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Justice League (Robinson)
1) R Red Tornado 42 pts
2) E Hawkgirl (BD) 71 pts
3) R Robin (CR)* 35 pts
* Contingency Plan 12 pts
4) AE Jason Blood 44 pts
5) E Green Arrow (CJ) 42 pts
6) R Eradicator 135 pts
7) R Checkmate Pawn (White) 19 pts
Justice League (Robinson)
1) R Red Tornado 42 pts
2) E Hawkgirl (BD) 71 pts
3) R Robin (CR)* 35 pts
* Contingency Plan 12 pts
4) AE Jason Blood 44 pts
5) E Green Arrow (CJ) 42 pts
6) R Eradicator 135 pts
7) R Checkmate Pawn (White) 19 pts
Justice League (Robinson)
1) R Red Tornado 42 pts H23
2) E Hawkgirl (BD) 71 pts G23
3) R Robin (CR)* 35 pts L23
* Contingency Plan 12 pts
4) AE Jason Blood 44 pts K23
5) E Green Arrow (CJ) 42 pts J23
6) R Eradicator 135 pts I23
7) R Checkmate Pawn (White) 19 pts F23
Justice League (Robinson)
1) R Red Tornado 42 pts H23
2) E Hawkgirl (BD) 71 pts G23
3) R Robin (CR)* 35 pts L23
* Contingency Plan 12 pts
4) AE Jason Blood 44 pts K23
5) E Green Arrow (CJ) 42 pts J23
6) R Eradicator 135 pts I23
7) R Checkmate Pawn (White) 19 pts F23
3. Eradicator RS to P13 and takes a shot at Psylocke using Supes TA. AV 11 vs DV 17. Roll is a 5, 2 for the hit for 3 clicks. Eradicator takes a mystics click. 1 SA to Eradicator, 1 AST to Reddy
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bd004 E Hawkgirl
Team: No Affiliation
Range: 0
Points: 71
Keywords: Brightest Day, Warrior
10
11
17
3
10
10
17
2
11
10
16
3
11
10
16
3
9
10
16
2
9
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Master Aerial Combatant: When Hawkgirl attacks a character who can use the Flight ability, modify her attack and damage values by +1 until the end of your turn.
cr001 R Robin
Team: Titans
Range: 6
Points: 35
Keywords: Gotham City, Teen, Teen Titans
8
9
17
2
7
9
16
2
7
8
15
2
7
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fisticuffs: Robin can use Flurry.
(Defense) Gotham Acrobatics: Robin can use Energy Shield/Deflection and Stealth.
(Speed) Alter Ego: Etrigan: Give this character a power action and replace this character with a Bold and the Brave #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
cj038 E Green Arrow
Team: Justice League
Range: 8
Points: 42
Keywords: Justice League of America, Star City
8
10
15
2
7
9
15
2
6
8
14
1
6
7
13
1
5
6
13
2
4
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sm033 R Eradicator
Team: Superman Ally
Range: 7
Points: 135
Keywords: Coast City, Kryptonian, Metropolis, Reign of the Supermen, Robot
11
11
18
3
9
10
17
2
9
10
17
3
8
9
16
3
8
9
16
3
7
9
15
3
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Eradicator's combat values by +1 for the rest of the game.
(Defense) Kryptonian Clone, Computer Mind: Eradicator can use Super Senses and Toughness.
bb006 R Checkmate Pawn (White)
Team: No Affiliation
Range: 6
Points: 19
Keywords: Checkmate, Spy
7
8
15
1
7
8
15
1
7
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Battlefield Promotion: When Checkmate Pawn (White) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with Brave and the Bold #007 Checkmate Knight (White) and victory points are not awarded for this character.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
gx012 E Cypher
Team: Brotherhood of Mutants|X-Men
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
6
9
16
1
6
8
15
1
5
8
14
1
8
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
gx023 V Psylocke
Team: X-Men
Range: 0
Points: 74
Keywords: Exiles, Excalibur, Martial Artist, The Hand, X-Club, X-Force, X-Men
7
9
17
2
7
10
17
3
6
11
17
2
8
10
16
2
7
10
16
2
7
9
16
2
6
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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(Attack) Psycho-Blast: Psylocke can use Penetrating/Psychic Blast as if she had a range value of 6.
(Damage) Psychic Knife: Psylocke can use Blades/Claws/Fangs and Exploit Weakness. When she rolls a d6 for Blades/Claws/Fangs, on a result of 1 or 2, give her target an action token in addition to the normal effects.
(Special) Extra-Dimensional Teleportation: Nightcrawler ignores the effects of terrain and characters on movement.
(Speed) Teleportation Evacuation: Nightcrawler can use Hypersonic Speed, Stealth and the Carry Ability. When Nightcrawler uses Hypersonic Speed, a target hit by a close combat attack may be placed adjacent to Nightcrawler after the power action resolves.
(Defense) BAMF!: Nightcrawler can use Super Senses. Whenever he uses Super Senses to evade an attack, you may immediately move him up to half of his speed value.
(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos.
(Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability.
(Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration.
(Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
First up - sorry for the delay. I was travelling *again* across the ocean today. Goodness I"ll be glad when May is done.
Second - great move! I totally didn't see that one - well done!
Leadership: fail!
EDIT: ILLEGAL - Cypher doesn't have Perplex yet!
Cypher Perplexes up Nightcrawler's AV
1) Nightcrawler moves 7 to O12 using TE. Roll for attack on Eradicator. AV 10 on DV 17 - hit with a 4,3! Supersenses is a 4 - hit and 1 damage after toughness. Nightcrawler returns to his starting position. Eradicator is placed beside him at I4. 1 SA for Nightcrawler
2) Namor charges to H5 picking up the HO on his way (which he forgot to do on the way out). Flurry on Eradicator. AV 11 on DV 17 - roll is a 6,2 for a hit. Supersenses is a 2. 4+2-1 damage for the KO. 1 SA 1 KO, 1 AST to Nightcrawler.
3) Betsy moves to E4.
No worries on the delay. You still had a few hours to spare before the 48 hour mark I think. Dang..was really hoping his senses would've worked for one of those attacks. Yeah that all looks good to me. And now it looks all downhill to me.
And it looks like I had Green Arrow and Jason Blood switched. Corrected it on the map.
And since it looks like I lost this match, might as well just go for it and send the lambs to the slaughter. hehehehe...
Turn 3a)
(free) Leadership roll is a 6. Didn't really need it though.
1. White Pawn moves to I16
2. Jason pushes to move to I20. He takes a push click.
3. Reddy pushes to TK Hawkgirl to D15. He takes a push click.
4. Hawkgirl uses the Kinetic Accelerator. Roll is a 2. Reroll from Jason is a 5. Hawkgirl charges 10 squares to G5 (since charging and the kinetic accelerator are replacement values, active player gets to choose which goes first), picking up the HO in E11 along the way and takes a swing at Cypher. AV 11 vs DV 16. Roll is a 4, 2 for the hit for 5 clicks and the KO. I think Cypher gets the TA too, so Hawkgirl takes a mystics click. Accelerator goes away. 1 SA, 1 KO to Hawkgirl, 1 AST to Reddy, 1 AST to Jason.