You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
aa036 U Zoom
Team: No Affiliation
Range: 0
Points: 130
Keywords: Injustice League, Police, Rogues
11
11
17
2
10
11
17
2
10
10
17
3
10
10
16
3
9
9
16
3
9
9
16
2
9
8
15
2
9
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) I'LLMAAAAKEYOUBETTTTTERRR: Zoom can use Hypersonic Speed. He can use it normally, or instead of making a close combat attack he can use Flurry; Zoom can continue the rest of his movement (if any) after using Flurry, but he can not move between making attacks using Flurry.
sm026r R Lucy Lane, Superwoman
Team: No Affiliation
Range: 0
Points: 75
Keywords: Metropolis, Mystical, Soldier
10
10
17
3
9
10
16
3
8
9
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa046 E Lyssa Drak
Team: No Affiliation
Range: 6
Points: 72
Keywords: Herald, Sinestro Corps
10
9
17
2
7
9
17
2
7
8
17
2
7
8
16
2
6
8
16
2
6
7
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cm210 LE Calypso Ezili
Team: No Affiliation
Range: 4
Points: 22
Keywords: Mystical
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
an049 R Green Lantern
Team: Justice Society
Range: 8
Points: 145
Keywords: All Star Squadron, Gotham City, Justice Society, Mystical
10
10
17
3
10
10
17
3
9
9
16
3
9
9
16
3
9
9
16
3
8
9
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Light the Danger: Green Lantern ignores Stealth. When a character takes damage from his attack, that character can't use Stealth this turn.
(Attack) The Green Flame: Green Lantern can use Incapacitate, Penetrating/Psychic Blast, and Telekinesis.
Stunning Blow - When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
or086 U Sandman
Team: Justice Society
Range: 6
Points: 59
Keywords: All Star Squadron, Detective, Justice Society
7
9
17
2
7
10
17
2
6
9
16
2
6
8
16
2
5
8
15
1
5
7
15
1
5
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
wm008 U Captain Metropolis
Team: No Affiliation
Range: 6
Points: 40
Keywords: Minutemen, Soldier
8
10
16
1
7
9
16
1
6
9
15
1
5
8
15
1
5
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) We Have to Stand Together!: When Captain Metropolis is adjacent to a friendly character, modify the defense value of Captain Metropolis and all friendly characters adjacent to Captain Metropolisby +1.
(Damage) Military Experience: Captain Metropolis can use Enhancement and Leadership.
Contingency Plan - If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
an008 V Crimson Avenger
Team: No Affiliation
Range: 6
Points: 29
Keywords: All Star Squadron, Seven Soldiers
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
BFC - Mistrust: When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
realized I forgot to mark the CP token on turn 1 (meant to, hence the 1 action). I marked two on my last turn, if you aren't cool with that, go ahead and let me know and delete one on your next turn.
Some are born great
Some achieve greatness
And some have greatness thrust upon them