You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
MY HERALD: As you reveal your force, you may also reveal another figure of 150 points or less to become your Herald. Then each opponent may choose a character on their force to offer up as Herald. You may then either accept an opponent's Herald, or choose your own revealed one. The chosen Herald is added to your force. Your chosen Herald possesses the Power Cosmic team ability, the Flight symbol, and modifies their combat values by +1. In addition, they can use a standard power as listed on the Herald dial. At the end of your turn, you may freely turn the Herald dial to any slot. (It can't be turned any other way.) When Galactus begins the 600 point dial you may return your Herald to your starting area on click #1.
Dormammu:
Quote
EMPOWER A MINION: Once per game as a free action, choose another friendly character of 150 points of less. That character modifies their combat values by +1.
Its my understanding that it's been ruled that these effects persist even when the power or character who has the power is no longer showing in the game.
1. So what happens if the Minion/Herald has pulsewave used against them?
Do they still get the +1 defense? I don't see why not.
Quote
PULSE WAVE Give this character a ranged combat action; halve its range value until the action has been resolved. Draw lines of fire to all characters within range in every direction; these lines of fire are only blocked by walls, blocking and elevated terrain. All game effects possessed or used by other characters with a line of fire drawn to them are ignored until the action has been resolved. At least one opposing character must have a line of fire drawn to it to activate this power. If ignoring a game effect would cause a character with a line of fire drawn to it to no longer have a line of fire drawn to it, then it is not ignored. If lines of fire can be drawn to two or more characters, this character’s damage value becomes 1 and is locked. Make a single ranged combat attack (even if this character is adjacent to an opposing character) and compare the attack total to the defense value of all other characters with a line of fire drawn to it; each character hit is dealt damage.
1A.If yes, then what happens when Galactus/Dormammu are also targets of the pulsewave?
1B. Does it matter if those powers are showing on the dial when they are pulse waved?
2. Also, there is no reason Dormammu can't be mind controlled and have this power used by the opposing team.
2A. Once per mind controler?
2B. Can a friendly LE Ironman mind control him so that Dormammu can use it twice on his own team?
Example - Dormammu uses his power on Ironman, Ironman Mind Controls him and he uses it again on Ironman, netting Ironman +2 Stats.
Last edited by MegaLotusMan; 04/12/2012 at 10:18..
Pulse wave ignores everything but the hindering terrain modifier and blocking terrain. Other than that - it's the numbers on your dial. Nothing else.
It only ignores the powers of the people caught within it's blast range though.
Thats why you can use perplex on a character's defense and if that character is hit by pulse wave they still get the +1 defense unless the character who actually owns the perplex was caught int he blast wave too.
Which is why if Galactus and Dormammu are not caught in the blast radius, then their effect definitely would persist on the chosen character.
But if it exists, even when the power isn't showing any more, and especially when the character is entirely removed from the map, then where does the power exist? If it doesn't exist in a set place, then it certainly can't exist inside the radius of the pulse wave, and wouldn't' be ignored.
I have quoted Pulse wave in the OP, with the relevant text.
Of course that's just how i see it, i could be wrong.
It only ignores the powers of the people caught within it's blast range though.
Thats why you can use perplex on a character's defense and if that character is hit by pulse wave they still get the +1 defense unless the character who actually owns the perplex was caught int he blast wave too.
I'm almost certain that this is incorrect. While it is correct that you can use PC on the PW character if you're out of range of the PW, I strongly believe that any character that is affected by a power within the radius has that affect ignored.
Pulse Wave ignores game effects used or possessed by the targeted characters. If a character is a target of a power like Perplex, that character is not using Perplex.
Saying that PW ignores everything is misleading in many ways.
Good questions, the way I would rule it personally...
Quote : Originally Posted by MegaLotusMan
1. So what happens if the Minion/Herald has pulsewave used against them?
Do they still get the +1 defense? I don't see why not.
They would get the +1. This is no different than Perplexing a defense, is the Perplexer in the PW range? Then Perplex is ignored. Outside the range? The Perplex stays.
Quote : Originally Posted by MegaLotusMan
1A.If yes, then what happens when Galactus/Dormammu are also targets of the pulsewave?
I would think the Bonus goes away.
Quote : Originally Posted by MegaLotusMan
1B. Does it matter if those powers are showing on the dial when they are pulse waved?
I don't think so. Because we have rulings that show us that PW Ignores ALL the powers/abilities even if they aren't on the dial YET, See rulings on Doomsday and LIVE powers. So similarly I would say even if they aren't showing it is still ignored because it is THEIR power/trait.
Quote : Originally Posted by MegaLotusMan
2. Also, there is no reason Dormammu can't be mind controlled and have this power used by the opposing team.
Not that I can see.
Quote : Originally Posted by MegaLotusMan
2A. Once per mind controler?
I believe that's how it has been ruled in the past "Once per game, per mind controller."
Quote : Originally Posted by MegaLotusMan
2B. Can a friendly LE Ironman mind control him so that Dormammu can use it twice on his own team?
Example - Dormammu uses his power on Ironman, Ironman Mind Controls him and he uses it again on Ironman, netting Ironman +2 Stats.
Again, I believe that's what we've been given. Personally I don't think this should be the case, but Mind Control creates not only a "turn within a turn" but also a "game within a game." So this should work.
Hope that helps, and hope we get some Orange Confirmations. They've been oddly quiet on a lot of these issues, I wonder if there are a LOT of discussions going on in the Deputy Cave.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
The big question is whether My Herald makes the chosen charactor a continuous game effect and if so that would mean when Galactus is Pulse Waved he would be treated as a single target even if the herald was within range. The Herald is a GAME EFFECT and the Pulse Wave wouldn't be able to target him do to the fact he's being ignored.
The big question is whether My Herald makes the chosen charactor a continuous game effect and if so that would mean when Galactus is Pulse Waved he would be treated as a single target even if the herald was within range. The Herald is a GAME EFFECT and the Pulse Wave wouldn't be able to target him do to the fact he's being ignored.
A game effect allowed you to place him on the board. The herald themselves are not a game effect, but a character
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.