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1. There is more than one target in my LOF when I used PW, and the roll for this attack is critical hit, so... Can I add one more damage to the targets?
2. There is only one target with +2 perplex to its defense (those perplex are from figures whose are far from my LOF), so... PW ignores these perplex too?
1. There is more than one target in my LOF when I used PW, and the roll for this attack is critical hit, so... Can I add one more damage to the targets?
2. There is only one target with +2 perplex to its defense (those perplex are from figures whose are far from my LOF), so... PW ignores these perplex too?
Thanks for your answers!
1. Yes. Just like energy explosion, all targets are dealt an additional one damage in the event of a critical hit.
2. No. Pulsewave ignores powers within its range, but if the source of the perplex is from outside the pulsewave's range, then the target still gets the +2 added to its defense.
2) No, It only ignores them if it is being used by characters you drew Line of Fire to. The character using Perplex is not a Target.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
1. No
Pulsewave PAC 2012 If lines of fire can be dr awn to two or more other characters, this character’s
damage value becomes 1 and is locked
A locked value, cant be modified. EE indicates that a Critical Hit, increased damage to 2, PW, indicates nothing more.
2. Yes, because Perplex modifier is considered a game effect on the character, although the source is out of the line of fire of PW.
Players Guide 2012-07 Golden Age page 4 Lines of Fire
Any game effect that has a line of fire drawn to it is considered a target.
1. No
Pulsewave PAC 2012 If lines of fire can be dr awn to two or more other characters, this character’s
damage value becomes 1 and is locked
A locked value, cant be modified. EE indicates that a Critical Hit, increased damage to 2, PW, indicates nothing more.
2. Yes, because Perplex modifier is considered a game effect on the character, although the source is out of the line of fire of PW.
Players Guide 2012-07 Golden Age page 4 Lines of Fire
Any game effect that has a line of fire drawn to it is considered a target.
You are mistaken on #1: the damage value for PW is locked, but a ritical hit modifies the damage dealt. It will add 1 to the damage dealt to each figure hit.
Also on #2: game effects possessed or used by figures with LOF drawn to them are ignored. Perplex is used by the figure who has Perplex, not the target. So if the Perplexer is not one of those with LOF drawn to it, the Perplex is not ignored.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
1. No
Pulsewave PAC 2012 If lines of fire can be dr awn to two or more other characters, this character’s
damage value becomes 1 and is locked
A locked value, cant be modified. EE indicates that a Critical Hit, increased damage to 2, PW, indicates nothing more.
Sorry, but you've been misinformed. Locking only applies to the damage VALUE. Critical hits increase the damage DEALT, so the locking has no effect on it.
Quote
2. Yes, because Perplex modifier is considered a game effect on the character, although the source is out of the line of fire of PW.
Players Guide 2012-07 Golden Age page 4 Lines of Fire
Any game effect that has a line of fire drawn to it is considered a target.
Again, this is incorrect. Even though the figure is being affected by the Perplex, the one using the effect is out of range. (Look at it this way...if I hit your guy with Psychic Blast, your guy is not using Psychic Blast, though he is affected by it.)
1. No
Pulsewave PAC 2012 If lines of fire can be dr awn to two or more other characters, this character’s
damage value becomes 1 and is locked
A locked value, cant be modified. EE indicates that a Critical Hit, increased damage to 2, PW, indicates nothing more.
2. Yes, because Perplex modifier is considered a game effect on the character, although the source is out of the line of fire of PW.
Players Guide 2012-07 Golden Age page 4 Lines of Fire
Any game effect that has a line of fire drawn to it is considered a target.
EE is a no damage attack so they have to specify that critical hits still work.
Having your damage value locked doesn't stop a critical hit from adding damage. The critical hit is modifying damage dealt (not your combat value).
Just to add, Critical hits always deal damage to each target hit (which, given it's a critical hit, is every target). This is just one reason why if you have or , you should almost always make use of your multiple targets. Even if you know you would never split your damage in the current situation, you might as well target someone else in case you roll a critical!
If you pulsewave a character and get a critical hit with knockback, what happens to the character if it gets knocked into a wall and is sporting a damage reducer:
1: If the character gets knocked into a wall within range of the pulsewave is the damage reducer ignored for knockback damage?
2: If the character gets knocked out of the range of the pulse waver and hits a wall, does that damage reducer kick back in to avoid knockback damage or is it still turned off from the pulse wave?
If you pulsewave a character and get a critical hit with knockback, what happens to the character if it gets knocked into a wall and is sporting a damage reducer:
1: If the character gets knocked into a wall within range of the pulsewave is the damage reducer ignored for knockback damage?
2: If the character gets knocked out of the range of the pulse waver and hits a wall, does that damage reducer kick back in to avoid knockback damage or is it still turned off from the pulse wave?
Thanks!
if LOF was drawn to them originally, then all game effects they use or possess are ignored until the action resolves, which includes knock-back. Being knocked out of range won't change that: they still have no damage reduction or avoidance until the action resolves. So,
1. Yes
2. Still off
The critical hit isn't really important to any of that, except that it's doubles so causes KB.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Sorry, but you've been misinformed. Locking only applies to the damage VALUE. Critical hits increase the damage DEALT, so the locking has no effect on it.
Harpua are you sure?
Heroclix Rulebook 2012 page 5 LOCKING
Certain replacement values are referred to as
“locked”. Locked combat values ignore all other
replacement values and modifiers. Whenever
a combat value is calculated and a locked
replacement value is applied to it, the locked
replacement value is the only replacement or
modifier that can affect that combat value, and if a
specific number is locked, that number is the only
possible result of the calculation. Unless otherwise
specified, locked values last until the end of the
attack that caused the locked value. If there was
no attack in the action that resulted in the locked
value, then the locked value lasts until the action
resolves unless specified otherwise.
Yes, he's sure. "The damage value becomes 1 and is locked," like Pulse Wave says. However, here's what a Critical Hit does:
Quote
If you roll a 12 on an attack roll, you automatically hit the target, regardless of what you needed to roll to hit. This is called a critical hit. A critical hit increases damage dealtby 1 to each successfully hit target.
Adding to damage dealt is different than adding to damage value.
Quote : Originally Posted by normalview
For home games, you can scream "PUMPKIN BOMB!!!" and flip the table if you wish.
Yes, he's sure. "The damage value becomes 1 and is locked," like Pulse Wave says. Adding to damage dealt is different than adding to damage value.
, Are you sure????
DEALING DAMAGE When an attack hits, the damage dealt to the target is equal to the attacker’s Damage Value, modified by any game effects. The target takes that much damage, modified by any game effects. The target’s combat dial is turned clockwise a number of times equal to the damage taken. Unless specified otherwise, effects that would increase damage dealt are calculated before effects that would decrease damage dealt. If multiple game effects would allow for damage dealt to a character to be reduced or ignored, only one game effect can activate, to be decided by the character’s controlling player. If damage dealt is reduced to 0, then the target is not damaged. Damage dealt cannot be reduced below 0. Game effects that reference the amount of damage a character has been dealt use the damage dealt value after all modifiers have been applied to it.