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si101 V Mr. Fantastic
Team: Fantastic Four
Range: 6
Points: 100
Keywords: Fantastic Four, Illuminati, Scientist
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(Speed) Pliable: Mr. Fantastic can use Leap/Climb and Plasticity
(Defense) Ductile: Mr. Fantastic can use Super Senses and Barrier (as if he had a range of 0). When a Barrier terrain marker placed by Mr. Fantastic is destroyed, roll a d6; on a result of 1, deal 1 damage to Mr. Fantastic.
(Damage) Inventive Genius: Mr. Fantastic can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself of another character with which he shares a keyword.
si104 V The Thing
Team: Fantastic Four
Range: 0
Points: 100
Keywords: Brute, Fantastic Four, Soldier
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(Speed) It's Clobberin' Time: The Thing can use Quake. Give the Thing a power action; he can move up to his speed value and then as a free action either (1) use Quake or (2) make a close combat attack.
(Defense) Yancy Streeter: The Thing can use Toughness and Willpower.
(Damage) Yer Ever-Lovin' Pal: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword.
ff205 LE Sue Storm
Team: Fantastic Four
Range: 6
Points: 49
Keywords: Celebrity, Fantastic Four
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ui106 R Black Panther
Team: Avengers
Range: 0
Points: 27
Keywords: Avengers, Martial Artist, Ruler
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ata003 Fantastic Force
[/b]
Points: 5
Keywords: Fantastic Four
Characters using this team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using this team ability.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves
1) V Hive Trooper "Death Wolf!"
2) Hitman
3) E Omac
*Alias
4) Thunderer of Qward
5) Lucy Lane
*Alias
1)
cd003 V HIVE Trooper
Team: No Affiliation
Range: 8
Points: 25
Keywords: HIVE, Soldier
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2)
aa022 E Hitman
Team: Calculator
Range: 6
Points: 61
Keywords: Gotham City, Soldier
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(Attack) Guns Blazing: Give Hitman a power action. He makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Guns Blazing before making the second attack, he can't make the second attack.
siF006 Alias
[/b]
Points: 3
Keywords: {fist}, {starburst}
4)
cr223 R Thunderer of Qward
Team: No Affiliation
Range: 6
Points: 50
Keywords: Soldier
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(Attack) Qwa-Bolts: Thunderer of Qward can use Energy Explosion. When Thunderer of Qward is given a ranged combat action, you can choose one of the following options: 1) Modify Thunderer of Qward's range value by his current unmodified damage value; or 2) damage from the attack is penetrating damage.
5)
sm026r R Lucy Lane, Superwoman
Team: No Affiliation
Range: 0
Points: 75
Keywords: Metropolis, Mystical, Soldier
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siF006 Alias
[/b]
Points: 3
Keywords: {fist}, {starburst}
Last edited by zakiszak; 09/28/2012 at 16:08..
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
I couldn't find a mystic soldier, but I'm thinking of picking up a cheap intergang agent for Superman Enemy TA.
Not the best team. Had I understood the rules better, I would have chosen a keyword with better big hitters, then drafted the Hive/Qward/Omac generics without needing the keywords. I'm going to get beat up some with this team, but will still be fun.
Manager Fantasy League Season 7: LEGION
Manager Fantasy League Season 4: Sinister Six
Manager Fantasy League Season 2 Champions: 60's Avengers
Yeah I forgot the rules about the Generics. My Plan was always to get a non generic keyword. If it wasn't skrulls it was going to be sinister syndicate and get some Sinister Six team. Which none of those figures got drafted so...
I think the baxter building is a good map
you pick sides and I go first
The Fantastic four!
1.) SI101 Mr. Fantastic 100 pts
2.) SI104 The Thing 100 pts
3.) FF205 Sue Storm 49 pts
4.) UI106 Black Panther 27 pts
ATA003 Fantastic Force 5 pts
ATA003 Fantastic Force 5 pts
ATA003 Fantastic Force 5 pts
DRF001 Lucky Break 5 pts (on thing)
296
VS
The Soldiers:
1) V Hive Trooper "Death Wolf!"
2) Hitman
3) E Omac
*Alias
4) Thunderer of Qward
5) Lucy Lane
*Alias