You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
ca047 U Dirk Anger
Team: No Affiliation
Range: 6
Points: 71
Keywords: H.A.T.E., Soldier
7
9
16
2
7
9
16
2
7
9
16
1
6
9
16
1
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Insane Leadership: Dirk Anger can use Leadership. Other characters can't use Leadership. Opposing characters within 4 squares of Dirk Anger can't use team abilities.
(Attack) Unusual Weapons of Mass Destruction: Adjacent Friendly characters that currently possess a special power modify their attack values by +1.
sv222 LE Wolverine
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster
7
11
17
3
6
10
16
3
6
10
15
2
4
9
15
2
5
8
14
3
6
7
14
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aw022 R Banshee
Team: No Affiliation
Range: 6
Points: 48
Keywords: Mutant, Police
8
8
15
2
8
7
15
2
6
7
14
2
6
6
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
gx021 U Tarot
Team: Brotherhood of Mutants
Range: 0
Points: 47
Keywords: Hellions
7
9
17
1
7
9
17
1
6
8
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Major Arcana: Once during your turn, you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again. 2-3=Death. Give Tarot a power action and make a close combat attack targeting each opposing character within 3 squares. Roll a d6 and subtract 1. Each character hit is dealt that much damage. 4-5=Hermit. Tarot can use Barrier as if she possessed a range value of 3 and Poison. 6-8=High Priestess. Tarot can use Defend and Probability Control. 9-10=Fool. Tarot can use Leap/Climb and Perplex. 11-12=The Devil. Tarot deals penetrating damage. Once, at the beginning of your turn, deal 1 damage to each opposing character within 3 squares.
gx012 E Cypher
Team: Brotherhood of Mutants|X-Men
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
6
9
16
1
6
8
15
1
5
8
14
1
8
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
ui028 R Destiny
Team: Brotherhood of Mutants
Range: 0
Points: 20
Keywords: Brotherhood of Mutants, Past, Psychic
6
.
13
.
5
.
13
.
4
.
12
.
4
.
11
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
io043 R Darkseid*
Team: No Affiliation
Range: 10
Points: 141
Keywords: Apokolips, Cosmic, Ruler
12
9
17
4
8
9
16
4
8
10
15
5
8
10
17
5
8
9
16
4
7
8
15
4
7
8
15
3
12
8
14
3
10
7
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*w/Outsmart
Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
jl020 E Black Hand
Team: No Affiliation
Range: 6
Points: 48
Keywords:
8
9
16
2
7
9
16
2
7
8
16
2
7
8
15
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj073 R Deathstroke
Team: No Affiliation
Range: 6
Points: 40
Keywords: Soldier
8
8
16
2
7
7
15
2
7
7
15
1
6
6
14
1
6
6
14
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bd005 V Captain Boomerang
Team: No Affiliation
Range: 6
Points: 61
Keywords: Brightest Day, Rogues
8
9
16
2
7
9
16
2
7
10
17
2
7
9
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Boomerang's Path: Give Captain Boomerang a power action and choose up to 6 different squares within line of fire (ignoring characters for this purpose.) Each square must be different, adjacent to the previously chosen square, and the first and last squares chosen must be adjacent to this character. Make a ranged combat attack and compare the result to each opposing
character occupying a chosen square. Each character hit this way is dealt 2 damage. This attack does not target.