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(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos.
(Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
cw102 R Invisible Woman
Team: Fantastic Four
Range: 6
Points: 80
Keywords: Avengers, Fantastic Four, Lady Liberators
8
10
18
2
8
10
17
2
7
10
17
3
7
9
17
2
7
9
16
2
6
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
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KO
KO
(Special) The Peacemaker: When she's adjacent to exactly one friendly character and one opposing character, you may give Invisible Woman a free action to heal both characters 1 click.
ca206 E Black Widow
Team: S.H.I.E.L.D.
Range: 4
Points: 60
Keywords: Marvel Knights, S.H.I.E.L.D., Spy
7
10
16
2
6
9
17
2
7
9
16
2
6
10
16
2
6
9
15
2
5
8
15
1
KO
KO
KO
KO
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sn046 R Valkyrie
Team: No Affiliation
Range: 4
Points: 44
Keywords: Asgardian, Warrior
8
9
16
2
7
9
16
1
7
8
15
1
6
7
15
1
6
7
14
2
5
6
13
3
5
6
12
3
KO
KO
KO
KO
KO
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KO
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KO
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KO
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KO
cw209 V Spider-Woman
Team: Avengers
Range: 4
Points: 55
Keywords: Avengers, Detective, Hydra, Lady Liberators, S.H.I.E.L.D., Spy, S.W.O.R.D.
8
10
17
3
8
10
16
2
8
9
17
2
7
10
16
2
6
9
17
2
6
9
16
2
KO
KO
KO
KO
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(Special) More Than Human: Spider-Woman can use Leap/Climb.
(Special) Double Agent: At the beginning of the game, choose either Hydra or S.H.I.E.L.D. Spider-Woman can use that team ability this game.
ih012 R Thundra
Team: No Affiliation
Range: 2
Points: 88
Keywords: Femizons, Frightful Four, Future, Lady Liberators, Ruler
9
10
17
3
8
9
17
2
8
9
17
3
7
10
16
3
7
9
16
2
7
8
15
3
6
8
15
2
KO
KO
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(Special) Prove Femizons Are Your Superiors: At the beginning of the game, choose an opposing character that has the highest point value among all opposing characters. Thundra modifies her attack and damage values by +1 when attacking that character.
1) Namor Carries Emma Frost. Namor to L6 picking up the HO at K6. Emma Frost is placed at M6.
2) Dazzler moves to M7.
3) Nightcrawler moves to F5.
4) Cuckoo moves to E5.
free: Psylocke Perplexes up Nightcrawler's Defence value (DV)
Probability Control:
Theme Team Probability Control (TTPC): Cuckoo will take a token on the first attack she can see.
1) She-Hulk AV 9 on Namor 16+1 (Heavy Object), roll 11, Damage 3+2-2
2) Invisible Woman AV 10 on Namor 15 (Heavy Object), roll 8, Damage 1
3) Valkyrie AV 8 on Namor, miss
4) Thundra moves to K 14
1) Nightcrawler Hypersonic speed (HSS) to N15 and attack. AV 9 on Spider-Woman DV 17. Hit with a 6,5. Supersenses on Spider-Woman: 1 - fails to get out of the way (red on Defence). 2 damage to Spider-Woman. Nightcrawler ends at N17 hiding behind the walls.
Free: Psylocke Perplexes up Emma Frost's attack value (AV)
2) Emma Frost rolls out from behind Dazzler. Running Shot (RS) to M8. Power Action activates Running Shot. Running Shot gives you half a move and a Range Combat Action. That means that she can use Penetrating/Psychic Blast (PB - Dark Blue on her Attack Slot) in conjunction with running shot. AV 10+1 on Thundra DV 17. Another big 6,5. PB gives penetrating damage, so no damage reduction for Thundra. 3 damage to Thundra.
3) Cuckoo moves to I8.
Note: Namor has lost Super Strength - so he is now standing on the object, providing him a hindering terrain bonus of +1 DV vs. range attacks.
Instructions: Cuckoo will PC the first attack to which she has Line of Fire (LOF).