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Today, we find two groups that love to stick closer to the shadow and shun the limelight. The Outlaws have spent months rounding up their own Exiles like collection of people who have called themselves Batman! By definition that means they shun the limelight. Daredevil has turned over a new billy club and leads the mysterious Shadowland. And where will this shadowy confrontation occur? A back alley of a populated city? A deep, dark forest where stealth rules? Nah! Let's do this in a wide open arena!
In the words of my uncle..........
ALLEZ HEROCLIX!!!
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7)
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7)
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6)
4) U Rojhaz 70 pts (6/6)
5) V The Bat-Man 81 pts (7/7)
Total: 398 pts
Objects: Standard objects only. (None submitted)
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7)
2) V White Tiger 58 pts (6/6)
3) R Daredevil (HoT) 81 pts (6/6)
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6)
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5)
6) R Typhoid Mary 16 pts (5/5)
7) R Hand Ninja (HoT) 38 pts (4/4)
8) R Hand Ninja (HoT) 38 pts (4/4)
cr017 E Red Hood
Team: Batman Enemy
Range: 6
Points: 81
Keywords: Gotham City
8
10
17
3
8
10
17
3
7
9
16
3
7
9
16
2
6
8
15
2
6
8
15
2
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special Cost: 3 Points
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
io024 V Starfire
Team: Titans
Range: 10
Points: 96
Archenemy: Blackfire (Yellow)
Keywords: Outsiders, Teen Titans
12
10
16
4
10
9
16
4
10
9
15
4
9
8
15
3
9
8
14
3
8
7
14
2
8
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special Cost: 3 Points
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
aa016 R Batman
Team: Batman Ally
Range: 6
Points: 64
Keywords: Armor, Future, Gotham City, Teen
10
9
17
2
8
9
17
2
8
9
16
2
7
8
15
2
7
8
16
2
7
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) In Contact with Bruce Wayne: Batman can use Outwit, but he can counter only standard and named powers. Batman can use Perplex, but he can target only himself.
ca063 U Rojhaz
Team: No Affiliation
Range: 5
Points: 70
Keywords: Future, Past, Warrior
8
10
16
3
8
10
16
2
8
10
16
2
7
9
15
2
7
9
17
2
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Living in Harmony with Nature: Rojhaz can use Stealth, ignores other character's Stealth, and ignores hindering terrain for movement purposes
(Attack) I Can Track Anything: Give Rojhaz a power action and choose an opposing character within 3 squares and line of fire. That character can't use Stealth this turn.
sm046 V The Bat-Man
Team: Batman Ally
Range: 3
Points: 81
Keywords: Flashpoint, Gotham City
8
11
17
2
8
10
16
1
7
10
18
2
7
10
17
2
7
9
16
2
6
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I'll Show You Young Punks How It's Done: The Bat-Man modifies his attack value by +1 when he's attacking a character whose current click number is lower than The Bat-Man's current click number.
(Attack) The House Always Wins: Immediately before The Bat-Man makes an attack roll, you may choose a number between 1 and 6. If the attack hits and the chosen number is on one die, modify his damage value by +1. If the attack hits and chosen number is on both dice, instead modify his damage value by +2, and after actions resolve, heal The Bat-Man of 2 damage.
ih019 E Black Tarantula
Team: No Affiliation
Range: 6
Points: 88
Keywords: Martial Artist, Mystical, The Hand
9
10
17
3
8
9
16
2
8
10
16
3
7
11
17
2
7
10
16
3
7
9
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Many Arms of the Black Tarantula: Give Black Tarantula a double power action. Give him a close combat action as a free action and he may use Blades/Claws/Fangs. After that action resolves, he may automatically break away and move up to 2 squares and then may make a ranged combat attack.
ih020 V White Tiger
Team: Police
Range: 0
Points: 58
Keywords: Detective, Martial Artist, Mystical, The Hand
8
9
15
1
7
9
15
1
8
11
16
2
7
10
16
2
7
9
15
2
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Demonic Resurrection: Once per game, when White Tiger would be KO'd, you may instead heal her to click #3. If you do, at the beginning of each of your turns while she is on the map, deal 1 unavoidable damage to another friendly character.
ha032 R Daredevil
Team: No Affiliation
Range: 4
Points: 81
Keywords: Martial Artist, Marvel Knights
8
10
18
3
8
10
17
3
7
9
17
2
7
9
16
2
7
8
16
2
6
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Protector of Hell's Kitchen: Daredevil can use Leap/Climb and Stealth. Daredevil ignores other characters' Stealth.
Lunge Cost: 5 Points
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character. When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
ca028 E Batroc
Team: No Affiliation
Range: 0
Points: 52
Keywords: A.I.M., Batroc's Brigade, Martial Artist
9
10
17
2
9
10
17
2
8
10
16
2
8
9
16
2
8
9
15
2
7
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) 'Leeping' Kick: Batroc can use Leap/Climb. After he resolves a move action, he may make a close combat attack as a free action.
(Damage) Savate Master: Batroc can use Flurry, but only to attack characters that can't use Combat Reflexes or Leap/Climb.
Lunge Cost: 5 Points
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character. When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
ct040 R Elektra
Team: No Affiliation
Range: 2
Points: 18
Keywords: Martial Artist, The Hand
7
7
15
1
6
6
14
1
5
5
13
1
4
4
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ui025 R Typhoid Mary
Team: No Affiliation
Range: 4
Points: 16
Keywords: Martial Artist
6
7
15
1
6
7
14
1
5
6
13
1
5
5
12
1
4
4
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha003 R Hand Ninja
Team: Hydra
Range: 6
Points: 38
Keywords: Martial Artist, The Hand
8
9
16
2
7
8
16
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) From the Shadows: Once during your turn, if Hand Ninja occupies hindering terrain and has no action tokens, he can make a close combat attack as a free action.
Outlaws Set-up (I'll go first and good luck.)
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) K2
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) L2
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) I2
4) U Rojhaz 70 pts (6/6) M2
5) V The Bat-Man 81 pts (7/7) J2
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7)
2) V White Tiger 58 pts (6/6)
3) R Daredevil (HoT) 81 pts (6/6)
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6)
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5)
6) R Typhoid Mary 16 pts (5/5)
7) R Hand Ninja (HoT) 38 pts (4/4)
8) R Hand Ninja (HoT) 38 pts (4/4)
Thanks for the posts,.... set up done
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) K2
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) L2
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) I2
4) U Rojhaz 70 pts (6/6) M2
5) V The Bat-Man 81 pts (7/7) J2
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7) 23H
2) V White Tiger 58 pts (6/6) 23I
3) R Daredevil (HoT) 81 pts (6/6) 23J
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6) 23K
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5) 23L
6) R Typhoid Mary 16 pts (5/5) 23M
7) R Hand Ninja (HoT) 38 pts (4/4) 23N
8) R Hand Ninja (HoT) 38 pts (4/4) 23O
2) Batman will fly to H8, grabbing the HO on the way.
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) I8@
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) L2
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) H8@ (w/HO)
4) U Rojhaz 70 pts (6/6) M2
5) V The Bat-Man 81 pts (7/7) J2
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7) 23H
2) V White Tiger 58 pts (6/6) 23I
3) R Daredevil (HoT) 81 pts (6/6) 23J
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6) 23K
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5) 23L
6) R Typhoid Mary 16 pts (5/5) 23M
7) R Hand Ninja (HoT) 38 pts (4/4) 23N
8) R Hand Ninja (HoT) 38 pts (4/4) 23O
1 Hand Ninja moves to L15
2 Hand Ninja moves to M15
3 Batroc walks to L16
4 DD walks to M16
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) I8@
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) L2
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) H8@ (w/HO)
4) U Rojhaz 70 pts (6/6) M2
5) V The Bat-Man 81 pts (7/7) J2
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7) 23H
2) V White Tiger 58 pts (6/6) 23I
3) R Daredevil (HoT) 81 pts (6/6) M16@
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6) L16@
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5) 23L
6) R Typhoid Mary 16 pts (5/5) 23M
7) R Hand Ninja (HoT) 38 pts (4/4) L15@
8) R Hand Ninja (HoT) 38 pts (4/4) M15@
hey vicious, just wanted to make sure you knew you have a theme team. thats at least a martial artist theme with 2 rerolls, if not a shadowland one with 4.
hey vicious, just wanted to make sure you knew you have a theme team. thats at least a martial artist theme with 2 rerolls, if not a shadowland one with 4.
thanks,... it is martial artist since batroc is not shadowland
Free Action) Batman will perplex up his own defense.
Clear
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) I8
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) C4@
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) H8 (w/HO) (+1 Defense)
4) U Rojhaz 70 pts (6/6) B5
5) V The Bat-Man 81 pts (7/7) G6@
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7) 23H
2) V White Tiger 58 pts (6/6) 23I
3) R Daredevil (HoT) 81 pts (6/6) M16@
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6) L16@
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5) 23L
6) R Typhoid Mary 16 pts (5/5) 23M
7) R Hand Ninja (HoT) 38 pts (4/4) L15@
8) R Hand Ninja (HoT) 38 pts (4/4) M15@
Everyone else clears,... I will use Theme PCs on my turns.
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) I8
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) C4@
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) H8 (w/HO) (+1 Defense)
4) U Rojhaz 70 pts (6/6) B5
5) V The Bat-Man 81 pts (7/7) G6@
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7) M14@ Hindering
2) V White Tiger 58 pts (6/6) 23I
3) R Daredevil (HoT) 81 pts (6/6) M16
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6) L16
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5) k16@
6) R Typhoid Mary 16 pts (5/5) M17@
7) R Hand Ninja (HoT) 38 pts (4/4) L15
8) R Hand Ninja (HoT) 38 pts (4/4) M15
Free Action) Red Hood will outwit Black Tarantula's Invulnerability.
1) Red Hood will take a shot at Black Tarantula. Attack is a 10 to a 17(+1 for hindering), needs an 8 or better. Roll: 6+2=8, hit. Pause for Theme PC option (need to know who is using it)
_______________________
HavokAndChaos's Outlaws
1) E Red Hood 81 pts (7/7) I8
> w/Not So Special 3 pts
2) V Starfire (IO) 96 pts (7/7) C4@
> w/Not So Special 3 pts
3) R Batman (AA) 64 pts (6/6) H8 (w/HO) (+1 Defense)
4) U Rojhaz 70 pts (6/6) B5
5) V The Bat-Man 81 pts (7/7) G6@
Total: 398 pts
Objects: 2 HO, 1 LO
VS.
ViciousX's Shadowland
1) E Black Tarantula 88 pts (7/7) M14@ Hindering (Invulnerability Outwitted)
2) V White Tiger 58 pts (6/6) 23I
3) R Daredevil (HoT) 81 pts (6/6) M16
> w/Lunge 5 pts
4) E Batroc 52 pts (6/6) L16
> w/Lunge 5 pts
5) R Elektra (CM) 18 pts (5/5) k16@
6) R Typhoid Mary 16 pts (5/5) M17@
7) R Hand Ninja (HoT) 38 pts (4/4) L15
8) R Hand Ninja (HoT) 38 pts (4/4) M15