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si101 V Mr. Fantastic
Team: Fantastic Four
Range: 6
Points: 100
Keywords: Fantastic Four, Illuminati, Scientist
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(Speed) Pliable: Mr. Fantastic can use Leap/Climb and Plasticity (Defense) Ductile: Mr. Fantastic can use Super Senses and Barrier (as if he had a range of 0). When a Barrier terrain marker placed by Mr. Fantastic is destroyed, roll a d6; on a result of 1, deal 1 damage to Mr. Fantastic. (Damage) Inventive Genius: Mr. Fantastic can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself of another character with which he shares a keyword. w/ Brilliant Tactician
Prerequisites: Outwit and Perplex
Choose a character.
Outwit does not need to show in the character's stat slot in order for the character to use this feat.
When the character uses Perplex, the character can affect every target friendly character that shares a team symbol or keyword with it. The character must have a clear line of fire to each target.
ca057 E Invisible Woman
Team: Fantastic Four
Range: 6
Points: 110
Keywords: Avengers, Celebrity, Fantastic Four, Lady Liberators
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(Special) Invisible Barrier: Invisible Woman begins the game without the Invisible Barrier. If the Invisible Barrier is attached, Invisible Woman and adjacent friendly characters can use Energy Shield/Deflection. The Invisible Barrier remains attached to Invisible Woman until she takes damage from an opponent's attack. (Attack) Shields Up!: Invisible Woman can use Barrier. When she does so, attach the Invisible Barrier to her after actions resolve. (Damage) You Can't See What I'm About to Do to You...: Invisible Woman can use Force Blast, Penetrating/Psychic Blast and Telekinesis. If the Invisible Barrier is attached, modify her range value by +2.
(Attack) Web-Punch: Spider-Man can use Flurry. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack he can instead give an action token to the target if it has zero or one action token. w/ Pummel
Prerequisites: Combat Reflexes or Close Combat Expert or Super Senses
Choose a character
Once Per turn, when the character has zero action tokens and is given a close combat action, you can ignore the result of one attack roll made for the character and reroll the dice to obtain a new result. w/ Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
si104 V The Thing
Team: Fantastic Four
Range: 0
Points: 100
Keywords: Brute, Fantastic Four, Soldier
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(Speed) It's Clobberin' Time: The Thing can use Quake. Give the Thing a power action; he can move up to his speed value and then as a free action either (1) use Quake or (2) make a close combat attack. (Defense) Yancy Streeter: The Thing can use Toughness and Willpower. (Damage) Yer Ever-Lovin' Pal: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword. w/ Unstoppable
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
Sorry, haven't been on the realms much lately. Here's my team:
362 HA057 Thor and Loki (10/10)
...10 IGS101 Infinity Gauntlet (26/26)
.....5 IGS101IG Soul Gem
...10 CRF004 Sidestep
...6 BBF001 Show Off
...6 HAF005 Pym Particles
..0 Heavy Object x2
..0 Light Object
399 Total
ha057 E Thor and Loki
Team: Mystics|Avengers
Range: 10
Points: 362
Keywords: Asgardian, Deity, Mystical, Warrior
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(Special) Trait: Thor and Loki can use Invulnerability.
(Speed) Hammer and Glamer: Thor and Loki can use Running Shot and Shape Change.
(Attack) Brawn and Brains: Thor and Loki can use Super Strength and Perplex.
(Defense) Might and Mischief: (non-optional) Thor and Loki uses Battle Fury and can use Exploit Weakness.
(Damage) Destruction and Deceit: Thor and Loki can use Quake and Outwit.
igR101 U Infinity Gauntlet
Team: No Affiliation
Points: 10
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(Red-circle) Power Gem: If character's printed range value is 4 or less, character can use Close Combat Expert. If character's range value is 5 or more, character can use Ranged Combat Expert.
(Yellow-circle) Reality Gem: Character can use Probability Control, but only during character's turn.
(Blue-circle) Mind Gem: Character can use Mind Control and Telekinesis.
(Special-circle2) Apotheosis Approaching: Modify character's combat values by +1. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn.
(Special-circle3) Ultimate Godhood Attained: Modify character's combat values by +2 and character can use the effects of every attached gem. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn.
(Special) The Gauntlet Complete: If all six Gems are attached, character's powers and combat abilities can't be countered and character can use Willpower.
(Special-circle1) Beyond Mortal Limits: At the beginning of your turn, choose an attached gem that you did not choose during your last turn. Character can use the effects of that gem as long as this power is showing.
(Green-circle) Soul Gem: Character can use Steal Energy. When character KO's an opposing character, heal character of 2 damage.
(Orange-circle) Time Gem: Character can use Incapacitate and Super Senses.
(Purple-circle) Space Gem: Character can use Phasing/Teleport and the Carry ability. Modify character's speed value by +2.
SIDESTEP
Cost: 10
Prerequisite:
Choose a character. When using the Duo Attack special ability, before making the second attack the character can attempt to move up to 4 squares (it must still break away, if necessary). If it moves, it must be able to attempt the second attack after the move.
SHOW OFF
Cost: 6
Prerequisite:
Choose a character. When using the Duo Attack ability, if this character KO’s an opposing character with the first attack, you may choose to not give this character a free action for the second attack. Instead, do not give this character an action token for the action, though the action still counts towards your available actions.
Availability: The Brave and the Bold F001
PYM PARTICLES
Cost: 6
Prerequisite: ,
Choose a character. Once per game, choose one – the character has the damage symbol; or the character modifies its defense value by +1 against ranged combat attacks. The chosen effect lasts until the end of the game.
Availability: Hammer of Thor F005
I have a pc pack with 10 remaining.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Orange circles:
Monitor Room. When a friendly characte occupies a monitor room circle, all friendly characters ignore the effect of hindering terrain and other characters on lines of fire. Characters occupying Monitor Room circles cannot be given ranged attack actions or make ranged attacks.
Orange squares:
Armory. When placing objects at the begining of the game, each player must place two objects in Armory squares.
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
4) Thing moves to G-6, grabbing the HO at I-6 en route.
Perplex/Brilliant Tactician) Mr. Fantastic PERPLEXES the entire FUTURE FOUNDATION's DEFENSE UP 2.
Spider-Man TA) Spider-Man will copy the Fantastic Four TA for the entire game.
PC Instructions) Invisible Woman will PC the first successful attack she sees automatically. She'll PC successful non-attack rolls on a case-by-case basis. Theme PCs will be used on a case-by-case basis unless otherwise noted.
*I think you forgot to change the notation of where your characters are in the bottom of the post, so I updated it to match where they are on the map and the moves you listed in the beginning of the post.
1) Thor and Loki will use Running Shot to move to G19, picking up the heavy object along the way, and blow up the wall between G14 and G15.
Free) They will Perplex their defense up to a 19.
End of turn, they roll for the Infinity Gauntlet and get a 1. (Soul Gem and Leap/Climb now showing.)