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GAME 7: Dai Hinorashi's JLE vs jbship628's Lady Liberators
Game 7 Scheduled to end Saturday July 21st, 2012.
Dai Hinorashi's Justice League Europe
1) 100 FFGL004 Sinestro
+ 5 SIF004 Loner
2) 85 AN028 Mera
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash
+ 8 CRF102 Maneuver
Total: 398
2 HO, 1 LO
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (8/8)
2) E Spider-Girl 77pts (7/7)
w/Inside Information 4pts
3) E Xavin 75pts (6/6)
4) R Invisible Girl (CT) 37pts (5/5)
5) R Black Widow (CT) 30pts (5/5)
6) LE Night Nurse 27pts (4/4)
Total 400
Objects: Meteorite (HO), HO, LO
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
ffgl004 R Sinestro
Team: No Affiliation
Range: 9
Points: 100
Keywords: Green Lantern Corps
11
10
19
3
10
10
18
3
10
9
17
3
9
9
16
3
9
9
16
3
8
8
16
2
8
8
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) The End of Willpower, the Beginning of Fear: If Sinestro possesses this power after taking pushing damage, place a fear token on this card. Sinestro modifies his attack value by +1 for each fear token on this card. If Sinestro is healed, remove all fear tokens from this card.
Loner
Prerequisites: Point value 100 points or less.
Choose a character.
If no other friendly character shares any of the character's keywords (or this character has no keywords), modify this character's defense value by +1 when this character has a clear line of fire to an opposing character 6 or fewer squares away.
Only one character on a force can be assigned this feat.
5 Points
an028 E Mera
Team: No Affiliation
Range: 0
Points: 85
Keywords: Atlantis, Ruler
12
10
17
3
8
10
17
3
8
9
17
3
8
9
16
3
7
9
16
2
7
10
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
jl028 E Zatanna
Team: Justice League
Range: 8
Points: 72
Keywords: Celebrity, Justice League, Justice League of America, Mystical, Sentinels of Magic, Seven Soldiers
10
10
16
2
8
10
16
2
8
9
15
2
10
9
14
1
10
9
13
1
7
8
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
10 Points
Not So Special Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
or070 R Mister Miracle
Team: No Affiliation
Range: 0
Points: 64
Keywords: New Gods
10
9
18
2
8
9
17
2
9
8
17
2
9
8
17
2
8
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
cr002 R Kid Flash
Team: Titans
Range: 0
Points: 45
Keywords: Central City, Teen, Teen Titans
10
9
18
2
10
8
18
2
10
8
17
2
10
8
17
1
8
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Up Walls, Though Walls: Kid Flash can use Hypersonic Speed, but only Option 1. When Kid Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
(Attack) Fast FIsts: Kid Flash can use Flurry.
(Damage) Human Tornado: Once per turn, Kid Flash can use Force Blast as a free action.
Maneuver
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
8 Points
(Special) The Mighty Avenger: Adjacent friendly characters with the Avengers keyword modify their attack values by +1 if not already modified by this effect.
(Attack) Call Forth the Storm: Thor can use Energy Explosion. When he does, Thor deals 1 additional damage to the targets of his attack.
si041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
4 Points
(Special) One Power Set at a Time: If Xavin is on click #1 or #6 at the beginning of your turn, you may turn his dial to any one of click #2-#5. At the end of your turn, if Xavin is not KO'd, return him to the click he began the turn on.
ct043 R Invisible Girl
Team: Fantastic Four
Range: 0
Points: 37
Keywords: Fantastic Four
6
6
18
1
6
5
17
1
5
5
15
1
5
4
14
1
4
4
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ct055 R Black Widow
Team: No Affiliation
Range: 4
Points: 30
Keywords: Martial Artist, Spy
6
8
15
1
6
7
14
1
5
7
13
1
5
6
13
1
4
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ws102 U Night Nurse
Team: No Affiliation
Range: 0
Points: 27
Keywords:
6
9
15
1
6
9
14
1
6
8
14
.
5
8
13
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Protected Convalescence: Night Nurse can use Support. After that action resolves, modify her target's defense value by +1 until the beginning of your next turn.
1) 100 FFGL004 Sinestro G-3
+ 5 SIF004 Loner
2) 85 AN028 Mera H-3
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-3
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle K-3
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash J-3
+ 8 CRF102 Maneuver
Total: 398
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (8/8)
2) E Spider-Girl 77pts (7/7)
w/Inside Information 4pts
3) E Xavin 75pts (6/6)
4) R Invisible Girl (CT) 37pts (5/5)
5) R Black Widow (CT) 30pts (5/5)
6) LE Night Nurse 27pts (4/4)
Total 400
Objects: Meteorite (HO), HO, LO
HO: I-11, M-9,
LO: A-13,
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
1) 100 FFGL004 Sinestro G-3
+ 5 SIF004 Loner
2) 85 AN028 Mera H-3
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-3
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle K-3
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash J-3
+ 8 CRF102 Maneuver
Total: 398
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (8/8) [L22]
2) E Spider-Girl 77pts (7/7) [J22]
w/Inside Information 4pts
3) E Xavin 75pts (6/6) [L23]
4) R Invisible Girl (CT) 37pts (5/5) [N22]
5) R Black Widow (CT) 30pts (5/5) [M22]
6) LE Night Nurse 27pts (4/4) [N23]
Total 400
Meteorite: M-17
HO: I-11, M-9, M-10
LO: A-13, L-9
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Sinestro: "Considering that we've just returned from that other universe, I believed that I would be done with you lot for awhile." Kid Flash: "Glad to see your feeling better, Sinestro." Mister Miracle: "After all THIS universe has been through, protecting the monument to our fallen is more important than R&R."
1) Sinestro flies to E-10. [Loner is activate.]
2) Mister Miracle grabs Kid Flash and flies to D-9, dropping Kid Flash off at D-10.
Perplex) Mister Miracle perplexes Sinestro's DEFENSE UP 1.
-----
Recap:
Dai Hinorashi's Justice League Europe
1) 100 FFGL004 Sinestro E-10@ (PERPLEX: DEF +1)
+ 5 SIF004 Loner
2) 85 AN028 Mera H-3
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-3
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle D-9@
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash D-10
+ 8 CRF102 Maneuver
Total: 398
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (8/8) [M16] @
2) E Spider-Girl 77pts (7/7) [K16] @
w/Inside Information 4pts
3) E Xavin 75pts (6/6) [L16]
4) R Invisible Girl (CT) 37pts (5/5) [L17] @
5) R Black Widow (CT) 30pts (5/5) [M17] @
6) LE Night Nurse 27pts (4/4) [N23]
Total 400
Meteorite: Thor
HO: I-11, M-9, M-10
LO: A-13, L-9
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
1) Kid Flash HSSs to G-11, swinging at Invisible Woman. 9 on an 18. 9+ for 2. Roll is: 5,5 = 10. Hits for 2. Thor blocks the knockback. Kid Flash MANUEVERS IW over to F-12 and heads over to F-13.
Kid Flash: SA [1]
2) Zatanna grabs Mera and flies over to I-11, dropping Mera off at I-10.
Perplex) Mister Miracle perplexes Sinestro's ATTACK UP 1.
3) Sinestro uses EXPLOIT WEAKNESS on Thor. 10[+1 Perplex] on a 17. 6+ for 3. Roll is: 5,2 = 7. Hits for 3. Thor is knocked back into the wall at E-7 because of the Low Gravity. No damage because of Toughness. Willpower.
Sinestro: SA [1]
PC Intructions) Zatanna will PC the first successful attack she can see.
Clearing.
-----
Recap:
Dai Hinorashi's Justice League Europe
1) 100 FFGL004 Sinestro E-10@@ (PERPLEX: ATK +1)
+ 5 SIF004 Loner
2) 85 AN028 Mera I-10
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-11@
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle D-9
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash F-13@
+ 8 CRF102 Maneuver
Total: 398
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (4/8) [E7] @@
2) E Spider-Girl 77pts (6/7) [F11] @@
w/Inside Information 4pts
3) E Xavin 75pts (6/6) [F9] @
4) R Invisible Girl (CT) 37pts (3/5) [F12]
5) R Black Widow (CT) 30pts (5/5) [M17]
6) LE Night Nurse 27pts (4/4) [L17] @
Total 400
Meteorite: Thor
HO: I-11, M-9, M-10
LO: A-13, L-9
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Thor doesn't take knockback because he had charge. I'll put him back, I anticipated the attack on Invisible Girl, but rolling a 10? Really? Geez, this team has no luck at all!
LL Turn 3A:
Beginning of Turn) Xavin chooses to turn to click 5. (Human Torch)
Beginning of Turn) Poison goes into effect, dealing Sinestro 1 damage. (7/8)
1) Invisible Girl will attempt to break away.
-Breakaway roll is..........5. Success.
-Invisible Girl moves to F10.
All others clear.
End of Turn) Xavin reverts back to Click 1.
Recap:
Dai Hinorashi's Justice League Europe
1) 100 FFGL004 Sinestro E-10 (7/8) @@
+ 5 SIF004 Loner
2) 85 AN028 Mera I-10
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-11@
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle D-9
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash F-13@
+ 8 CRF102 Maneuver
Total: 398
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (4/8) [E9]
2) E Spider-Girl 77pts (6/7) [F11]
w/Inside Information 4pts
3) E Xavin 75pts (6/6) [F9]
4) R Invisible Girl (CT) 37pts (3/5) [F10] @
5) R Black Widow (CT) 30pts (5/5) [M17]
6) LE Night Nurse 27pts (4/4) [L17]
Total 400
Meteorite: E9
HO: I-11, M-9, M-10
LO: A-13, L-9
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Mera: "You can be quite the hot one, I see. The Queen of Atlantis will cool you down."
1) Mera tries to hit Xavin with the HO at I-11 via TK. Skrulls TA Roll is: 5. Can attack Xavin. 10 on a 16. 6+ for 3(-1 Toughness). Roll is: 5,2 = 7. Hits for 2 and Xavin is knocked back into D-7.
Mera: SA[1]
Perplex) Mister Miracle perplexes Sinestro's DEFENSE UP 1.
2) Mister Miracle PHASES to L-18.
Clearing.
PC Intructions) This turn,Zatanna will PC successful rolls on a CbC basis.
-----
Recap:
Dai Hinorashi's Justice League Europe
1) 100 FFGL004 Sinestro E-10 (7/8) [DEF +1]
+ 5 SIF004 Loner
2) 85 AN028 Mera I-10@
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-11
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle L-18@
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash F-13
+ 8 CRF102 Maneuver
Total: 398
Kid Flash: SA [1]
Sinestro: SA [1]
Mera: SA [1]
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (4/8) [E9]
2) E Spider-Girl 77pts (6/7) [F11]
w/Inside Information 4pts
3) E Xavin 75pts (4/6) [D7]
4) R Invisible Girl (CT) 37pts (3/5) [F10] @
5) R Black Widow (CT) 30pts (5/5) [M17]
6) LE Night Nurse 27pts (4/4) [L17]
Total 400
Meteorite: E9
HO: I-11, M-9, M-10
LO: A-13, L-9
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Sinestro: "You DARE challenge Sinestro?!" Zatanna: "Here he goes again! If I wasn't so jealous of his hair, I'd almost be tempted to root for the blonde."
1) Sinestro uses EXPLOIT WEAKNESS on Thor. 10 on a 16. 6+ for 3. Roll is: 1,6 = 7. Hits for 3. No knock back since Thor is on the HO.
Sinestro: SA[1]
2) Kid Flash HSS to F-8, swinging at Thor. 9 on a 15. 6+ for 2. Roll is: 2,5 = 7. Will assume Thor'll PC to save himself. Roll is: 4,1 = 5. Miss. Zatanna will PC. Roll is: 6,5 = 11. Hits for 2 and the KO. Kid Flash heads back to F-13.
Kid Flash: SA[1] KO[1]
Zatanna: AST[1]
3) Zatanna will try to Stunning Blow Incap. Xavin. Skrulls TA Roll is: 3. Shape Change Roll is: 5. Can't attack Xavin. Zatanna targets Invisible Woman with Stunning Blow Incap. instead. 10 on a 15. 5+ for 2 and a token. Roll is: 3,4 = 7. Sue is hits for 2 and a token and knocked back to D-8.
Zatanna: SA[1]
Perplex) Mister Miracle perplexes his own DEFENSE UP 1.
Clearing.
-----
Recap:
Dai Hinorashi's Justice League Europe
1) 100 FFGL004 Sinestro E-10 (7/8) @
+ 5 SIF004 Loner
2) 85 AN028 Mera I-10
+ 3 BBF003 Not So Special (Team Feat)
3) 72 JL028 Zatanna I-11 @
+ 10 AVF001 Stunning Blow
+ 3 BBF003 Not So Special
4) 64 OR070 Mister Miracle L-18 [DEF +1]
+ 3 BBF003 Not So Special (Team Feat)
5) 45 CR002 Kid Flash F-13 @
+ 8 CRF102 Maneuver
Total: 398
Kid Flash: SA [2] KO [1]
Sinestro: SA [2]
Mera: SA [1]
Zatanna: SA [1] AST [1]
VS.
jbship628's Lady Liberators
1) R Thor (AVM201) 150pts (0/8) KOKOKO
2) E Spider-Girl 77pts (6/7) [M18] @
w/Inside Information 4pts
3) E Xavin 75pts (4/6) [F9] @
4) R Invisible Girl (CT) 37pts (1/5) [D8] @
5) R Black Widow (CT) 30pts (5/5) [M17] @
6) LE Night Nurse 27pts (4/4) [L17]
Total 400
Meteorite: E9
HO: I-11, M-9, M-10
LO: A-13, L-9
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.