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Instead of 3 traits defining the one smoke grenade he can throw why not just a trait that says he can use smoke cloud and if he begins the turn with zero action tokens he can use it as a free action? Would've saved space for some much needed BCF which would represent all the knife and swordplay this series has always had. I'm all for new licenses in Clix but at least have the dial makers play or watch what they're based off of.
Should have had a full dial of blades and exploit weakness, with a special power somewhere on the dial that did 1 extra click against enemies that had no allies adjacent, or put an action token on an enemy that was adjacent to the target if he was not alone. To represent him freaking assassinating someone, and when they are not alone, tricking or knocking over bodyguards as he escapes. You can have that one for free, Wizkids.
Looks like they let another monkey design these dials. They must think that people who play videogames like to lose with their favorite figures against full Robin teams. What a great way to get new people to buy their product.
Or maybe that's the strategy? The new player will think to themself "I better get me some Robins!"
What a joke. What a freaking joke. As has been said...did the designers even play the games? I thought that the Brotherhood Ezio had some holes when they first previewed him...it almost makes me vomit to think that this was the dial that I was hoping would feel like Ezio.
Instead of 3 traits defining the one smoke grenade he can throw why not just a trait that says he can use smoke cloud and if he begins the turn with zero action tokens he can use it as a free action? Would've saved space for some much needed BCF which would represent all the knife and swordplay this series has always had. I'm all for new licenses in Clix but at least have the dial makers play or watch what they're based off of.
They wasted all that space because Smoke Cloud doesn't deal damage while that single Smoke Grenade does except for when you use through the single free action.
This actually isn't that bad of a figure. He always has stealth with a bonus, can use charge until the very last click, outwit to get the damage in, and 7 clicks of health. He's not the best but far from bad.
Used him today. No matter how much I wanted to like this piece he's just in no way worth the points. If they had've given him BCF OR indomitable and at least a 3 damage for a few clicks I'd say maybe. But as he stands, with those last two clicks without any kind of defensive power to help him out and with the assassin's TA requiring you to give him an action token for the few times you get to use it (excluding the stealth portion) there's easily better ways to spend your points, even if you like the character. Just a big fail. Maybe they'll improve this license's dials if they do a set for the third game.
This is the very definition of a finesse character. I really love the video games, but regardless I think Ezio here is better than he looks at first- Charge/LeapClimb/Stealth combo means he can charge UP buildings/walls and attack with that high attack value. If he can LOS you first it means you are outwitted, but if not then he has exploit weakness. Totally agree about the overcomplexity of the smoke grenades, but I guess it's so he can team with Yusef. The real problem I have is that if he has a full dial of Charge/LeapClimb with either outwit or exploit then why is it neat at all to have penetrating damage on lower characters? He should have gotten that +1 damage everybody wants... Also should have had improved movement:hindering so that he could charge out of hindering... and indomitable... You know what? He really isn't that good afterall...
Last edited by Deadshot2010; 11/03/2012 at 01:57..
Reason: Mistake