You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
WEAKEN AS WE PART: If there is exactly one other friendly Blood Brother on the map, modify this character's attack value by +1. If that character is adjacent, modify all of this character's combat values by +1 instead.
I am running two Blood Bros. At this point in the match they are adjacent with 7 movement and charge.
When I give Blood Bro #1 a Power Action to Charge, will I be able to move him 5 spaces (Replace to 4 then Modify 1 for 5)?
You check the values when they are needed. If the Blood Brother is adjacent to his bro at the start of the movement, he gets the speed bonus. If he moves out of adjacency he won't get the attack and damage bonuses when making the attack though.
You check the values when they are needed. If the Blood Brother is adjacent to his bro at the start of the movement, he gets the speed bonus. If he moves out of adjacency he won't get the attack and damage bonuses when making the attack though.
He'll still get the bonus to attack, because that only requires another Blood Brother on the board. The adjacency requirement is for all the other combat values.
He'll still get the bonus to attack, because that only requires another Blood Brother on the board. The adjacency requirement is for all the other combat values.
Apparenly it's time for a coffee break right about now.
Tagging on a question here, since this is the only Blood Brother thread. IF there are two Blood Brothers on the board AND they are adjacent, do they get +2 to AV? Both "if" conditions apply in that case. I don't see anything in the power description that would make them mutually exclusive.
-I tell you this, no eternal reward will forgive us now for wasting the dawn.
Tagging on a question here, since this is the only Blood Brother thread. IF there are two Blood Brothers on the board AND they are adjacent, do they get +2 to AV? Both "if" conditions apply in that case. I don't see anything in the power description that would make them mutually exclusive.
WEAKEN AS WE PART: If there is exactly one other friendly Blood Brother on the map, modify this character's attack value by +1. If that character is adjacent, modify all of this character's combat values by +1 instead.
Modify all of the his combat values by +1 instead of modifying his attack by +1.
Well wouldn't the +1 to values be active all the time that they are adjacent? So the move value would be 8 instead of 7 thus still only giving a Charge of 4?
Well wouldn't the +1 to values be active all the time that they are adjacent? So the move value would be 8 instead of 7 thus still only giving a Charge of 4?
Okay, so if I Perplex up the movement before the charge, by +2, will that get applied to current and the replaced value? So until he makes a Charge his Value is 9 but the charge happens it then turns to 6?
Okay, so if I Perplex up the movement before the charge, by +2, will that get applied to current and the replaced value? So until he makes a Charge his Value is 9 but the charge happens it then turns to 6?
You decide.
9+2 divided by 2 rounded up is 6.
OR:
9 divided by 2 rounded up is 5 +2 from Perplex for a Charge of 7!
Are you a PbP'r (Play By Poster)? Come and check out www.creationmatrix.com; we've got EVERYTHING.
Okay, so if I Perplex up the movement before the charge, by +2, will that get applied to current and the replaced value? So until he makes a Charge his Value is 9 but the charge happens it then turns to 6?
Quote : Originally Posted by lancelot
You decide.
9+2 divided by 2 rounded up is 6.
OR:
9 divided by 2 rounded up is 5 +2 from Perplex for a Charge of 7!
No, this isn't right. THere is no choice. It is ALWAYS replace then modify.
A modifier isn't actually used until the combat value itself is used. So until you actually use Charge (and thus use the speed value), the modifier is just floating out there in the ether; the speed value is only whatever is printed on the dial. Then when it is used, it is first replaced and then modified by that floating value.
See page 6, Golden Rule number 1 and page 5, Modifiers for all the details.
I tend to think of it as the numbers never change until you need to check the value ...
if movement is 7 and you perplex there movement by +2 then there movement stays seven until you need to actually check the value .
so if you give the character a move action you check there movement it is 7 then you apply modifiers (in this case +2) so his movement value for the move action is 9..
if you instead give them a power action to charge you have the extra step of a replacement value ( in this case half of the printed move value) 3.5 (round up in clix) to a four 4 then apply modifiers (+2) to a 6
It gets even better if you start your movement in hindering terrain and you are grounded the 7 would be cut in half to 3.5 rounded up to 4 cut in half again to a 2 then modified to a 4.
so that perplex just "floats" in limbo until that MODIFY step in replace then MODIFY
Last edited by gudda; 06/01/2012 at 13:05..
Reason: speedy rules guys
No, this isn't right. THere is no choice. It is ALWAYS replace then modify.
A modifier isn't actually used until the combat value itself is used. So until you actually use Charge (and thus use the speed value), the modifier is just floating out there in the ether; the speed value is only whatever is printed on the dial. Then when it is used, it is first replaced and then modified by that floating value.
See page 6, Golden Rule number 1 and page 5, Modifiers for all the details.
Pretty sure there was a time long ago the active player decided the order of replacements/modifiers, no?
Are you a PbP'r (Play By Poster)? Come and check out www.creationmatrix.com; we've got EVERYTHING.
Pretty sure there was a time long ago the active player decided the order of replacements/modifiers, no?
Not really.
Used to be that replace then modify was the mantra when both occured at the same time. Example: Defend on a character with ES/D, you replaced with Defend first then added the ES/D modifier.
But otherwise, modifiers or replacement values were applied in the order they occured. So Perplex would have modified before Charge took effect and you would halve the modified value. Or, using Defend again, if you first modified Thing's DV with Perplex, but then Sue used Defend on Thing, you'd completely replace the old (modified) value and be left just with the new, unmodified value.
If there was ever a choice involved, it was if multiple modifiers or multiple replacements all occured at the same time. That's my recollection, at least.