmm...
I would say you may be able to place it where you want since even though it says you may not pick up, move, or place; you do remove it from the map first which is not covered by the immobile objects rule.
In other words, since you remove the Gamma Bomb from the map first, when you place it back on the map you should be able to place it where you want. It does seem like 225 point solution to a 5 point problem.
If only I could satisfy my hunger by rubbing my belly - Diogenes
I would say you may be able to place it where you want since even though it says you may not pick up, move, or place; you do remove it from the map first which is not covered by the immobile objects rule.
In other words, since you remove the Gamma Bomb from the map first, when you place it back on the map you should be able to place it where you want. It does seem like 225 point solution to a 5 point problem.
that's what I'm thinking I just wanted to be sure. I have a backward dial game coming up and it should be good for a laugh
I would assume yes. Immobile objects cannot be moved. The rules say nothing against them being removed. For example, Mattet Eater Lad can use his special to destroy/remove gamma bomb from the map.
Recently I played the Bomb with Cyborg superman. One of my opponents had Impervious on his team and Gamma bomb finished removed from the game to heal the Cyborg...
Loneliness is when other people are less than me...
I would say you may be able to place it where you want since even though it says you may not pick up, move, or place; you do remove it from the map first which is not covered by the immobile objects rule.
In other words, since you remove the Gamma Bomb from the map first, when you place it back on the map you should be able to place it where you want. It does seem like 225 point solution to a 5 point problem.
I agree with your logic.
Quote : Originally Posted by jwb441
that's what I'm thinking I just wanted to be sure. I have a backward dial game coming up and it should be good for a laugh
How many points is your game? There are all sorts of fun shenanigans you can do in a scenario like this.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I wonder if the ruling is going to be that he can remove it, but not place it back on the map
The idea occurred to me, but as I thought about it, the inability to place immobile objects can't still apply when they're removed from the game, or you would never be able to place them on the map at the beginning of the game either.
I'm not 100% on this, but that's how I would rule it, and if I'm told it's supposed to be otherwise, I'll post it here.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
The idea occurred to me, but as I thought about it, the inability to place immobile objects can't still apply when they're removed from the game, or you would never be able to place them on the map at the beginning of the game either.
I'm not 100% on this, but that's how I would rule it, and if I'm told it's supposed to be otherwise, I'll post it here.
According to the 2011 rule book, you place objects directly before placing characters in starting areas, and play doesn't begin until all players have placed their forces in a starting area.
So are things that happen before play even starts still considered "game effects?"
According to the 2011 rule book, you place objects directly before placing characters in starting areas, and play doesn't begin until all players have placed their forces in a starting area.
So are things that happen before play even starts still considered "game effects?"
That's what I'm thinking, actually.
An immobile can't be placed by a game effect.
Into the Speed Force is a game effect. The game setup is not a game effect.
That makes me lean towards saying that it gets removed and stays removed.
THAT SAID...
A whole new can of works gets opened with such a ruling, especially concerning relics.
Quote
Immobile: This object can’t be destroyed. Once per game per character, give a character occupying the same square as this object a power action and roll a d6. this roll can’t be rerolled or modified. On a result of 6, remove this object from the game and place it on that character’s card. Modify that characters’ attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO’d, place this object in the square that character last occupied.
The second one concerns me more as there is the implication of an "on the map" in the definition of immobile objects.
Into the Speed Force is a game effect. The game setup is not a game effect.
That makes me lean towards saying that it gets removed and stays removed.
THAT SAID...
A whole new can of works gets opened with such a ruling, especially concerning relics.
The second one concerns me more as there is the implication of an "on the map" in the definition of immobile objects.
Maybe Relics should be changed to Drop like other objects instead of Place.
And as for "place on character card" you could switch it to "put on the character card" so not to confuse with the "place" game term.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Harpua couldn't we state that relics game text overrides the rules of an immobile object? I realize that these cards do not specifically mention overriding Immobile, but you could draw that conclusion.
My main question of concern is do game effects and game text apply to objects (and characters) removed from the game? I think a much bigger can of worms gets opened if we say that the objects text is still in effect while removed due to this power. If Immobile still works while removed then the game text would as well. I hope you see where I'm going with this and why it concerns me.
This one is a very slippery slope fellas and we must tread lightly and view all sides before anything official is said.
Again if Immobile is active while the object is removed then what prevents the rest of the game text from being inactive? If an object's game text is in effect while removed from the game what prevents a character's game text from being inactive?
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Harpua couldn't we state that relics game text overrides the rules of an immobile object? I realize that these cards do not specifically mention overriding Immobile, but you could draw that conclusion.
My main question of concern is do game effects and game text apply to objects (and characters) removed from the game? I think a much bigger can of worms gets opened if we say that the objects text is still in effect while removed due to this power. If Immobile still works while removed then the game text would as well. I hope you see where I'm going with this and why it concerns me.
This one is a very slippery slope fellas and we must tread lightly and few all sides before anything official is said.
Again if Immobile is active while the object is removed then what prevents the rest of the game text from being inactive? If an object's game text is in effect while removed from the game what prevents a character's game text from being inactive?
If it is Inactive while removed from the game, then there is nothing telling you the bonuses a character would get as well as nothing telling you how to bring it back into the game. Same would be in affect with Flashpoint Flash.
I think that the 2 easiest solutions would be 1) what I stated above or 2) a player's guide entry for relics stating that its use of "Place" is not equal to the game term.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
If it is Inactive while removed from the game, then there is nothing telling you the bonuses a character would get as well as nothing telling you how to bring it back into the game. Same would be in affect with Flashpoint Flash.
Actually that is not correct. The game text itself states what the effects are while removed prior to its removal. The game text also states the duration of this effect. Here is a sample of game text from a relic for you to review:
Quote : Originally Posted by The One Ring
Owner: Frodo, Frodo and Sam, Gollum, Mr. Underhill, Ringbearer, Sauron (Owners automatically roll a 6 when rolling to pick up The One Ring.)
Relic: 6 (This object can't be destroyed, picked up, moved or placed once on the map. Once per game per character, the character occupying the same square as this object may be given a power action and roll a d6 that can't be rerolled. On a roll of X, place this object on that character's character card, and the game effects listed on this card apply to that character. When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.)
The character controlling The One Ring can use Leadership, Probability Control and Stealth. At the end of each turn of the character controlling The One Ring, roll a d6 that can't be rerolled. On a roll of 1, the character places The One Ring in its square and is dealt 1 unavoidable damage.
As you can see it states that this is in effect until the character is defeated or the relic is lost. That is what prevents it from not being active while removed from the game.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.