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This may be my favorite yet. No damage when it attacks. Dissappointed by the low damage but it is at the end of a long dial.
These are my sentiments exactly.
"Time enjoyed wasting, was not wasted."
Quote : Originally Posted by jdm61802
Its one thing to lose due to dice rolls, another due to a better player, and a whole new level when you lose because you totally forget your team strategy.
13 clicks for 90 points isn't bad at all, even with average-to-low attack and damage numbers. Actually those periodic damage spikes may surprise some unsuspecting opponents who brush off the Haunted Tank after they see the first 1s appear.
not quite as good as the bug, but this is damn good. I real long dial, damage reducers some combat abilities. the fact it can ignore the penetrating on attacks is awesome.
and i love the invisible jet style ability, really forces your opponent to kill the tank instead of your other pieces
The universe is governed by a tendency toward disorder, we refer to the quantification of that tendency as Entropy Boston Heroclix
Sure it's slow, but it can carry 4 friendly characters in to battle and has some though armor. Starting with the Ram and Running Shot is great and having EE and P/PB is fantastic too. That take cover power is great too for protecting your army and letting the tank take the damage. End dial charge is nice to see too.
I love that the autopilot dial is essentially a character by itself, but those values really concern me. Lots of 1 damage and 2 of the 4 clicks of 3 damage have an 8 attack. Those movement powers seem really low as well, which is an even bigger problem since this should be a really great taxi. While it is still really good compared to other figures just because of the dial length and carrying ability, it just isn't as good as the other vehicles.
Long dials make all vehicles look appealing, and I'm not saying that this is at all a bad figure, but look at what the Haunted Tank starts with. 6 speed Running Shot and 6 range, with a 9 attack and 3 damage. That's not great, especially when you consider the Haunted Tank is 2x4 squares. To make up for it, and to earn its points, you have an extraordinarily long dial that, unlike other vehicles on Autopilot, doesn't hurt itself! You've got wall-busting mobility that can handle an indoor map chosen to thwart it's large size. And late in the dial, you can share Toughness with your teammates. A fun thematic piece with a bit of competitive life in it, the Haunted Tank is worth the trouble.
Man, this thing can eat damage all the live-long day. Ramming for a whopping 6 spaces is a little under-whelming, but I'm sure that's not what all the crushed Nazis think. I'll be playing this thing with all my Hulk-Buster teams. Only to inevitably be busted. Still! 5 stars.
Some cool stuff for 90 points. Solider teams get some much needed taxi and it's good that you don't have to take a damage for attacking. For some reason it just seems like a bit over costed at 90 points. Maybe I'll change my mind when I see it in action.
I confess: part of me was hoping we'd get a hint at some "pilot" figure(s) for the Haunted Tank....but the autopilot "J.E.B. Stewart" is awesome. I like that they're taking an existing mechanic (Ram) and tweaking it on appropriate vehicles. Aside from what seem to be low point costs, it looks like some serious thought was put into making these vehicles work well in the game.
"I open my mind for the same reason I open my mouth: to close it on something solid." G. K. Chesterton