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Nightwing/Batgirl + Insider +Utility Belt Team Advice?
Hey everybody, Since I first heard about the Batman set/No Man's Land event I've been excited to play the guys who got me into the game in the first place: the Batman Family. After some toying around I've fallen in love with my Nightwing/Batgirl and The Insider; the two paired with a full utility belt on the duo at 290 points have been absolute murder in my practice games.
I come to you looking for suggestions to add to them to make a competitive team at 500-600 points. I've been dedicating time to try and improve my game so I stand a chance playing for the No Man's Land prizes.
We play Silver Age, I have access to just about anything but I try to stick to Modern, and I don't personally have any pieces from before Arkham Asylum. As for my play style, I guess I'm moderately aggressive, I loves me some stealth but I feel like a jerk just sitting there waiting to be approached.
I've found Hypersonic Speed and ignoring Stealth are the two biggest problems, but I'm sure there are some I'm not thinking of.
The idea of the 300pt version is take a Double Power Action on the duo to set the belt to click 13 (+2 values, Flurry, 4 on the parachute, 1 on the belt) then use the Insider's free move to get them in place to smash the biggest threat for a buttload of damage. Lather Rinse, Repeat!
It's worked out pretty great in practice, but I haven't gotten a real test yet.
Let me know what you think I should add! I came to the experts for a reason.
Oh and if you think this is just cheese and I'm an ### for wanting to do it, say so....I try not to be that guy, but these are my favorite characters!
Hey everybody, Since I first heard about the Batman set/No Man's Land event I've been excited to play the guys who got me into the game in the first place: the Batman Family. After some toying around I've fallen in love with my Nightwing/Batgirl and The Insider; the two paired with a full utility belt on the duo at 290 points have been absolute murder in my practice games.
I come to you looking for suggestions to add to them to make a competitive team at 500-600 points. I've been dedicating time to try and improve my game so I stand a chance playing for the No Man's Land prizes.
We play Silver Age, I have access to just about anything but I try to stick to Modern, and I don't personally have any pieces from before Arkham Asylum. As for my play style, I guess I'm moderately aggressive, I loves me some stealth but I feel like a jerk just sitting there waiting to be approached.
I've found Hypersonic Speed and ignoring Stealth are the two biggest problems, but I'm sure there are some I'm not thinking of.
The idea of the 300pt version is take a Double Power Action on the duo to set the belt to click 13 (+2 values, Flurry, 4 on the parachute, 1 on the belt) then use the Insider's free move to get them in place to smash the biggest threat for a buttload of damage. Lather Rinse, Repeat!
It's worked out pretty great in practice, but I haven't gotten a real test yet.
Let me know what you think I should add! I came to the experts for a reason.
Oh and if you think this is just cheese and I'm an ### for wanting to do it, say so....I try not to be that guy, but these are my favorite characters!
Thanks everybody!
-vampirecmb
I don't think you can carry duo fig with Insider. Duo attack symbol prevents it. Check the PAC under carry for list of fig symbols that can and can't be carried. Still a fun team if you like the figs.
To keep carry an option, have a Batcycle or Robincycle carry you Nightwing/Batgirl. That works. Or upgrade to piloted respective Batcycle or Robincycle. Have 25 point Batgirl pilot Batcycle will get you early outwit and running shot