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Are you allow to do the attack part of HSS when entering hindering(with a non-flier)?
Hypersonic Speed
Give this character a power action and move it up to its speed value. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character may as a free action make one close combat or ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack.
Nope, a non-flier that enters hindering must stop his movement. HSS attacks are made DURING movement, so since movement has ended, no attack can be made.
This is different from Charge and Running Shot, which both allow combat actions AFTER movement.
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HYPERSONIC SPEED Give this character a power action and move it up to its speed value. It automatically breaks away and can use * *. During its move, this character may as a free action make one close combat or ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack. If this character loses Hypersonic Speed before it finishes moving, it can’t continue moving and must immediately resolve the action.
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CHARGE Give this character a power action; halve its speed value for the action. Move this character up to its speed value and then it may be given a close combat action as a free action. A character using this power ignores knock back.
Quote : Originally Posted by normalview
For home games, you can scream "PUMPKIN BOMB!!!" and flip the table if you wish.