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BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
anW-7 U Flash
Team: No Affiliation
Range: 8
Points: 138
Keywords: Central City, White Lantern Corps
14
10
18
3
13
10
18
3
13
11
17
3
13
10
17
2
12
10
16
2
12
10
16
2
10
10
18
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) LIVE!: Flash can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Damage) White Blur: Flash can use Shape Change. When he rolls a d6 for Shape Change, on a result of 5 or 6, heal him of 1 damage after actions resolves.
Prerequisites: Regeneration
Choose a character.
At the beginning of your turn, this character uses Regeneration as a free action.
anW-8 U Wonder Woman
Team: No Affiliation
Range: 8
Points: 172
Keywords: Amazon, White Lantern Corps
10
12
18
4
11
11
18
4
12
11
17
4
12
11
17
3
10
10
17
3
8
10
17
3
8
10
17
3
7
10
16
3
7
9
16
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) White Rush: Wonder Woman can use Charge. When she does, after all actions resolves, you may roll a d6. On a result of 5 or 6, heal her of 1 damage.
(Defense) LIVE!: Wonder Woman can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
cd088 U Ambush Bug
Team: No Affiliation
Range: 0
Points: 50
Keywords:
10
7
15
1
10
7
14
1
9
6
13
1
8
6
12
1
7
5
11
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Prerequisites: Transporter or {boot} speed mode
Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
lg001 R Spoiler
Team: No Affiliation
Range: 0
Points: 15
Keywords: Gotham City, Teen
gx046 E Juggernaut
Team: Brotherhood of Mutants
Range: 0
Points: 193
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, X-Men
6
11
17
4
8
10
17
4
8
11
17
3
10
10
16
3
10
10
16
3
10
10
15
3
8
9
15
3
8
10
15
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Mystical Helmet: At the beginning of the game, place a helmet token on this card. While that token is on this card, Juggernaut modifies his defense by +1 and can't be targeted by Incapacitate, Mind Control, and Penetrating/Psychic Blast. When Juggernaut takes 3 damage from a single attack, remove the token.
(Special) The Irresistable Force: Juggernaut ignores hindering terrian for movement purposes, and automatically breaks away.
(Speed) Nothing Can Stop the Juggernaut: Juggernaut can use Charge and doesn't halve his speed value when using it. When he moves due to his own action along a straight horizontal or vertical path, he ignores all terrain except elevated terrain for that action. After actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.
gx053 V Magneto
Team: Brotherhood of Mutants
Range: 10
Points: 189
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club, Ruler
8
11
18
4
8
11
18
4
8
10
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
9
16
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Magnetic Field: Magneto can use Energy Shield/Deflection. When Magneto uses the Carry ability, he can carry up to 4 characters. Modify Magneto's combat values by +1 if he's occupying a square that contains a debris marker.
(Attack) Magnetic Mastery: Give Magneto a power action. Magneto can use Telekenesis twice as a free action. If Magneto uses Telekenesis option 3 increase the damage dealt by 2.
(Defense) Magnetic Shield: Magneto can use Toughness. Characters halve their range values when Magneto is one of the targets of their attack.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
2: Juggernaut charges to H-9, and attacks Ambush Bug. (5,4) 9 is a hit. Reroll is... (4,1) 5, still a hit. SS is... 2. 3 clicks to Ambush Bug. 1 SA Juggernaut.
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.