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I don't think there's an official rule for end of game. Any venue I have ever played at when the judge calls time the acting player finishes their current action and then points are tallied.
#1 The Judge is in charge and however he wants to run things is okay by me. I've played tournaments where they let the active player finish that turn and others where they allow the round to end, giving the player that went second the final actions.
#2 From the most recent Comprehensive Tournament Rules (conveniently available on heroclix.com), which outlines tournament rules for official Wizkids events:
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Once time is called, the game ends immediately. If an action was announced but not yet completed, the acting player may complete the action (and any subsequent free actions that are a part of that action).
i believe the player who is currently taking his turn can finish his action, if he is in the middle of an action, but other than that, put down the dice and step away!
In a standard 3 round tournament, when the judge yells TIME, what is supposed to happen?
Game over?
Finish action you are undertaking
one last action
finish the whole turn
Because the way one venue runs it, I KNOW, is doing it all screwed up and lying to me so they don't have to admit that they are.
Thanks.
It is in the tournament rules document:
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1.2.5 Timekeeping: HeroClix rounds last 50 minutes. The judge running the event should make four announcements regarding time during a match. The first, to announce that time for the match has begun. The second, to announce that 20 to 30 minutes are remaining in the
match. The third, to announce that 5 to 10 minutes are remaining in the match. The final announcement is when time for the match has elapsed. Once time is called, the game ends immediately. If an action was announced but not yet completed, the acting player may complete the action (and any subsequent free actions that are a part of that action). Judges are allowed to run events with different time limits. Although the approximate time for the round must be known to the players, at the judge’s discretion, at the start of the match, the judge may add or subtract 1 to 5 minutes from the total time for the round. When this takes place, the judge must announce that the 50 minute time limit is an approximation.
If you haven't declared anything, the game ends.
If you have, then you do that action through to completion.
As far as how any venue chooses to run it, they are allowed to do things however they want as a house rule.
#1 The Judge is in charge and however he wants to run things is okay by me. I've played tournaments where they let the active player finish that turn and others where they allow the round to end, giving the player that went second the final actions.
#2 From the most recent Comprehensive Tournament Rules (conveniently available on heroclix.com), which outlines tournament rules for official Wizkids events:
At our venue we do not call time, we call last action. If you are in the process of an action you may complete it. If no action has started the game is over.
I actually just read through every pdf with any rules info on the heroclix website last night and today and I feel like a new man with all of this knowledge I've gained
What pisses me off is my venue calls time and lets you finish your turn. What the ####? I even asked what the official rule was, and that's what the judge told me. I finally read the tournament rules myself, and unless you post and make everyone aware of a certain rule ahead of time, you can't be using weird ish like that. Either way, he lied to my face just so he wouldn't have to deal with the truth of his stupid house rule. It makes no sense at all.
I actually just read through every pdf with any rules info on the heroclix website last night and today and I feel like a new man with all of this knowledge I've gained
Excellent! Reading the rules is good for the game. I also suggest frequenting the Rules forum here. You don't have to memorize every ruling on each specific figure, but if you understand WHY they work the way they do, it goes a long way in answering many questions yourself. I think the current language in the Rulebook, PAC, and Players Guide is much simpler than past editions.
We run it where when time is called, the player finishes the turn. IF the active player was also the player who went first, then both players finish a turn each (The current, plus one more for the player who didn't begin the game). If the active turn is the player who went second, the game concludes at the end of the turn.
What pisses me off is my venue calls time and lets you finish your turn. What the ####? I even asked what the official rule was, and that's what the judge told me. I finally read the tournament rules myself, and unless you post and make everyone aware of a certain rule ahead of time, you can't be using weird ish like that. Either way, he lied to my face just so he wouldn't have to deal with the truth of his stupid house rule. It makes no sense at all.
Please take note of the 2nd paragraph in the Comprehensive Tournament Rules... your judge isn't necessarily an evil, ignorant despot.
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This document contains the rules for playing and running HeroClix tournaments. WizKids provides this document so that venues can be aware of the rules that will be followed at WizKids supported events. While venues are free to provide the tournament experience they feel is best for their players, this document serves as a baseline for HeroClix tournaments so that in conjunction with any house rules published by the venue the players know what they can expect when they come to play.
We run it where when time is called, the player finishes the turn. IF the active player was also the player who went first, then both players finish a turn each (The current, plus one more for the player who didn't begin the game). If the active turn is the player who went second, the game concludes at the end of the turn.
I literally suggested this, and reasonably and calmly, outside of everyone else's earshot, explained why it made more sense; i.e. how if you can just finish your turn when time is called but you went first also, you can just use a suicide bomber tactic and push when you wouldn't normally, and veer from your real strategy just to kill one more tiny piece for a few more points. They changed it for one night, but the next week it was back to finish your turn. I didn't even bother saying anything.
I try to ask the judges, politely, simply why the choose these rules, and they literally just walk away. I don't even know why these guys judge, haha. It's like they hate fun unless it's under their control hahahaha, whatever though, I still go and try to just play.
Like, we're playing a 400 point Silver Age game and I'm worried he's not going to let me use Aragorn's epic action so I can use pieces with move then free action attack abilities , basically a 3 for 1 (I have 3 other pieces that do this) for his 1 power action. I know epic actions are allowed in epic games, which are 400-1000 points, and this is 400, and we're doing a no char over 75 points so I have like Batroc and Captain Lurtz and Slingshot to use for this, but I can see them being jerks somehow. I read the Golden Age, even the Modern Age 2011 rulebook mentions epic games and epic actions, so I know I'm good, I can pull it up on my iPhone if need be.
1st- try not to be adversarial toward your judge unless they've been unjustifiably adversarial to you first.
2nd- if your opponent can 'suicide bomb' you when time is called, it stands to reason you have the same opportunity in other games. Just remember it and use it as part of your tactics. It's the 'sudden death' moment, and it gives the player who goes second some form of consolation for always being behind in actions.
3rd- My venue does the 'finish the round' technique too. The idea is that each player gets the same number of turns in a game then. I find it fair and balanced. The last minute push for points is all part of it, and once you get used to it you'll find it's a frantic, fun moment in games.