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BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8)
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5)
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (7/7)
4) E Sentinel of the Skyways 120 pts (8/8)
> w/Not So Special 3 pts
Total: 397 pts
Objects: Standard objects only. (None submitted)
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9)
2. V Dr. Light 84pts (7/7)
3. E Livewire 75pts (7/7)
4. E Shadow Demon 60pts (5/5)
Total: 399 pts
Objects: Standard objects only. (None submitted)
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
si033 V Dr. Strange
Team: Spider-Man
Range: 10
Points: 149
Keywords: Avengers, Defenders, Illuminati, Midnight Sons, Mystical
11
11
18
3
10
11
17
3
10
10
17
3
9
10
16
3
9
9
16
3
8
9
16
3
8
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Eye of Agamatto: Dr. Strange ignores the effects of characters and hindering terrain (including team abilities that give hindering terrain bonuses) when determining line of fire.
(Speed) Winds of Watoomb: Dr. Strange can use Phasing/Teleport and Quake.
(Damage) Wand of Watoomb: Dr. Strange can use Perplex. When Dr. Strange uses Perplex, you can roll a d6; on a result of 5 or 6, you can modify the target's chosen combat value by up to +2 or -2.
Brilliant Tactician
Prerequisites: Outwit and Perplex
Choose a character.
When the character uses Perplex, it may affect every target friendly character within 10 squares that shares a team ability with it. The character must have clear line of fire to each target.
20 Points
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
av105 E Sentinel of the Skyways
Team: Defenders
Range: 8
Points: 120
Keywords: Defenders, Herald
10
10
18
3
10
10
18
3
10
10
17
3
8
9
17
3
8
9
16
3
8
9
16
3
8
8
17
2
7
8
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
Aww crud, I gotta play Glen in both leagues at the same time? This is gonna hurt. I'll get set up as soon as the maps come back online. Thanks again for the dials.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Nah, this team is the jobber of HCFL. 0-7 at this point, and I went 3-5 with them last season. And I pretty much never get an advantageous map or BFC, like here.
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) D-21
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) C-22
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (7/7) C-20
4) E Sentinel of the Skyways 120 pts (8/8) E-21
> w/Not So Special 3 pts
Total: 397 pts
HO: O-14
LO: I-10, E-18
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9)
2. V Dr. Light 84pts (7/7)
3. E Livewire 75pts (7/7)
4. E Shadow Demon 60pts (5/5)
Total: 399 pts
Objects: Standard objects only. (None submitted)
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) D-21
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) C-22
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (7/7) C-20
4) E Sentinel of the Skyways 120 pts (8/8) E-21
> w/Not So Special 3 pts
Total: 397 pts
HO: O-14, G-9, J-14
LO: I-10, E-18, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) N5
2. V Dr. Light 84pts (7/7) M4
3. E Livewire 75pts (7/7) N4
4. E Shadow Demon 60pts (5/5) O5
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Gargoyle flies to F-13, picking up the LO at E-18, along the way.
2) SoS flies to D-14
3) Strange picks up Howard and phases to E-13, dropping Howard at D-13.
*free* Strange copies the Defenders team ability
*free* Strange Wand of Watoombs up his own, Gargoyle, and Surfers def. roll for WoW is 6, for +2
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13@ [def +2]
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (7/7) F-13@ (w/LO) [def +2]
4) E Sentinel of the Skyways 120 pts (8/8) D-14@ [def +2]
> w/Not So Special 3 pts
Total: 397 pts
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) N5
2. V Dr. Light 84pts (7/7) M4
3. E Livewire 75pts (7/7) N4
4. E Shadow Demon 60pts (5/5) O5
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Dr. Light vs. Dr. Strange, 10 (+1 perplex) vs. 20, RCE
Roll is: 1,4 = 5
2) Composite Superman to H8, dropping Livewire in H7.
Clearing
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13@ [def +2]
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts
3) V Gargoyle 58 Pts (7/7) F-13@ (w/LO) [def +2]
4) E Sentinel of the Skyways 120 pts (8/8) D-14@ [def +2]
> w/Not So Special 3 pts
Total: 397 pts
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) H8@
2. V Dr. Light 84pts (7/7) M4@
3. E Livewire 75pts (7/7) H7
4. E Shadow Demon 60pts (5/5) O5
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
*free* Strange uses WoW on his own, Gargoyle, and Surfers def. Roll is 2, Gargoyle PCs it to a 6, +2 to all three.
clear
add CP token
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13 [def +2]
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (6/7) F-12@@ (w/LO) [def +2]
4) E Sentinel of the Skyways 120 pts (8/8) D-14 [def +2]
> w/Not So Special 3 pts
Total: 397 pts
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) H8@
2. V Dr. Light 84pts (7/7) M4@
3. E Livewire 75pts (7/7) H7
4. E Shadow Demon 60pts (5/5) O5
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Composite Superman vs. Dr. Strange, 10 vs. 20 (-1 perplex), charge to D12 w/ HO,
Roll is 3,2 = 5, miss
2) Livewire EE vs Gargoyle, 10 vs. 21 (-1 perplex for Strange's defense dropping)
Roll is 4,5 = 9, miss. That'd be a DFD for Strange.
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13 [def +2]
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (6/7) F-12@@ (w/LO) [def +2]
4) E Sentinel of the Skyways 120 pts (8/8) D-14 [def +2]
> w/Not So Special 3 pts
Total: 397 pts
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) D12@@
2. V Dr. Light 84pts (7/7) M4
3. E Livewire 75pts (7/7) H7@
4. E Shadow Demon 60pts (5/5) O5
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
*free* Strange uses WoW on damage for him and SoS. Roll is 6 (yeesh) +2 to both
1) Strange tries to punch Composite Superman. 11 on 18, PC from Gargoyle if need be. Roll is 2,1 for a miss. Gargoyle PC, re roll is 3,2 for a miss.
2) SoS goes HSS to C-13, and makes a close combat attack. Howard uses a CP token to bump his attack +1. 11 on 18, roll is 4,2 for a miss. SoS finishes his movement in L-4.
clear
add a token to CP
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13@
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (6/7) F-12 (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) L-4@
> w/Not So Special 3 pts
Total: 397 pts
Stats:
Strange: [DFD] 1
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) D12@@
2. V Dr. Light 84pts (7/7) M4
3. E Livewire 75pts (7/7) H7@
4. E Shadow Demon 60pts (5/5) O5
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
1) Dr. Light Incap vs. Surfer, 10 vs. 18
Roll is 6,1 = 7, miss
2) Shadow Demon to M3
Perplex - Composite Superman to his own defense.
Clear
--------
BiggNateDogg's Defenders
1) V Dr. Strange 149 pts (8/8) E-13@
> w/Brilliant Tactician 20 pts
2) E Howard the Duck 35 pts (5/5) D-13
> w/Contingency Plan 12 pts #
3) V Gargoyle 58 Pts (6/7) F-12 (w/LO)
4) E Sentinel of the Skyways 120 pts (8/8) L-4@
> w/Not So Special 3 pts
Total: 397 pts
Stats:
Strange: [DFD] 1
HO: O-14, G-9, J-14
LO: I-10, Gargoyle, K-15
VS.
Glen Quagmire's Injustice League
1. R Composite Superman 180pts (9/9) D12
2. V Dr. Light 84pts (7/7) M4@
3. E Livewire 75pts (7/7) H7
4. E Shadow Demon 60pts (5/5) M3@
Total: 399 pts
BFC: INFERNO At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.