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Cost - Infinity Gauntlet costs 10 points, plus 5 points for each Gem attached to it. At least one Gem must be attached to the gauntlet to activate it. You can't attach more than one of the same type of gem.
Assign - Infinity Gauntlet is assigned to a character when you reveal your force and only that character can use its effects. When assigned character is KO'd, opponent scores the Infinity Gauntlet.
Setup - Infinity Gauntlet dial begins on the green line, but does not have a KO click; the dial may rotate past the starting line. You may not add special objects to your force if Infinity Gauntlet is part of it.
Turning the Dial - At the end of your turn, if assigned character was given a non-free action this turn, choose one: 1) deal assigned character 1 unavoidable damage; or 2) roll a d6 that can't be rerolled and turn the Infinity Gauntlet dial to the right that many times; or 3) if Infinity Gauntlet dial has a special power visible, you may choose to do nothing.
Using Effects - When a Gem, a standard power or a special power is revealed on the dial, assigned character can use the effects associated with that if they can't already. You may only use the Gem effects if that Gem is attached.
1) I've read a couple of different things on this site, so I am confused... Can I use more than one Gauntlet on my force at a time?
2) Can I assign the Gauntlet to a character on my opponent's force?
1) No, The Player's Guide clarifies that it is Unique.
2) No, It is assigned to a character on your force and cannot be changed per round.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Got a link to this? Checked in the units section but seems out-of-date
www.Heroclix.com go to the download section and download the Player's Guide.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.