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Ok so my venue is running a tourney where you start at the end of your dial and click backward until you are KO'd at your green starting line. Looking objectively, it seems to me the way to approach this is to run figs that are best at the end of their dials and try to focus fire on a single one of your opponents heroclix until they are KO while the rest of their figs cant do much to you cuz they are at their weak end dial. I've been looking through modern age clix and the best end dial fig I've found is CA Maelstrom. Him at 225 + (full?) Gauntlet = 265 and the tournament is 404 pts so does anyone have an idea for an effective 139 pts of support that I could use? Thanks,
Maxx
avm210 R Heimdall
Team: No Affiliation
Range: 0
Points: 135
Keywords: Asgardian, Deity, Herald
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(Special) The All-Seeing: Opposing characters modify their attack value by -3 when attacking Heimdall if they do not occupy the square in which they began their turn.
(Damage) The All-Knowing: Heimdall can use Super Senses.
He's pretty awesome, though not the best. Just one that came to mind.
Don't forget All-star Bizarro from superman set. Also, the 107pt E1 supes chase from Superman is brutal too - start with HSS, Super Strength, and the ability to do penetrating damage with objects for about 1/4th your build total - that's sick.
Like I told my last wife, I says, "Honey, I never drive faster than I can see. Besides that, it's all in the reflexes."
Jack Burton
ih043 Hulk
Team: No Affiliation
Range: 3
Points: 193
Keywords: Brute, Ruler, Warrior
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(Defense) Limitless Rage: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.
(Damage) Peace of the Outback: Before Hulk makes a close combat attack, you may choose to modify his attack and damage values by -1. If you do, Hulk's target can't use defense powers.
and
jl015 E Gypsy
Team: Justice League
Range: 0
Points: 44
Keywords: Birds of Prey, Conglomerate, Justice League of America, Justice League Task Force
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xDDD awesome combo for this format hahahahaha (in case you can use golden pieces)
gave all of you rep bonuses love the ideas im just having trouble fitting them together into a 404 point team. I like all star bizarro so i think i'll have to go with him the only question is with who? Uatu is nice, but drops a little fast if there is a heavy hitter on the other side. Trying to find some1 with a little prop control and please guys, keep the ideas coming. Thanks!!!
cw033 U Victoria Hand
Team: S.H.I.E.L.D.
Range: 6
Points: 40
Keywords: Avengers, H.A.M.M.E.R., S.H.I.E.L.D.
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(Special) New Avengers Coordinator: Victoria Hand and adjacent friendly characters with the Avengers keyword modify their attack values by +1 if they are on their first click.
(Damage) Traitor, or Not?: Give Victoria Hand a power action if she began the game on your force. She becomes friendly to an opponent's force. At the beginning of each of that opponent's turns, that player deals 1 unavoidable damage to another character friendly to Victoria Hand.
Victoria Hand is pretty cheap and her damage power would work well in the backwards style game.
cw044 V Crystal
Team: No Affiliation
Range: 7
Points: 105
Keywords: Avengers, Fantastic Four, Inhumans, Kree
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(Special) Tornado: Give Crystal a power action and choose an unoccupied square of clear terrain within range and line of fire. Crystal can use Quake as a free action as if she occupied that square.
(Speed) Twin Elements: Firestorm: When Crystal uses the Tornado trait, also deal 1 penetrating damage to each hit character after actions resolve.
(Attack) Twin Elements: Waterspout: When Crystal uses the Tornado trait, also give an action token to each hit character with zero action tokens after actions resolve.
(Damage) Twin Elements: Sandstorm: When Crystal uses the Tornado trait, after actions resolve, hit characters use Toughness instead of Invulnerability or Impervious for the rest of the turn.
Cyrstal is Pretty good too, using her Tornado trait and reducing invulnerability and impervious to toughness could help damage opponents that hulk up thwir defenses.
Hmm I could pull a gem off the gauntlet and do cable with
maelstrom thats a possibility since maelstrom has power cosmic anyway.With victoria hand won't she lose her unavoidable damage power after 2 pushes and then be used to make end of dial heroclix more powerful with her trait? possibly all star bizarro and cable cuz then I have some points left for a pc piece. thanks guys u all get rep and keep em coming!