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This match brings us a pairing of two teams used to beating the streets. However, in the lofty perches of Hawkworld will the Birds of Prey fly? Or will the Heroes for Hire merc themselves a victory? Either way there will be very few places to hide!
In the words of my uncle.....
ALLEZ HEROCLIX!
Stepper79's Heroes for Hire
1) R Hawkeye (AVM) 65pts (5/5)
2) E Punisher (IH11) (6/6)
3) V Ghost Rider (FF) 102 pts (8/8)
4) V Dagger 69 pts (5/5)
5) E Mandroid Armor 32 pts (4/4)
6) R Silver Sable 33 pts (5/5)
w/Contingency Plan 12 pts
7) R Moon Knight 18 pts (5/5)
Total 396
Standard objects only (none submitted)
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4)
2) R Hawk 45 pts* (7/7)
3) R Supergirl (FFSM) 100 pts* (6/6)
4) R Dream Girl 50pts* (5/5)
5) E Nightshade (AA) 50pts (5/5)
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (5/5)
7) R Katana 37pts (5/5)
8) R Huntress 18pts (5/5)
* In Contact with Oracle 10pts (x3)
Total 399
Objects: Light post (HO), Meteorite (HO), Desk (LO)
BFC: NOWHERE TO HIDE Squares with objects in them are not hindering terrain.
(Attack) From the Land of Nightshades: Nightshade can use Smoke Cloud. If an opposing character ends its turn occupying a square containing a hindering terrain marker placed by Nightshade, that character is dealt 2 damage.
lg085 U Oracle
Team: Batman Ally
Range: 4
Points: 27
Keywords: Birds of Prey, Gotham City, JLA, Politician, Suicide Squad
5
8
13
1
4
7
12
1
3
7
11
1
2
6
10
1
.
5
8
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd007 R Vixen
Team: Justice League
Range: 0
Points: 33
Keywords: Animal, Justice League of America
ht025 R Huntress
Team: Batman Ally
Range: 6
Points: 18
Keywords: Gotham City, Martial Artist
8
9
15
2
6
8
13
1
5
7
12
1
4
6
11
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
In Contact with Oracle
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
Flashbang
Choose a Character.
The character can use Smoke Cloud as a free action if it is given a move action immediately before or after using Smoke Cloud.
After this feat is used, remove it from the game.
Vendetta: Prerequisites: {fist}, {shield} and {starburst}
Choose a character.
At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making close or ranged combat attack against the chosen character. If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller scores additional victory points equal to half this character's point value.
Meteorite: Continual. When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.
Lightpost: Heavy: A target with 0 or 1 action tokens that is successfully hit with this object also receives an action token, which can result in pushing damage.
Light: May be used as a normal light object, or may increase the holding character's defense value by 2. When either option is used, the object is destroyed when an attack roll is made.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
(Special) Put Away the Bow: At the beginning of your turn, you may give Hawkeye a free action. If you do, Hawkeye possesses Combat Reflexes instead of Energy Shield/Deflection and Close Combat Expert instead of Ranged Combat Expert until your next turn.
(Attack) Call the Shot, Fury: Hawkeye ignores friendly characters with action tokens for line of fire Purposes.
ih011 E Punisher
Team: No Affiliation
Range: 6
Points: 65
Keywords: Marvel Knights, Soldier
8
11
17
2
7
10
17
2
7
10
16
2
6
10
16
2
6
9
15
2
5
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Weapon Swap: Punisher: Give Punisher a ranged combat action. After that action resolves, replace him with any character with this trait but a different collector's number on the same click number. Existing action tokens and action tokens for that action are applied to the replacement.
ff024 V Ghost Rider
Team: No Affiliation
Range: 8
Points: 102
Keywords: Champions, Fantastic Four, Mystical
mm034 R Silver Sable
Team: No Affiliation
Range: 4
Points: 33
Keywords: Wild Pack, Martial Artist, Soldier
7
9
16
2
6
8
15
2
6
7
15
2
5
7
14
1
5
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
jlF007 Contingency Plan
[/b]
Points: 12
Keywords: Leadership, Mastermind
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
cm025 R Moon Knight
Team: No Affiliation
Range: 4
Points: 18
Keywords: Soldier
8
8
15
2
8
7
14
2
7
7
14
1
6
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
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KO
KO
KO
KO
KO
KO
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here are the other weapon swap punisher dials
ih010 E Punisher
Team: No Affiliation
Range: 5
Points: 65
Keywords: Martial Artist, Marvel Knights, Soldier
8
11
17
2
7
10
17
2
7
10
16
2
6
10
16
2
6
9
15
2
5
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Weapon Swap: Punisher: Give Punisher a ranged combat action. After that action resolves, replace him with any character with this trait but a different collector's number on the same click number. Existing action tokens and action tokens for that action are applied to the replacement.
ih023 E Punisher
Team: No Affiliation
Range: 8
Points: 65
Keywords: Marvel Knights, Soldier
8
11
17
2
7
10
17
2
7
10
16
2
6
10
16
2
6
9
15
2
5
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Weapon Swap: Punisher: Give Punisher a ranged combat action. After that action resolves, replace him with any character with this trait but a different collector's number on the same click number. Existing action tokens and action tokens for that action are applied to the replacement.
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
free non action before first turn begins) Nightshade declares Ghostrider to be her Vendetta
"He stole my sandwich!"
1) hawk takes an action and activates ICWO for perplex, increasing his own def +1 with ICWO
"I have O's information....these guys aren't even from our universe!"
free) hawk plexes up Dreamgirl's DV+1
2) Dreamgirl picks up Hawk and moves to E2, putting Hawk in D2, increasing her own DV +1 with ICWO
"Hawk....you can fly, right?"
free) Hawk plummets, takes a click and goes to E1
"No Dreamy, i can't...and not flying makes me ANGRY!"
At the end of the turn, Dreamgirl copies Mystics. She will PC on a case by case basis
1) R Hawkeye (AVM) 65pts (5/5) G-21
2) E Punisher (IH11) (6/6)I-21
3) V Ghost Rider (FF) 102 pts (8/8) J-21,j-22
4) V Dagger 69 pts (5/5) I-22
5) E Mandroid Armor 32 pts (4/4) H-22
6) R Silver Sable 33 pts (5/5) g-24
w/Contingency Plan 12 pts
7) R Moon Knight 18 pts (5/5) k-23
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) R Hawk 45 pts* (6/7) D1 @ (+1 def)
3) R Supergirl (FFSM) 100 pts* (6/6) F1
4) R Dream Girl 50pts* (5/5) E1 @ (+2 def)
5) E Nightshade (AA) 50pts (5/5) G2
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (5/5) F2
7) R Katana 37pts (5/5) G1
8) R Huntress 18pts (5/5) K2
* In Contact with Oracle 10pts (x3)
1) Kara picks up the meteorite and heads to B7, upping her DV+1 with ICWO
free) Hawk plexes up Vixen's DV
free) Vixen picks up Katana and moves to C8, placing Katana in B9
2) Huntress moves to F2
3) Nightshade moves to B8
At the end of the turn, Dreamgirl copies Mystics. She will PC on a case by case basis
1) R Hawkeye (AVM) 65pts (5/5) G-21
2) E Punisher (IH11) (6/6)I-21
3) V Ghost Rider (FF) 102 pts (8/8) O21,P21@
4) V Dagger 69 pts (5/5) J-21@
5) E Mandroid Armor 32 pts (4/4) H-22
6) R Silver Sable 33 pts (5/5) J-24@
w/Contingency Plan 12 pts #
7) R Moon Knight 18 pts (5/5) k-23
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) R Hawk 45 pts* (6/7) D1
3) R Supergirl (FFSM) 100 pts* (6/6) B7
4) R Dream Girl 50pts* (5/5) E1
5) E Nightshade (AA) 50pts (5/5) B8 @
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (5/5) C8 @ (+1 DV)
7) R Katana 37pts (5/5) B9
8) R Huntress 18pts (5/5) F2 @
* In Contact with Oracle 10pts (x3)
Total 399
LO; P-20,j-24,
HO; D-15
Desk: I2
Meterite: Kara
Lamppost: H1
BFC: NOWHERE TO HIDE
Squares with objects in them are not hindering terrain.
free) Leadership 5 1 additional action
1) Mandroid will TK Punisher to g-14
2) Punisher will Psy Blast targeting both vixen and Katana 11 vs 16,15+1 rolls a 9 hits both for 2 total will give one to each (2 SA's) Punisher will use Weapon Swap to Shift to the IH23 dial. (stealth)
3) Moon Knight moves to I-15
1) R Hawkeye (AVM) 65pts (5/5) G-21
2) E Punisher (IH23) (6/6) G-14@
SA[2]
3) V Ghost Rider (FF) 102 pts (8/8) O21,P21
4) V Dagger 69 pts (5/5) J-21
5) E Mandroid Armor 32 pts (4/4) H-22@
AST [1]
6) R Silver Sable 33 pts (5/5) J-24
w/Contingency Plan 12 pts #
7) R Moon Knight 18 pts (5/5) I-15@
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) R Hawk 45 pts* (6/7) D1
3) R Supergirl (FFSM) 100 pts* (6/6) B7
4) R Dream Girl 50pts* (5/5) E1
5) E Nightshade (AA) 50pts (5/5) B8 @
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (4/5) C8 @ (+1 DV)
7) R Katana 37pts (4/5) B9
8) R Huntress 18pts (5/5) F2 @
* In Contact with Oracle 10pts (x3)
Total 399
LO; P-20,j-24,
HO; D-15
Desk: I2
Meterite: Kara
Lamppost: H1
BFC: NOWHERE TO HIDE
Squares with objects in them are not hindering terrain.
free) Vixen picks up Katana and moves to H14 and places Katana in H13
2) Dreamgirl picks up Huntress and moves to C9, placing Huntress is C8, upping her DV+1 with ICWO
3) Hawk ups his movement +1 with ICWO and picks up the Desk and heads to B9
free) Hawk plexes up his own DV +1
DreamGirl will copy mystics and will PC on a case by case basis.
1) R Hawkeye (AVM) 65pts (5/5) G-21
2) E Punisher (IH23) (6/6) G-14@
SA[2]
3) V Ghost Rider (FF) 102 pts (8/8) O21,P21
4) V Dagger 69 pts (5/5) J-21
5) E Mandroid Armor 32 pts (4/4) H-22@
AST [1]
6) R Silver Sable 33 pts (5/5) J-24
w/Contingency Plan 12 pts #
7) R Moon Knight 18 pts (5/5) I-15@
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) R Hawk 45 pts* (6/7) B9 @ (with Desk) +1 DV
3) R Supergirl (FFSM) 100 pts* (6/6) B7
4) R Dream Girl 50pts* (5/5) C9 @ (+1 DV)
5) E Nightshade (AA) 50pts (5/5) B8
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (3/5) C8 @@
7) R Katana 37pts (4/5) B9
8) R Huntress 18pts (5/5) F2 C8
* In Contact with Oracle 10pts (x3)
Total 399
LO; P-20,j-24,
HO; D-15
Desk: Hawk
Meterite: Kara
Lamppost: H1
BFC: NOWHERE TO HIDE
Squares with objects in them are not hindering terrain.
leadership fail
1) Dagger Running Shot to I-20 Shoots at Vixen (shapechange a 2) 9 vs 15 rolls an 8 for 3 dmg no PC (sorry for the late supersense it was 4) for 3 and the KO
2) moon Knight shoots at Katana 8 vs 15 rolls an 11 hits for 2 no push due to willpower
free) add one to Hawkeyes range with CP token
3) Hawkeye will RCE on Katana 10 vs 14 rolls a 6 hits for 4 and the KO
Add one CP token
1) R Hawkeye (AVM) 65pts (5/5) G-21@
SA[1] KO[1]
2) E Punisher (IH23) (6/6) G-14
SA[1]
3) V Ghost Rider (FF) 102 pts (8/8) O21,P21
4) V Dagger 69 pts (5/5) I-20@
SA[1] KO[1]
5) E Mandroid Armor 32 pts (4/4) H-22
AST [1]
6) R Silver Sable 33 pts (5/5) J-24
w/Contingency Plan 12 pts #
7) R Moon Knight 18 pts (5/5) I-15@@
SA[1]
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) R Hawk 45 pts* (6/7) B9 @ (with Desk) +1 DV
3) R Supergirl (FFSM) 100 pts* (6/6) B7
4) R Dream Girl 50pts* (5/5) C9 @ (+1 DV)
5) E Nightshade (AA) 50pts (5/5) B8
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (0/5) KO'ed
7) R Katana 37pts (0/5) KO'ed
8) R Huntress 18pts (5/5) F2 C8
* In Contact with Oracle 10pts (x3)
Total 399
LO; P-20,j-24,
HO; D-15
Desk: Hawk
Meterite: Kara
Lamppost: H1
BFC: NOWHERE TO HIDE
Squares with objects in them are not hindering terrain.
1) Nightshades floats out to F17, uses flashbang to drop a smoke cloud G21, H20, I20 and I 21. She is in the middle of air so she takes a click and heads back to the starting point D1.
free) Hawk plexes up Kara's damage +1
2) Kara does a HSS range on Punisher, using Supes ally TA, heads to G10 to take the shot, upping her dmg +1, 11 vs. 17 for 6, roll is a 6,6 for the crit hit (sorry for doing that to punisher), so 6 damage total after toughness for the SA and KO. Hawk gets an AST, Kara moves back to whence she came.
Dreamgirl will PC on a case by case basis and is copying the Mystics Ta
1) R Hawkeye (AVM) 65pts (5/5) G-21@
SA[1] KO[1]
2) E Punisher (IH23) (0/6) KO (injured)
SA[1]
3) V Ghost Rider (FF) 102 pts (8/8) O21,P21
4) V Dagger 69 pts (5/5) I-20@
SA[1] KO[1]
5) E Mandroid Armor 32 pts (4/4) H-22
AST [1]
6) R Silver Sable 33 pts (5/5) J-24
w/Contingency Plan 12 pts #
7) R Moon Knight 18 pts (5/5) I-15@@
SA[1]
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) [1 AST] R Hawk 45 pts* (6/7) B9 (with Desk)
3) [1 SA 1 KO] R Supergirl (FFSM) 100 pts* (6/6) B7 @ (with meteorite)
4) R Dream Girl 50pts* (5/5) C9
5) E Nightshade (AA) 50pts (4/5) D1 @
w/ Flashbang 3 pts, Vendetta 6 pts
6) R Vixen 33 pts (0/5) KO'ed
7) R Katana 37pts (0/5) KO'ed
8) R Huntress 18pts (5/5) F2 C8
* In Contact with Oracle 10pts (x3)
Total 399
LO; P-20,j-24,
HO; D-15
Desk: Hawk
Meterite: Kara
Lamppost: H1
BFC: NOWHERE TO HIDE
Squares with objects in them are not hindering terrain.
free) Hawk plexes up Kara's movement
1) Dreamgirl picks up Huntress, upping her movement +1 and moves to I16, placing Huntress in H16
2) Kara ups her own movement +1 with ICWO, and HSS to N19 to go H2H with ghostrider, 11 vs. 17 for 4 + ?, hits with a 6,1, meteorite roll is a 5 so 7 damage total to Ghostrider. Hawk gets as AST, Kara gets a SA and a push.
3) Hawk ups his DV +1 with ICWO and walks to H18
Dreamgirl PCs on a case by case basis and is copying Mystics
1) R Hawkeye (AVM) 65pts (4/5) G-21@@
SA[1] KO[1]
2) E Punisher (IH23) (0/6) KO (injured)
SA[1]
3) V Ghost Rider (FF) 102 pts (1/8) O19,P19@
4) V Dagger 69 pts (4/5) I-19@@
SA[1] KO[1]
5) E Mandroid Armor 32 pts (4/4) J-21@
AST [1]
6) R Silver Sable 33 pts (5/5) J-24
w/Contingency Plan 12 pts ##
7) R Moon Knight 18 pts (5/5) I-15
SA[1]
Total 396
VS.
MSU's Birds of Prey
1) U Oracle (LG) 27pts (4/4) (On Card - Hawk with Perplex)
2) [2 AST] R Hawk 45 pts* (6/7) H18 @ (with Desk)
3) [2 SA 1 KO] R Supergirl (FFSM) 100 pts* (5/6) N19 @@
4) R Dream Girl 50pts* (5/5) I16 @
5) E Nightshade (AA) 50pts (4/5) D1
w/ Flashbang 3 pts (USED), Vendetta 6 pts
6) R Vixen 33 pts (0/5) KO'ed
7) R Katana 37pts (0/5) KO'ed
8) R Huntress 18pts (5/5) H16
* In Contact with Oracle 10pts (x3)
Total 399
LO; P-20,j-24,
HO; D-15
Desk: Hawk
Meteorite: USED
Lamppost: H1
BFC: NOWHERE TO HIDE
Squares with objects in them are not hindering terrain.