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Now im an avid fan of halo and a huge fan of clix, so the Halo clix is awesome to me, im just having a problem with the Covenant Ta and using it as effectively as i can. I can move my entire team, but i usually get blasted on the opponents turn, losing my majority of good powers and strategies.
was wondering if anyone had any helpful advice to offer.
And any advice for the unsc would be nice as well.
Now im an avid fan of halo and a huge fan of clix, so the Halo clix is awesome to me, im just having a problem with the Covenant Ta and using it as effectively as i can. I can move my entire team, but i usually get blasted on the opponents turn, losing my majority of good powers and strategies.
was wondering if anyone had any helpful advice to offer.
And any advice for the unsc would be nice as well.
I'm a HUGE Halo fan. I love the HaloClix. I'll see if I can help you out.
Since the Covenant, for the most part, are a close combat team with limited range, use that to your advantage. Set up in a defensive position, on elevated terrain, and force your opponent to come to you. Use this terrain to your advantage. I like playing the Covenant on the Great Arena map from Mutations and Monsters. I stay up on the elevated, and back of the edge of the elevated if my opponent has me bested in range. Once they come up on the roof, I use all of the close combat powers on then. If I can, I lob grenades from the elevated down below if it will help.
Or you can use the Covenant's stealth to block LoF. Wait until your opponent gets in close, lob grenades and spring an attack.
Always play the strengths of the team, and always maximize the effectiveness of the terrain. Wait for your opponent to come to you... most of them will.
As for the UNSC... I'm deadly efficient with them. Use elevated terrain and maps with open areas. Use the UNSC TA to bump range and damage, use Spartans to Perplex attack values... and let Master Chief hit the big brutes from a distance out there, using P/PB. I have hit so many people, to their surprise, with Master Chief and Cortana with an 11 , with a 12 or 13 , and 6 with Psychic Blast from the rooftops. Keep them in Stealth, and fire away. Nothing like hitting Superman for 6 damage with Penetrating / Psychic Blast. Use Outwit to get rid of move and attack powers.
I have taken down Metron easily with my UNSC teams. I have rolled a critical hit and one shotted the FCBD War Machine (he had taken a push already... I then hit for 6 with a critical hit for 7, knocking him into the edge of the map as well. Don't mess with Master Chief.
Last edited by VGA d1sc1pL3; 03/28/2012 at 05:22..