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(Attack) Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
av022 E Iron Widow
Team: Ultimates
Range: 8
Points: 118
Keywords: Armor, S.H.I.E.L.D., Spy, Ultimates
10
10
17
3
8
9
16
3
8
9
16
3
8
9
17
3
7
10
16
2
8
10
15
2
9
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
av049 V Two-Gun Kid
Team: Avengers
Range: 6
Points: 50
Keywords: Avengers, Past
8
10
16
2
8
9
15
2
7
9
15
2
7
9
14
2
6
8
14
1
6
8
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Faster, Cyclone!: When Two Gun Kid is not carrying another character modify his speed value by +2.
(Attack) Fanfire: Give Two Gun Kid a ranged combat action he makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters) Resolve the first attack before making the second.
R Captain America 95
E Iron Widow 118
R Darkhawk 56
R Bucky 30
299
Dials
av001 R Captain America
Team: Ultimates
Range: 6
Points: 95
Keywords: Soldier, Ultimates
10
10
17
3
8
10
17
3
8
11
16
3
7
12
16
1
7
12
15
1
7
11
14
1
7
10
13
2
6
9
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Followthrough: When an attack by Captain America KO's an opposing character he may immediately make a close combat attack against another adjacent opposing character as a free action.
av022 E Iron Widow
Team: Ultimates
Range: 8
Points: 118
Keywords: Armor, S.H.I.E.L.D., Spy, Ultimates
10
10
17
3
8
9
16
3
8
9
16
3
8
9
17
3
7
10
16
2
8
10
15
2
9
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
av019 R Darkhawk
Team: Spider-Man
Range: 6
Points: 56
Keywords: Excelsior, Loners, New Warriors, Teen, West Coast Avengers
8
9
17
3
8
8
16
2
7
8
15
2
6
8
13
1
8
8
15
3
8
8
14
2
7
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
av035 R Bucky
Team: Defenders
Range: 6
Points: 30
Keywords: Invaders, Soldier, Teen, Young Allies
1) Spidey L/C to D22, grabbing the HO from G24 on the way.
Free) Spidey uses Outwit on Cap's Charge.
2) Widow fires on Bucky. 10v16 for 3, roll is: 6+1=7, hit for three.
3) Two-Gun will transporter move-and-attack to H24, shooting Bucky. 8(10-2) vs 15 for 2, roll is: 5+%=10, hit for two with knockback to D24 and if I'd've made that attack on a diagonal it woulda been a KO. Dangit.
____________________
Stranger Danger
1) R Captain America 95 - D21 @
2) E Iron Widow 118 - D20 @
3) R Darkhawk 56 - C23
4) R Bucky 30 - (click 6) F24 @
299
VS
Team Peers
1) Spider-Man 111 pts D22 HO @
w/Stunning Blow 10
2) Iron Widow 118 pts P22 @
3) Two-Gun Kid 50 pts H24 @
Total: 289
1) Darkhawk tries to punch Spidey.
9 vs 17. Need an 8.
Roll: 3,3. Miss.
2) Iron Widow picks up Captain America and flies to B22.
Cap is placed in B23.
From there she shoots Spidey.
10 vs 17. Need a 7.
Roll: 6,6. Critical hit!
Spidey takes two after Invulnerability and is knocked back to F22.
She takes one for the push.
Also Darkhawk chooses the Defenders TA and will share it with Bucky.
____________________
Stranger Danger
1) R Captain America 95 - B23
2) E Iron Widow 118 (6/7) - B23 @@
3) R Darkhawk 56 - C23 @
4) R Bucky 30 - (1/6) F24
299