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1) R Thor (AVM201) 150* (8/8)
2) R Thundra 88 (7/7)
3) E Xavin 75 (6/6)
4) R Marvel Girl (UL) 48 (5/5)
5) R Invisible Girl (CT) 37 (5/5)
ATA: Avengers (Heroic Age) 2 (x1)
Total 400
Objects: Meteorite (HO), HO, LO
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
The Exiles are here, and they're ready! I'll take the first turn and claim the south side as my starting area. As always, my e-mail is: [email protected]
Can't say that I'm all that displeased with the BFC though, not having a Meteor smashed over his flaming head sounds very appealing to Holocaust
First up, my dials:
gxG11 V Holocaust
Team: No Affiliation
Range: 8
Points: 300
Keywords: Armor, Exiles, Horsemen of Apocalypse
8
11
18
4
8
10
17
3
8
10
17
3
8
9
17
3
8
10
17
3
7
11
17
3
7
10
17
3
7
10
17
3
7
10
18
3
7
10
17
3
6
9
17
2
6
9
16
2
6
9
16
2
7
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I've Been Stealing Your Life-Energy: At the end of your turn, if Holocaust damaged an opposing character this turn, roll a d6; on a result of 3-6, heal Holocaust of 1 damage.
(Speed) The Clock is Ticking: Holocaust can use Running Shot. When he uses Running Shot, don't halve his speed value.
1) R Thor (AVM201) 150* (8/8)
2) R Thundra 88 (7/7)
3) E Xavin 75 (6/6)
4) R Marvel Girl (UL) 48 (5/5)
5) R Invisible Girl (CT) 37 (5/5)
ATA: Avengers (Heroic Age) 2 (x1)
Total 400
Objects:
HO's: R8
LO's: O8, S16
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
(Special) The Mighty Avenger: Adjacent friendly characters with the Avengers keyword modify their attack values by +1 if not already modified by this effect.
(Attack) Call Forth the Storm: Thor can use Energy Explosion. When he does, Thor deals 1 additional damage to the targets of his attack.
Avengers (Heroic Age)
When a character using this team ability is given a move action, after actions resolve roll a d6 that can't be rerolled. On a roll of 6, remove an action token from that character.
2 Points
ih012 R Thundra
Team: No Affiliation
Range: 2
Points: 88
Keywords: Femizons, Frightful Four, Future, Lady Liberators, Ruler
9
10
17
3
8
9
17
2
8
9
17
3
7
10
16
3
7
9
16
2
7
8
15
3
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Prove Femizons Are Your Superiors: At the beginning of the game, choose an opposing character that has the highest point value among all opposing characters. Thundra modifies her attack and damage values by +1 when attacking that character.
(Special) One Power Set at a Time: If Xavin is on click #1 or #6 at the beginning of your turn, you may turn his dial to any one of click #2-#5. At the end of your turn, if Xavin is not KO'd, return him to the click he began the turn on.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If it helps motivate you, in the regular season, Holocaust has been KO'ed exactly once, so there's certainly something to aim for
Exiles: Turn 1
"FINALLY!" The earth-shaking voice of Holocaust reverberates through the lab complex, echoing in the ears of his would-be victims like the stentorian rings of a Doomsday bell!
"Another world to ravage! Another time filled with victims to slake my endless thirst, another chance to grind the skulls of flatscans to powder beneath my heel in the name of my FATHER!"
Longshot just looks at the raving, radioactive behemoth and rolls his eyes, wondering why at all the times it could possibly have happened *this* was the moment his luck decided to turn and have him draw the short straw to end up being selected to accompany the genocidal monstrosity.
1) "Come face the trueborn son of Apocalypse little Flatscans! Come face Holocaust... and your DEATH!" Holocaust roars for all the world to hear as he stamps to R7-8/S7-8
2) Longshot reluctantly follows the rampaging brute, leaping to T9
Longshot will PC any successful attack he might see
Melkhor's Exiles
1. V Holocaust* (15/15) - 300 pts R7-8/S7-8 @
2. U Longshot (6/6) - 66 pts T9 @
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Tempting bait there, but after realising that Marvel Girl still would have TK after taking a full hit to the face, Holocaust will not be taking it just yet!
Exiles: Turn 2
1) Holocaust stomps to Q15-16/R15-16. No pushing damage thanks to Willpower
Longshot clears.
Longshot will PC any successful attack he might see
Recap:
Melkhor's Exiles
1. V Holocaust* (15/15) - 300 pts Q15-16/R15-16 @@
2. U Longshot (6/6) - 66 pts T9
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
With a flash and its distinctive *BOOM*, the tunnel opened and deposited three figures in a remote area of the lab. Floyd Lawton flicked his cigarette into an empty corner and blew a puff of smoke into the sterile lab air. "Alright, we're here. What's the plan, boss?"
Darkseid's eyes glowed a low, threatening red. "We observe for now. When your enemies conspire to kill each other, it is sometimes prudent to not stand in their way. We will act when the time is right."
"You sure? I mean, I put a dozen armor-piercing rounds in the big guy's containment suit and while he leaks out all over the floor, Wilson can gut the medieval carpenter and his harem over there. Take us thirty, forty seconds tops."
"I tolerate your arrogance because your talent is considerable for a human. Insubordination, however, will incur my considerable displeasure. For now, we watch. I do not know the large creature's father, but I feel that I would offer that family a place among my followers instead of merely killing them outright."
Deathstroke found himself content to wait and watch, due in no small part to the obscene amount of firepower and wealth he stood to gain from Darkseid's patronage. "So what happened with the Outlaws? Last I heard, they were going to raid one of your stockpiles and try to make off with some mother boxes."
Darkseid allowed himself a small, cruel smile. "I sent the Parademons to deal with them."
Deadshot snorted. "No offense, but the Parademons ain't exactly a sure thing. How many'd you send?"
"I will not have it be said that Darkseid has ever been a creature of half-measures - I sent all of them."
The two mercs exchanged a brief glance, then settled in to watch the battle play out.
Tempting bait there, but after realising that Marvel Girl still would have TK after taking a full hit to the face, Holocaust will not be taking it just yet!
Especially since the person stuck out there is Invisible Girl!
But seriously, I feel like Jar Jar Binks here. A big ol' Robot looking thing, and meesa no havea boomah!
LL Turn 2B:
Clear.
*Invisible Girl uses Defend when she can.
Recap:
Melkhor's Exiles
1. V Holocaust* (15/15) - 300 pts Q15-16/R15-16 @@
2. U Longshot (6/6) - 66 pts T9
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
And with the map tool back online, let's get this action started!
Exiles: Turn 3
1) "Ah, my victims reveal themselves. Good, I was afraid I would have bring this pathetic structure down upon your head and dig out your corpses from the rubble! THIS, however, will be much more satisfying! BURN!" Holocaust makes a full move Running Shot to I15-16/J15-16, attempting to draw a bead on Xavin and Thundra. Skrull roll for Xavin is: 3 and Holocaust is not fooled! 11 atk. vs 17 and 16 def. Needs a 6 for both and a 5 for Xavin alone. Roll is: (6,3) for a 9 and a solid hit on both! Being the fair and even-handed man that he is, Holocaust will share the damage evenly between the two, dealing 2 penetrating damage to both of them! 1 SA and 1 from the push for Holocaust
2) Longshot leaps to Q7
free) Holocaust rolls to steal life. Roll is: 3 and he succeeds. Now... normally I'd be quite pleased with that, but in this particular situation, I'd really rather he didn't, so Longshot will PC that! Second roll is: 1 and a failure! Good job Longshot, can he get a DFD for that if the now activated Shellhead causes an attack to miss?
Longshot will PC any successful attack against anyone he might see
Recap:
Melkhor's Exiles
1. V Holocaust* (14/15) - 300 pts I15-16/J15-16 @@
2. U Longshot (6/6) - 66 pts Q7 @
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.