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sttat001a E Captain James T. Kirk
Team: Federation Away Team
Range: 6
Points: 75
Keywords: Federation, Soldier
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(Special) Unwinnable Kobayashi Maru: If you control no other characters, during your turn he may use Outwit a number of times equal to the number of opposing characters on the map.
sttat002a R Dr. Leonard McCoy
Team: Federation Support Team
Range: 0
Points: 50
Keywords: Federation, Scientist
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sttat003a R Spock
Team: Federation Away Team
Range: 6
Points: 75
Keywords: Federation, Scientist, Soldier
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(Attack) Vulcan Nerve Pinch: Spock can use Exploit Weakness and Incapacitate.
(Damage) The Refuge of Logic: Spock can use Outwit and Probability Control. When he uses Probability Control during his own attack rolls, he may choose to reroll only one die.
sttat004a R Lt. Nyota Uhura
Team: Federation Support Team
Range: 5
Points: 50
Keywords: Federation
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(Special) Intercept Communications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Lt. Nyota Uhura is on the map.
(Attack) Phaser Settings: Lt. Nyota Uhura can use Incapacitate and Penetrating/Psychic Blast. When she uses Incapacitate, modify her attack value by +1. When she uses Penetrating/Psychic Blast, modify her damage value by +1.
sttat005a U Montgomery Scott
Team: Federation Support Team
Range: 4
Points: 60
Keywords: Federation, Scientist
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(Special) Transwarp Beaming: Once per game, give Montgomery Scott a power action and choose an adjacent friendly character that possesses Phasing/Teleport and the Federation keyword. This turn, that character can use Hypersonic Speed instead of Phasing/Teleport and modifies their attack and speed value by +2.
(Speed) Transporters Are My Thing: Montgomery Scott can use Phasing/Teleport and the Carry ability.
sttat006a E Lt. Hikaru Sulu
Team: Federation Away Team
Range: 0
Points: 40
Keywords: Federation, Martial Artist, Pilot
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(Damage) Fencing Champion: When Lt. Hikaru Sulu attacks a character with a range value of 0, modify his attack value by +2.
sttat007a R Ensign Pavel Chekov
Team: Federation Support Team
Range: 0
Points: 50
Keywords: Federation, Teen
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(Special) Transporter Lock: Friendly characters modify their speed value by +3 when using Phasing/Teleport.
bb053 E Harley Quinn and Poison Ivy
Team: Batman Enemy
Range: 6
Points: 175
Keywords: Gotham City
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(Special) Toxic Immunity Serum: Harley Quinn and Poison Ivy and friendly characters within 6 squares ignore damage dealt by Poison.
(Attack) Reclaiming the Land for Nature : Harley Quinn and Poison Ivy can use Poison and Smoke Cloud. When hindering terrain markers placed by Harley Quinn and Poison Ivy are removed at the beginning of your turn, you may destroy one wall or square of blocking terrain adjacent to at least one of the markers.
(Defense) Ladies' Choice: Harley Quinn and Poison Ivy can use Toughness and Combat Reflexes.
(Damage) Mayhem - Harley Style : Harley Quinn and Poison Ivy can use Outwit, but after targeting an opposing character, roll a d6. On a result of 1, this power has no effect. On a result of 2-3, counter one power as normal. On a result of 4-6, counter two powers instead.
lg037 R Mr. Freeze
Team: Batman Enemy
Range: 6
Points: 49
Keywords: Gotham City, Scientist
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aa017 R Man Bat Assassin
Team: Batman Enemy
Range: 0
Points: 40
Keywords: Animal, League of Assassins, Martial Artist, Monster
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io006 E Man-Bat
Team: Batman Enemy
Range: 0
Points: 38
Keywords: Animal, Gotham City, Monster, Scientist
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un028 R Two-Face
Team: Batman Enemy
Range: 6
Points: 41
Keywords: Gotham City, Politician
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bb021 E The Holiday Killer
Team: Batman Enemy
Range: 8
Points: 43
Keywords: Gotham City
Federation Away Team Once per game per character, when this character occupies your starting area, you may give another character with the Federation keyword a power action and place this character within 12 squares of its current square. Uncopyable.
Federation Support Team Once during each of your turns, you may give a character that can use this team ability a power action to use Perplex, but only to target a character with the Federation keyword. This Perplex may be used in addition to other uses of Perplex by this character.
Your objects say "1 HO, 1 SO, and 1 Special Shield Disruptor". Aren't the SO and the "Special" both SOs? Was the second supposed to be a LO?
Arkham Asylum[/b] (home)
1 Harley Quinn and Poison Ivy 175 J2/1
2 R Mr. Freeze 49 G2
3 Man Bat Assassin 40 H2
4 Man-Bat 38 I2
5 R Two-Face 41 H1
w/Contingency Plan
6 The Holiday Killer 43 G1
Orange squares are moving walkways. At the beginning of each turn, each character completely occupying a moving walkway square that cannot use the Flight ability must move as if they had a Speed value of 1 and automatically breaks away. This move starts with the character closest to the thick orange line and must be in the direction of that thick orange line.
1 Harley Quinn and Poison Ivy 175 J2/1
2 R Mr. Freeze 49 G2
3 Man Bat Assassin 40 H2
4 Man-Bat 38 I2
5 R Two-Face 41 H1
w/Contingency Plan
6 The Holiday Killer 43 G1
1 Harley Quinn and Poison Ivy 175 J2/1
2 R Mr. Freeze 49 G2
3 Man Bat Assassin 40 H2
4 Man-Bat 38 I2
5 R Two-Face 41 H1
w/Contingency Plan
6 The Holiday Killer 43 G1