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X-Men (home)
1) V Cyclops 110
w/ Contingency Plan 12
2) R Jean Grey 31
3) R Psylocke 29
4) U Nightcrawler 86
5) R Iceman 26
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8)
2) AE Daredevil (IH021) 75 (6/6)
3) R Valkyrie (SN) 44* (7/7)
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5)
Total 300
Theme PC: 2/2
BFC: Communication Breakdown Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
X-Men (home)
1) V Cyclops 110 W-14
w/ Contingency Plan 12
2) R Jean Grey 31 W-15
3) R Psylocke 29 X-15
4) U Nightcrawler 86 W-16
5) R Iceman 26 W-13
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8)
2) AE Daredevil (IH021) 75 (6/6)
3) R Valkyrie (SN) 44* (7/7)
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5)
Total 300
Theme PC: 2/2
BFC: Communication Breakdown Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
Shield Disruptor has to be 5 squares from a starting area, so for now I'll just put it in G13. Since you are going first, it won't bother me if you adjust the position from there before you move.
X-Men (home)
1) V Cyclops 110 W-14
w/ Contingency Plan 12
2) R Jean Grey 31 W-15
3) R Psylocke 29 X-15
4) U Nightcrawler 86 W-16
5) R Iceman 26 W-13
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [B13]
2) AE Daredevil (IH021) 75 (6/6) [B11]
3) R Valkyrie (SN) 44* (7/7) [B14]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [B12]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
X-Men (home)
1) V Cyclops 110 U-14
w/ Contingency Plan 12 $
2) R Jean Grey 31 W-15
3) R Psylocke 29 U-13
4) U Nightcrawler 86 T-13@
5) R Iceman 26 T-14@
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [B13]
2) AE Daredevil (IH021) 75 (6/6) [B11]
3) R Valkyrie (SN) 44* (7/7) [B14]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [B12]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
1) Strange picks up Scarlet Witch and uses Phasing to move to E16.
-Drop Scarlet Witch in F16.
2) Daredevil moves to D17.
3) Valkyrie moves to E15, but moves out to pick up the Shield Disruptor along the way.
*Defend will be used at all times if possible.
*Scarlet Witch will use PC on the first successful attack she can see.
*Theme PC after that on a case-by-case basis.
Recap:
X-Men (home)
1) V Cyclops 110 U-14
w/ Contingency Plan 12 $
2) R Jean Grey 31 W-15
3) R Psylocke 29 U-13
4) U Nightcrawler 86 T-13@
5) R Iceman 26 T-14@
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [E16] @
2) AE Daredevil (IH021) 75 (6/6) [D17] @
3) R Valkyrie (SN) 44* (7/7) [E15] @
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F16]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
X-Men (home)
1) V Cyclops 110 U-14
w/ Contingency Plan 12 $$
2) R Jean Grey 31 W-15
3) R Psylocke 29 U-13
4) U Nightcrawler 86 U-15@
5) R Iceman 26 T-14
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [E16] @
2) AE Daredevil (IH021) 75 (6/6) [D17] @
3) R Valkyrie (SN) 44* (7/7) [E15] @
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F16]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
I can't post a map link on this computer, but it should be pretty simple to fix on your part.
Defenders Turn 2A:
All clear.
*Same instructions as before!
Recap:
X-Men (home)
1) V Cyclops 110 U-14
w/ Contingency Plan 12 $$
2) R Jean Grey 31 W-15
3) R Psylocke 29 U-13
4) U Nightcrawler 86 T-13
5) R Iceman 26 T-14
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [E16]
2) AE Daredevil (IH021) 75 (6/6) [D17]
3) R Valkyrie (SN) 44* (7/7) [E15]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F16]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
1) Iceman carries Psylocke drops at R-16, Ice at R-15
2) Crawler to V-15 drop Cyke at T-15
CP token
X-Men (home)
1) V Cyclops 110 T-15
w/ Contingency Plan 12 $$$
2) R Jean Grey 31 W-15
3) R Psylocke 29 R-15
4) U Nightcrawler 86 V-15@
5) R Iceman 26 R-16@
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [E16]
2) AE Daredevil (IH021) 75 (6/6) [D17]
3) R Valkyrie (SN) 44* (7/7) [E15]
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F16]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
Ignore previous turn listings, I forgot I was 2nd player.
Defenders Turn 3B:
1) Strange picks up Witch and flies to F8, drop Witch in F9.
2) Valkyrie moves to G8.
3) Daredevil moves to E9.
*Same as previous.
Recap:
X-Men (home)
1) V Cyclops 110 T-15
w/ Contingency Plan 12 $$$
2) R Jean Grey 31 W-15
3) R Psylocke 29 R-15
4) U Nightcrawler 86 V-15@
5) R Iceman 26 R-16@
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [F8] @
2) AE Daredevil (IH021) 75 (6/6) [E9] @
3) R Valkyrie (SN) 44* (7/7) [G8] @
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F9]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."
3) Cyke sharpshooter attack v Strange 13 v 18 (with enhancement) rolls 3,1=5 fail, theme PC to Psylocke rolls 5,1=6 hits (no hindering modifier due to CB) , Scarlet WItch PCs rolls 6,4=10 success
Pause for theme PC instructions.
X-Men (home)
1) V Cyclops 110 T-15
w/ Contingency Plan 12 $$$
2) R Jean Grey 31 W-15
3) R Psylocke 29 R-15
4) U Nightcrawler 86 V-15@
5) R Iceman 26 R-16@
X-Men Keyword Theme 2/2 PC
SO: Shield Disruptor
294 pts
Theme PC (2/2)
vs.
Defenders
1) V Dr. Strange (SI) 149 (8/8) [F8] @
2) AE Daredevil (IH021) 75 (6/6) [E9] @
3) R Valkyrie (SN) 44* (7/7) [G8] @
w/Not So Special 3
4) R Scarlet Witch (IC) 29 (5/5) [F9]
Total 300
Theme PC: 2/2
HO: F10, F16
LO: S12
BFC: Communication Breakdown
Before the beginning of the games's first turn, the player* playing Communication Breakdown chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
* Home team is considered "the player."