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Free) GCPD "Frank" will free action to become a Pilot of Cruiser 2 and GCPD "Beans" will use a free action to become a pilot of Cruiser 8. They're removed from the map.
1) Cruiser 2 will haul off with FoB 6 "Squeak", his court appointed co-pilot, and end in G/H/I/J-10/11. He'll drop "Squeak" in J-12.
2) Cruiser 8 will haul off to G/H/I/J-18/19
3/4) FoB 5 "Squawk" and FoB 7 "Squook" will fly to the boss man, holding his cape for him as he struts.
Code Red[/b]
1) Thundra 88
2) Deadpool 140
w/ Auto Regen 12
3) Punisher 100
4) Gen Ross 55
Gotham Knights
1) The Caped Crusader 139 (6/6) B-7
w/ Utility Belt (3) w/ Suit of Sorrows, Sonic Transmitter, Gas Pellets 10
2) GCPD Cruiser (Piloted) 68 (11/11) G/H/I/J-10/11 @
w/ Life Model Decoy 12
3) GCPD 20 "Frank" (4/4) (Off Map, Pilot)
4) Flock of Bats "Squick" (Grey) 18 (1/1) (Off Map, Attached)
5) Flock of Bats "Squawk" (Grey) 18 (1/1) (Off Map, Attached)
6) Flock of Bats "Squeak" (Brown) 15 (1/1) J-12
7) Flock of Bats "Squook" (Grey) 18 (1/1) (Off Map, Attached)
8) GCPD Cruiser (Piloted) 68 (11/11) G/H/I/J-18/19 @
w/ Life Model Decoy 12
9) GCPD 20 "Beans" (4/4) (Off Map, Pilot)
HO: Tombstone H-6, HO H-12, LO H-10
LO O-13, HO:V-17
ih012 R Thundra
Team: No Affiliation
Range: 2
Points: 88
Keywords: Femizons, Frightful Four, Future, Lady Liberators, Ruler
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10
17
3
8
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17
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9
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2
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15
2
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(Special) Prove Femizons Are Your Superiors: At the beginning of the game, choose an opposing character that has the highest point value among all opposing characters. Thundra modifies her attack and damage values by +1 when attacking that character.
gx103 V Deadpool
Team: X-Men
Range: 8
Points: 140
Keywords: Deadpool Corps, Frightful Four, X-Force, Weapon X
7
11
17
3
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11
17
2
8
10
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1
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15
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(Special) Also, I'm Un-Inebriatable: Deadpool ignores Poison and can't be the target of Mind Control or Penetrating/Psychic Blast.
(Attack) New Writer: At the beginning of the game, choose one. Deadpool can use Ranged Combat Expert and Combat Reflexes or Deadpool can use Close Combat Expert and Energy Shield/Deflection. He can use those powers as long as he can use this special power.
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
ih205 E Punisher
Team: No Affiliation
Range: 6
Points: 100
Keywords: Marvel Knights, Soldier
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17
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17
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16
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1
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(Special) Spray With Bullets: When Punisher makes a ranged combat attack, increase the damage dealt by 1 to each hit target character if that character is adjacent to one or more other hit target characters.
ih208 General Thunderbolt Ross
Team: S.H.I.E.L.D.
Range: 4
Points: 55
Keywords: Hulkbusters, Soldier
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16
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8
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5
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1
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14
1
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(Speed) Alter Ego: Red Hulk: Give General Thunderbolt Ross a power action that deals no pushing damage and replace this character with IH #210 Red Hulk on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
(Attack) Call in the Air Strike: Once per game, give Thunderbolt Ross a double power action. Choose a square anywhere on the map. Modify General Thunderbolt Ross' attack value by +3 and make a ranged combat attack that does not target, and compare the result to each character occupying the chosen square or a square adjacent to the chosen square. A hit character occupying the chosen square is dealt 3 damage. Other hit characters are dealt 2 damage that causes knock back from the chosen square. Destroy all walls and squares of blocking terrain in or adjacent to the chosen square.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
bm053b The Caped Crusader
Team: Batman Ally
Range: 5
Points: 139
Keywords: Batman Family, Batman Inc, Detective, Gotham City, Justice League, Justice League International, Outsiders
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12
17
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(Improved) My Surroundings Can Be Advantageous: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain, Ignores Characters
(Special) Allies In Darkness: The Caped Crusader may begin the game with a Flock of Bats attached to his base at no additional cost. While there is at least one Flock of Bats attached, The Caped Crusader can use Super Senses. You may give the attached Flock of Bats a move action to detach and move on the map. When The Caped Crusader has less than 3 Flock of Bats attached, Flock of Bats may end its move in the same square as him; if it does, attach that Flock of Bats to The Caped Crusader.
(Special) I Shall Become A Bat: Give The Caped Crusader a free action to switch places with any unattached Flock of Bats on the map, even if the Flock of Bats didn't start the game attached to The Caped Crusader.
(Attack) The Bats Obey Me: Give The Caped Crusader a power action. Give up to 3 unattached Flocks of Bats move actions as free actions.
nmlR100 U Utility Belt
Team: No Affiliation
[/b]
Points: 7
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(Special) Battle Plan: If three or more Utility Belt Items are attached, assigned character can use Indomitable. If five or more Utility Belt Items are attached, you may give the assigned character a free action and select an opposing character within 10 squares and line of fire; that opposing character can't use team abilities until the beginning of your next turn.
(Special-circle1) Prep Time: Give the assigned character a double power action and turn the Utility Belt to any click that does not have a special power. Do not otherwise turn the dial at the end of your turn.
(Special-circle2) Shared Resources: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
(Special-circle3) Hidden Cache: At the beginning of your turn, you may activate an inactive slot. In addition, you may replace or attach any one Utility Belt Item or Costume to the Utility Belt. At the end of the turn, roll a d6 to turn the dial as described above even if the character does not take a non-free action.
(Special-circle4) Quick Swap: Give the assigned character a power action and replace any number of attached Utility Belt Items with different Utility Belt Items.
Gas Pellets
Character can use Smoke Cloud. When it does, after actions resolve it can be given a move action as a free action with a speed value of 4.
Sonic Transmitter
Give this character a power action. Each friendly Flock of Bats may be given a move action as a free action; halve its speed value for the action.
Suit of Sorrows
This character can use Battle Fury and Super Strength.
bm099A R Flock of Bats (Black)
Team: No Affiliation
Range: 0
Points: 13
Keywords: Animal
6
9
17
1
KO
KO
KO
KO
(Special) Small, But Annoying: Flock of Bats can't use the Carry ability.
(Damage) Shadow of the Bats: Give Flock of Bats a power action; until the beginning of your next turn, squares adjacent to this Flock of Bats are hindering for line of fire purposes. When this power is used, at the beginning of your next turn, place this Flock of Bats in your starting area.
bm099B E Flock of Bats (Brown)
Team: No Affiliation
Range: 0
Points: 15
Keywords: Animal
7
8
16
2
KO
KO
KO
KO
(Special) Small, But Annoying: Flock of Bats can't use the Carry ability.
(Damage) I Shall Become...: Give Flock of Bats a power action; until the beginning of your next turn, characters adjacent to this Flock of Bats who can use Stealth modify their attack value by +1. When this power is used, at the beginning of your next turn, place this Flock of Bats in your starting area
bm099C V Flock of Bats (Grey)
Team: No Affiliation
Range: 0
Points: 18
Keywords: Animal
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17
1
KO
KO
KO
KO
(Special) Small, But Annoying: Flock of Bats can't use the Carry ability.
(Damage) Cowardly and Superstituous: Give Flock of Bats a power action; until the beginning of your next turn, before any opposing character adjacent to it may be given a power action, roll a d6 and on a result of 1-3 place an action token on that character. If the character may still be given a non-free action, it must continue to be given it. When this power is used, at the beginning of your next turn, place this Flock of Bats in your starting area.
ba015 R GCPD
Team: No Affiliation
Range: 6
Points: 20
Keywords: Gotham City, Police
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9
16
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8
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bmV004b R GCPD Cruiser (Piloted)
Team: Police
Range: 6
Points: 68
Keywords: Gotham City, Police, Vehicle
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9
17
2
8
8
17
2
8
8
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8
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1
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(Prereq) Pilot Ability: Clear the Streets: Prerequisites: Gotham City keyword or Police team ability. Once per turn, when GCPD Cruiser passes through a square occupied by an opposing character, immediately place that character in a square within 3 squares and line of fire of its current square and deal it 1 penetrating damage, then complete GCPD Cruiser's movement.
(Prereq) Pilot Ability: Cuffed to the Bumper: Prerequisites: Any character with "GCPD" or "Gordon" in its name. GCPD Cruiser can use Plasticity; characters that can automatically break away or ignore characters for movement purposes do not automatically break away or ignore GCPD Cruiser for movement purposes.
(Pilot) Passengers: 1
(Damage) Tactical Response: GCPD Cruiser can use Perplex, but can only target adjacent characters.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
1) Batman will take a shot on Deadpool, 12 AV +1 PD on DV 17, needs 5 to hit for 4. Rolls: 5, hits for 4.
2) Beans will drive to M/N/O/P-11/12 and clear the streets of the Punisher, dealing him 1 unavoidable damage. CTS moves him to M-10. Ends in LMNO-12/13 No push thanks to WP.
3) Frank will burn rubber to JKLM-9/10 and CTS on Punisher. Hits for one unavoidable and he sends Castle to where he started, battered and beaten. My Frank will end where he started next to the Bat. No push.
4) Squeak flies to H-6.
Free) Perplex down Castles damage.
Code Red
1) Thundra 88 Q15/wHOOOOOOO@
2) Deadpool 140 (4/8) O15@
w/ Auto Regen 12
3) Punisher 100 (5/7) P11@
4) Gen Ross 55@
Gotham Knights
1) The Caped Crusader 139 (6/6) J-12 @
w/ Utility Belt (3) w/ Suit of Sorrows, Sonic Transmitter, Gas Pellets 10
2) GCPD Cruiser (Piloted) 68 (11/11) G/H/I/J-10/11 @@
w/ Life Model Decoy 12
3) GCPD 20 "Frank" (4/4) (Off Map, Pilot)
4) Flock of Bats "Squick" (Grey) 18 (1/1) (Off Map, Attached)
5) Flock of Bats "Squawk" (Grey) 18 (1/1) (Off Map, Attached)
6) Flock of Bats "Squeak" (Brown) 15 (1/1) H-6 @
7) Flock of Bats "Squook" (Grey) 18 (1/1) (Off Map, Attached)
8) GCPD Cruiser (Piloted) 68 (11/11) LMNO-12/13 @@
w/ Life Model Decoy 12
9) GCPD 20 "Beans" (4/4) (Off Map, Pilot)