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PULSE WAVE Give this character a ranged combat action; it can use
, , and halves its range value until the action has been resolved.
Draw lines of fire to all characters within range in every direction, including
at least one opposing character. All game effects possessed or used by other characters with a line of fire drawn to them are ignored until the action has been resolved. If ignoring a game effect would cause a character with a line of fire drawn to it to no longer have a line of fire drawn to it, then it is not ignored. If lines of fire can be drawn to two or more other characters, this character’s damage value becomes 1 and is locked. Make a single ranged combat attack and compare the attack total to the defense value of all other characters with a line of fire drawn to it; each character hit is dealt damage.
Ok, so I know this stops Charge from preventing Knock back because the power is being ignored my question is about multi-base characters. Since their innate ability to ignore Knock Back is a Game Effect (defined by the rulebook as " EFFECT: A power, ability, or other rule than can affect a game") do they take knock back when I Pulsewave them and do Knock back?
PULSE WAVE Give this character a ranged combat action; it can use
, , and halves its range value until the action has been resolved.
Draw lines of fire to all characters within range in every direction, including
at least one opposing character. All game effects possessed or used by other characters with a line of fire drawn to them are ignored until the action has been resolved. If ignoring a game effect would cause a character with a line of fire drawn to it to no longer have a line of fire drawn to it, then it is not ignored. If lines of fire can be drawn to two or more other characters, this character’s damage value becomes 1 and is locked. Make a single ranged combat attack and compare the attack total to the defense value of all other characters with a line of fire drawn to it; each character hit is dealt damage.
Ok, so I know this stops Charge from preventing Knock back because the power is being ignored my question is about multi-base characters. Since their innate ability to ignore Knock Back is a Game Effect (defined by the rulebook as " EFFECT: A power, ability, or other rule than can affect a game") do they take knock back when I Pulsewave them and do Knock back?
Absolutely (just to be clear, they will take knockback from Pulse Wave)
What stops a muti-base from taking knock back is that they are multi-base. I don't think base size is a game effect.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
I've always thought pulse wave would not knock back multibase characters too. That's how I've always called it, for the same reasons listed above. Never actually did know 100% though.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.
Pulse Wave ignores "All game effects possessed or used by other characters with a line of fire drawn to them." So the question would be "is multi-base a game effect used or possessed by the targeted figure?" I don't think we can do much with the rule book definition: the glossary actually specifically says the entries aren't rules text. However...
On page 10 there is this:
"Certain game effects might knock back a character or allow a character to
ignore knock back (Examples: Powers: Charge; Abilities: Great Size; Other effects: Multi-base characters)." That certainly sounds like multi-base is a game effect, and so would be ignored. I'd really like a Rules Dude to drop in here about now.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Pulse Wave ignores "All game effects possessed or used by other characters with a line of fire drawn to them." So the question would be "is multi-base a game effect used or possessed by the targeted figure?" I don't think we can do much with the rule book definition: the glossary actually specifically says the entries aren't rules text. However...
On page 10 there is this:
"Certain game effects might knock back a character or allow a character to
ignore knock back (Examples: Powers: Charge; Abilities: Great Size; Other effects: Multi-base characters)." That certainly sounds like multi-base is a game effect, and so would be ignored. I'd really like a Rules Dude to drop in here about now.
Wow. Doing a quick search, I couldn't find this question asked before.
Weird. These aren't exactly new effects.
True. Maybe just the recent rise in popularity of multi-base and the change to PW that made it so much better?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
But I don't think being Multi based is "possessed or used" by the character. It just... is.
Sounds cryptic I know, but a character simply is or is not Multi based, they're not possessing or using their Multi base status in the way a character would possess invulnerability or a character would use the mystics team ability.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.
But I don't think being Multi based is "possessed or used" by the character. It just... is.
Sounds cryptic I know, but a character simply is or is not Multi based, they're not possessing or using their Multi base status in the way a character would possess invulnerability or a character would use the mystics team ability.
7ofD is correct. There are plenty of things that are game effects that are neither possessed or used by a character. Map terrain is one example; this is another.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.