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E IC Joker 88
w/Contingency Plan 12
LE AA Harvey Dent 67
E IC Man-Bat 38
Holiday Killer 43
w/Not So Special
Street Thug 19
R Harley Quinn 27
(Theme PC: 2/2)
=297
vs.
BPRD
LE Positron 82
V Captain Ben Daimio 65
R Lobster Johnson 41
R Johnny Alpha 41
R Natalia Kassle 33
R Hellbaby* 30
*Not so Special 3
B B.P.R.D. Technician 5
300
BFC: Damage Control Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
io038 E The Joker
Team: Batman Enemy
Range: 6
Points: 88
Archenemy: Batman (Grey)
Keywords: Celebrity, Gotham City, Injustice League
8
10
17
3
7
9
16
2
7
8
15
2
6
8
15
2
6
7
14
1
5
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa102 V Harvey Dent
Team: Batman Ally
Range: 6
Points: 67
Keywords: Gotham City
8
10
16
2
7
10
16
2
7
10
15
2
6
9
15
2
6
9
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Second Chance: Harvey Dent can use Outwit and Willpower.
io006 E Man-Bat
Team: Batman Enemy
Range: 0
Points: 38
Keywords: Animal, Gotham City, Monster, Scientist
10
9
15
2
10
8
14
2
8
7
14
2
7
7
13
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
6
10
17
2
6
11
16
2
6
9
15
2
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa008 R Street Thug
Team: Batman Enemy
Range: 6
Points: 19
Keywords: Gotham City
6
8
15
1
6
8
15
1
6
8
15
1
5
7
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht034 R Harley Quinn
Team: Batman Enemy
Range: 4
Points: 27
Keywords: Gotham City
8
8
15
1
7
7
14
1
6
6
13
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
S5 Game 4: Arkham Asylum vs. BPRD
(Games end May 25)
Arkham Asylum (home)
1 E IC Joker 88 B12
w/Contingency Plan 12
2 LE AA Harvey Dent 67 B13
3 E IC Man-Bat 38 B11
4 Holiday Killer 43 B10
w/Not So Special
5 Street Thug 19 A12
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
LE Positron 82
V Captain Ben Daimio 65
R Lobster Johnson 41
R Johnny Alpha 41
R Natalia Kassle 33
R Hellbaby* 30
*Not so Special 3
B B.P.R.D. Technician 5
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Ice, once you get set-up, you can request a sub for the BPRD. Krueger handled them last game, so he may be interested in subbing for them again.
Yeah, I can help. You all know my lifetime love for these plastic pieces from Hell. If I knew they were still playing, I would have chosen a different line up, but I can march with these guys.
In a moment, I'll place my guys and we'll start rocking! The rock star vs the movie star! Ahahahahahah. That sounds great!!!
1 E IC Joker 88 B12
w/Contingency Plan 12
2 LE AA Harvey Dent 67 B13
3 E IC Man-Bat 38 B11
4 Holiday Killer 43 B10
w/Not So Special
5 Street Thug 19 A12
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
1) LE Positron 82 W13
2) V Captain Ben Daimio 65 W14
3) R Lobster Johnson 41 W11
4) R Johnny Alpha 41 W12
5) R Natalia Kassle 33 W10
6) R Hellbaby* 30 W15
*Not so Special 3
7) B B.P.R.D. Technician 5 W16
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Until further notice, all wild cards will copy Danger Girl TA
Positron will always use Defend on adjacent friendlies
Arkham Asylum (home)
1 E IC Joker 88 B12
w/Contingency Plan 12
2 LE AA Harvey Dent 67 B13
3 E IC Man-Bat 38 B11
4 Holiday Killer 43 B10
w/Not So Special
5 Street Thug 19 A12
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
1) LE Positron 82 O10 @
2) V Captain Ben Daimio 65 P10 @
3) R Lobster Johnson 41 P9
4) R Johnny Alpha 41 W12
5) R Natalia Kassle 33 W10
6) R Hellbaby* 30 W15
*Not so Special 3
7) B B.P.R.D. Technician 5 W16
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1 Man-Bat will pick up Joker and fly to H15, dropping Smiley at I14.
2 Harvey to H12.
Token to CP.
PC will be used on CbC basis.
Arkham Asylum (home)
1 E IC Joker 88 I14
w/Contingency Plan 12 $
2 LE AA Harvey Dent 67 H12 @
3 E IC Man-Bat 38 H15 @
4 Holiday Killer 43 B10
w/Not So Special
5 Street Thug 19 A12
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
1) LE Positron 82 O10 @
2) V Captain Ben Daimio 65 P10 @
3) R Lobster Johnson 41 P9
4) R Johnny Alpha 41 W12
5) R Natalia Kassle 33 W10
6) R Hellbaby* 30 W15
*Not so Special 3
7) B B.P.R.D. Technician 5 W16
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1 E IC Joker 88 I14
w/Contingency Plan 12 $
2 LE AA Harvey Dent 67 H12 @
3 E IC Man-Bat 38 H15 @
4 Holiday Killer 43 B10
w/Not So Special
5 Street Thug 19 A12
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
1) LE Positron 82 O10
2) V Captain Ben Daimio 65 P10
3) R Lobster Johnson 41 Q13@
4) R Johnny Alpha 41 W12
5) R Natalia Kassle 33 Q12@
6) R Hellbaby* 30 P15@
*Not so Special 3
7) B B.P.R.D. Technician 5 W16
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1 E IC Joker 88 I14
w/Contingency Plan 12 $$
2 LE AA Harvey Dent 67 H12
3 E IC Man-Bat 38 H15
4 Holiday Killer 43 G13 @
w/Not So Special
5 Street Thug 19 G14 @
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
1) LE Positron 82 O10
2) V Captain Ben Daimio 65 P10
3) R Lobster Johnson 41 Q13@
4) R Johnny Alpha 41 W12
5) R Natalia Kassle 33 Q12@
6) R Hellbaby* 30 P15@
*Not so Special 3
7) B B.P.R.D. Technician 5 W16
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) Positron moves to M11 and carries Johnny to L12
2) Ben moves to M9
3) Technician moves to Q14
4) Hellbaby moves to L11
PC will be used on CbC basis.
Arkham Asylum (home)
1 E IC Joker 88 I14
w/Contingency Plan 12 $$
2 LE AA Harvey Dent 67 H12
3 E IC Man-Bat 38 H15
4 Holiday Killer 43 G13 @
w/Not So Special
5 Street Thug 19 G14 @
6 R Harley Quinn 27 A11
(Theme PC: 2/2)
=297
vs.
BPRD
1) LE Positron 82 M11@
2) V Captain Ben Daimio 65 M9@
3) R Lobster Johnson 41 Q13
4) R Johnny Alpha 41 L12@
5) R Natalia Kassle 33 Q12
6) R Hellbaby* 30 L11@@
*Not so Special 3
7) B B.P.R.D. Technician 5 Q14@
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
2 Man-Bat will Charge BCF on Positron to L10. 12 on 17. Needing 5 for BCF roll. Roll is: (2,4) for a 6. Hit. BCF roll: 5.
3 Harvey will move to K13.
PC will be used on CbC basis.
Arkham Asylum (home)
1 E IC Joker 88 I14
w/Contingency Plan 12
2 LE AA Harvey Dent 67 H12 @
3 E IC Man-Bat K13 @
4 Holiday Killer 43 G13
w/Not So Special
5 Street Thug 19 G14
6 R Harley Quinn 27 E15 @
(Theme PC: 2/2)
=297
Man-Bat: SA [1]
vs.
BPRD
1) LE Positron 82 (2/7) M11@
2) V Captain Ben Daimio 65 M9@
3) R Lobster Johnson 41 Q13
4) R Johnny Alpha 41 L12@
5) R Natalia Kassle 33 Q12
6) R Hellbaby* 30 (4/5) N11 @@
*Not so Special 3
7) B B.P.R.D. Technician 5 Q14@
300
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.