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Sorry it took so long to get back to the game. Crazy week moving stuff home from school for the Christmas break.
I built my first team to be Red Hood and the Outlaws, but then I realized you have Arsenal and Starfire both on your team, so I put together another Batman enemy team. You can choose which one you would rather me play. I'll enjoy playing with either one.
1) Cr V Nightwing 72
w/Lunge 5
2) Cr LE Arsenal 53
3) Ic V Starfire 96
4) Ic V Raven 73
5) Cr R Troia 60
w/Heightened Reflexes 10
6) Ht E Dove 51
1)BM #206 Red Hood (Red Robin) 105
w/Swingline 10
2)BM #037b Bruce Wayne 95
3)BM #207 The Joker 125
w/Armor piercing 10
4)BMA #012 Bane 70
385
Init: 1,1=2... hope I've gotten that out of the way now.. lol
Last edited by msthomps1; 12/13/2012 at 00:27..
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Been there. Not really missing school. If I'm going to work and be miserable doing it, I might a well be getting paid. Of course, the degree is helping with that.
I'll take on the Bat baddies and save a battle against the outlaws for when I'm not training Kory and Roy.
bm008 Nightwing
Team: Batman Ally
Range: 5
Points: 72
Keywords: Batman Family, Batman Inc, Bludhaven
8
10
17
3
8
10
16
2
8
10
15
2
6
9
17
2
6
10
16
3
6
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) You Can't Take the Circus Out of the Boy: Nightwing can use Charge, Flurry, and Leap/Climb. (Attack) Suit Taser: Nightwing can use Incapacitate and Quake. (Feat) Lunge: When Nightwing can use Leap/Climb, when Nightwing is given an action, but before he makes a close combat attack, he can break away automatically and move up to 2 squares.
cr104 E Arsenal
Team: Police
Range: 10
Points: 53
Keywords: Checkmate, Spy, Star City, Teen Titans
8
10
16
2
8
9
16
2
8
8
15
2
7
9
15
1
7
9
15
1
7
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Checkmate: Arsenal can use Running Shot and Stealth. (Attack) Emerald Apprentice: When Arsenal makes a ranged combat attack, modify his attack value by +2.
io024 V Starfire
Team: Titans
Range: 10
Points: 96
Archenemy: Blackfire (Yellow)
Keywords: Outsiders, Teen Titans
12
10
16
4
10
9
16
4
10
9
15
4
9
8
15
3
9
8
14
3
8
7
14
2
8
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
io030 V Raven
Team: Titans
Range: 8
Points: 73
Keywords: Mystical, Sentinels of Magic, Teen Titans
10
9
16
2
10
8
16
2
8
8
15
1
8
8
15
1
7
8
14
1
7
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr003 R Troia
Team: Titans
Range: 0
Points: 60
Keywords: Amazon, Teen, Teen Titans
8
9
16
3
8
9
16
3
8
9
16
3
7
8
16
2
7
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Lasso: Troia can use Incapacitate as if she had a range value of 6. If she successfully hits a target with a ranged combat attack when using Incapacitate, after resolving the action you can put the target in an unoccupied square of clear terrain adjacent to and at the same elevation as Troia. (Feat) Heightened Reflexes: When Troia can use Combat Reflexes, when Troia is hit by an attack using Charge, Hypersonic Speed, Running Shot, or the transporter move and attack ability, roll one six-sided die before damage is dealt. On a result of 5 or 6, the character evades the attack.
ht089 E Dove
Team: No Affiliation
Range: 0
Points: 51
Keywords: Mystical
5
6
10
.
10
10
17
2
9
10
16
2
9
8
15
1
8
8
15
1
7
8
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
vs
bm206 E Red Hood
Team: Outsiders
Range: 7
Points: 105
Keywords: Batman Family, Detective, Gotham City, Outsiders
10
10
17
3
9
10
16
3
8
9
17
2
8
8
16
2
8
8
16
2
8
9
15
2
9
9
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Black Ops: Red Hood can use Running Shot and Stealth.
bm037b #Bruce Wayne
Team: Calculator
Range: 5
Points: 95
Keywords: Batman Family, Celebrity, Gotham City
8
10
17
3
7
9
16
2
8
10
17
2
7
9
16
2
6
10
16
2
6
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Infiltrating the Batman Family: If no friendly characters on the map possess the Batman Ally team ability, Bruce Wayne may use it. (Special) I Will Strike Wayne Through Those Most Dear to Him: Bruce Wayne ignores Stealth. (Damage) Brilliant Surgeon.....After Turning the Knife On Myself: Bruce Wayne can use Outwit, Shape Change and Support. #When he uses Support, do not subtract 2 from the d6 roll.
bm207 R The Joker
Team: Calculator
Range: 7
Points: 125
Keywords: Arkham Asylum, Gotham Underworld, Injustice Gang, Injustice League, Monster
8
11
18
3
8
8
17
3
6
10
16
3
6
9
16
2
6
10
16
3
8
11
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Harley's My Girl: If a friendly Harley Quinn took damage from an attack since your last turn, you may give The Joker a free action. If you do, place The Joker adjacent to a character that caused Harley Quinn to take damage and target that character with a close combat attack. Harley Quinn is dealt one unavoidable damage. If Harley was KO'ed during your opponent's last turn, The Joker's attack value becomes 12 until the end of your turn.
(Special) So Unpredictable: The Joker can use Probability Control but only during your turn.
ba012 E Bane
Team: No Affiliation
Range: 0
Points: 70
Keywords: Brute
8
10
16
2
8
10
16
3
6
10
16
3
6
9
15
3
6
9
14
2
6
9
15
2
6
9
16
2
6
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Last edited by Jackofhearts2005; 12/17/2012 at 00:06..
1)BM #206 Red Hood (Red Robin) 105 (A12)
w/Swingline 10
2)BM #037b Bruce Wayne 95 (A13)
3)BM #207 The Joker 125 (A14)
w/Armor piercing 10 (A15)
4)BMA #012 Bane 70 (A16)
385
HO:G16, L07
LO:E08
I'm out of town and posting from my phone. I can't manipulate the map icons, could you put them in place please.
Also, I didn't see any starting areas.. did I put my people in acceptable spaces?
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
I've been out of town as well but I'm back now. Hope you had a merry Christmas.
Setup seems fine except you put one of your feats on the map.
Seems I listed my 72 point Nightwing as from Crisis. I'm actually using the 72 point Nightwing from the Batman set. Just wanted to make sure you knew before we got started.
I'm also assuming that your object at E8 should be at F8. The map has two rows labeled E.
hey man, sorry I've been so lousy this game... my computer has now decided to die... I had to reload windows 7 on to it and format the hard drive. now I'm in a frenzy trying to get all of my stuff re-downloaded and ready to start school Monday. :/ college problems..
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
I'm guessing since you are at 420pt we are playing a 400pt game with 4 actions per turn? If not then take away Bane's move.
1.)Red Hood runs to L7 and hides behind a heavy object.
2.)Bruce wayne runs to G16 and hides behind a heavy object as well.
3.)Joker skips, laughing, over to E08 and hides inside a trash can. (giggles can still be heard, but it's impossible to tell which way they are coming from.)
4.)Bane runs to E16 to stand near Bruce Wayne. (and also to get away from the Joker and put a wall between them.)
free actions:
Red Hood will Perplex himself to an 18DV.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
That's correct. We round to the nearest 100 with even 50s rounding up.
Btw, is this an outdoor map?
Titans 2a
1) Starfire will fly to S15 and blow up Jason's cover with running shot.
2) Arsenal to R14. He'll take a shot at Jason. 10+2 vs 17+1. Needs a 6. Misses with a 3. Raven will prob that to a critical hit! 2 after toughness and the exploding arrow knocks him back to J6 and into blocking terrain for another click. Roy'll share one with Raven for the prob.
3) Dove takes a no move action to push off her activation click.
I was really just planning on dealing 1 click and betting on you not pushing off running shot, stealth and toughness.
Hmmm... I'm not sure? I don't guess it really matters though because there are no walls or elevated terrain or anything else that matters for indoor/outdoor?
1.) Red hood pushes to run to D13.
2.) Bruce wayne runs to E14.
3.) Joker busts out of the trash can and barrel rolls over to J12. where he is in semi stealth from the big fire torch hindering terrain thingy.
4.) Bane will push to run to N20 picking up the Heavy object on the way.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Yeah, but the difference is whether we can fly or leap over it or not. I think it's outdoor due to the fire in the middle. Might not make a difference in my move, though.
Hmm, I would say outdoor based on the "walls" being made from blocking terrain rather than wall terrain. looks sort of like a plateau area with a ceremonial brazier in the middle and stone monolith kind of formations like Stone henge or something.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes