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1) BM R Batman (GL) 152*
2) BM GCPD Cruiser (Auto) 52
3) BM GCPD Cruiser (Auto) 52
4) DKR Sgt. Gordon 50
5) AA R The Question 37
6) DKR U Lucius Fox 35
7) UNL R Gotham Undercover 14
* Utility Belt 7
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) BM R Batman (GL) 152*
2) BM GCPD Cruiser (Auto) 52
3) BM GCPD Cruiser (Auto) 52
4) DKR Sgt. Gordon 50
5) AA R The Question 37
6) DKR U Lucius Fox 35
7) UNL R Gotham Undercover 14
* Utility Belt 7
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400[/quote]
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9]
-Not So Special - 3
2) R Black Adam 100 [5/5]
3) R Hawkman 95 [8/8]
4) R Green Lantern 93 [6/6]
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points
or079 R Shazam!
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sm054r U Black Adam
Team: No Affiliation
Range: 0
Points: 100
Keywords: Injustice Society, Justice Society, Monster Society of Evil, Mystical, Ruler, Society
10
10
17
4
9
10
16
3
9
10
16
3
9
9
16
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) World War III: Friendly characters named Osiris modify their attack values by +1 if they are not on their starting click. Friendly characters named Isis modify their defense value by +1 if they are not on their starting click.
(Speed) Hell is Here!: Black Adam can use Charge. He can use it normally or he can be given a double power action to use Charge with a locked speed value of 10 if he doesn't use the Carry ability or Super Strength.
(Attack) Lightning Regeneration: Black Adam can use Regeneration. If he uses it and heals, after actions resolve, deal 1 penetrating damage to each opposing characters within 2 squares.
jl52011 R Hawkman
Team: Justice League
Range: 0
Points: 95
Keywords: Justice League, Past, Warrior
11
10
17
3
11
11
17
3
10
10
16
2
10
10
16
2
9
9
16
2
9
9
16
3
8
10
16
2
9
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Dive Bomb: Hawkman can use Charge. When Hawkman uses Charge, modify his attack and damage values by +1 if he makes an attack targeting a character at a lower elevation than the square in which Hawkman began his movement.
d10a011 R Green Lantern
Team: Justice Society
Range: 7
Points: 93
Keywords: All Star Squadron, Gotham City, Justice Society, Mystical
10
11
18
3
10
10
17
2
10
9
17
2
9
8
16
2
8
9
16
2
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Pass the Torch: When Green Lantern hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #004 Green Lantern on the same click number.
bbF003 Not So Special
Points: 3
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
bm058 R Batman
Team: Batman Ally|Green Lantern Corps
Range: 8
Points: 152
Keywords: Green Lantern Corps, Gotham City
12
11
18
3
12
10
17
3
10
9
17
3
9
10
17
2
9
9
16
3
9
9
16
2
8
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Using My Own Methods: When a friendly character is KO'd by an opposing character's attack, remove an action token from Batman.
(Attack) Anything I Think Of: Batman can use Barrier, Energy Explosion, Incapacitate, and Telekinesis.
bmV004a R GCPD Cruiser (Autopilot)
Team: Police
Range: 5
Points: 52
Keywords: Gotham City, Police, Vehicle
7
9
17
2
7
9
16
2
7
8
16
1
7
8
16
1
6
7
16
1
6
7
15
1
6
7
15
1
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Pilot) Passengers: 2
(Damage) Tactical Response: GCPD Cruiser can use Perplex, but can only target adjacent characters.
dkr106 R Sgt. Gordon
Team: Police
Range: 5
Points: 50
Keywords: Detective, Gotham City, Police
8
10
16
2
8
9
16
2
8
9
16
2
6
8
16
1
6
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Gotta Get Me One of These!: Sgt. Gordon can use any of the following powers and abilities if he begins his turn adjacent to a friendly character who can use them: Carry, Charge, Flight, Leap/Climb, Running Shot, and Swim.
(Attack) Guns Blazing: Give Sgt. Gordon a range combat action. After the ranged combat attack resolves, he may make a second ranged combat attack as a free action if he still possesses this power.
dkr026 U Lucius Fox
Team: No Affiliation
Range: 0
Points: 35
Keywords: Gotham City, Scientist
6
8
15
1
6
7
15
1
6
6
15
.
5
6
14
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Head of Wayne Industries: Lucius Fox can use Leadership and Perplex. When he uses Leadership, he may remove tokens from characters with a higher point value if they possess the Batman Ally team ability.
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
un007 R Gotham Undercover
Team: Police
Range: 4
Points: 14
Keywords: Police, Gotham City
6
8
14
1
6
7
13
1
5
7
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
nmlR100 U Utility Belt
Team: No Affiliation
[/b]
Points: 7
.
.
+1
1
2
.
1
3
6
.
+2
Dmg
.
2
3
5
1
.
4
6
5
.
+2
Dmg
6
5
2
3
3
.
+1
2
.
.
4
5
4
3
+2
Atk
5
.
3
6
.
.
1
4
1
4
+2
Mov
4
.
2
6
2
.
+1
3
.
.
1
5
3
1
+2
Dmg
5
.
2
4
6
.
+1
6
4
.
+2
Dmg
.
.
2
5
3
6
+1
4
1
.
1
2
.
.
+2
Def
2
.
5
6
.
.
3
4
(Special) Battle Plan: If three or more Utility Belt Items are attached, assigned character can use Indomitable. If five or more Utility Belt Items are attached, you may give the assigned character a free action and select an opposing character within 10 squares and line of fire; that opposing character can't use team abilities until the beginning of your next turn.
(Special-circle1) Prep Time: Give the assigned character a double power action and turn the Utility Belt to any click that does not have a special power. Do not otherwise turn the dial at the end of your turn.
(Special-circle2) Shared Resources: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
(Special-circle3) Hidden Cache: At the beginning of your turn, you may activate an inactive slot. In addition, you may replace or attach any one Utility Belt Item or Costume to the Utility Belt. At the end of the turn, roll a d6 to turn the dial as described above even if the character does not take a non-free action.
(Special-circle4) Quick Swap: Give the assigned character a power action and replace any number of attached Utility Belt Items with different Utility Belt Items.
Give this character a power action and choose an opposing team ability (even if it is Uncopyable). This character possesses the chosen team ability for the rest of the game.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) BM R Batman (GL) 152*
2) BM GCPD Cruiser (Auto) 52
3) BM GCPD Cruiser (Auto) 52
4) DKR Sgt. Gordon 50
5) AA R The Question 37
6) DKR U Lucius Fox 35
7) UNL R Gotham Undercover 14
* Utility Belt 7
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400[/quote]
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9] C23
-Not So Special - 3
2) R Black Adam 100 [5/5] D23
3) R Hawkman 95 [8/8] F23
4) R Green Lantern 93 [6/6] E23
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points
Can't update map til around 8:30 MST. First turn coming in a moment.
TheVagrantKing's Gotham Knights
1) BM R Batman (GL) 152* H-2
2) BM GCPD Cruiser (Auto) 52 C/F-1/2
3) BM GCPD Cruiser (Auto) 52 J/M-1/2
4) DKR Sgt. Gordon 50 G-1
5) AA R The Question 37 H-1
6) DKR U Lucius Fox 35 I-2
7) UNL R Gotham Undercover 14 I-1
* Utility Belt 7
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9] C23
-Not So Special - 3
2) R Black Adam 100 [5/5] D23
3) R Hawkman 95 [8/8] F23
4) R Green Lantern 93 [6/6] E23
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points
1) Bats RS to E-6, destroying the HO in F-14, carrying Gordon, Lucius, "Bullock", and Montoya to D-5, E-5, F-5 and F-6 respectively.
2) GCPD Cruiser "Frank" to C/D-6-9
3) GCPD Cruiser "Beans" to G/H-5/8
Free) Perplex up Bats' defense +1.
Utility Belt: 2. Outwit and +2 stats.
TheVagrantKing's Gotham Knights
1) BM R Batman (GL) 152* E-6 @
2) BM GCPD Cruiser (Auto) 52 C/D-6/9 @
3) BM GCPD Cruiser (Auto) 52 G/H-5/8 @
4) DKR Sgt. Gordon 50 D-5
5) AA R The Question 37 F-6
6) DKR U Lucius Fox 35 E-5
7) UNL R Gotham Undercover 14 F-5
* Utility Belt 7
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9] C23
-Not So Special - 3
2) R Black Adam 100 [5/5] D23
3) R Hawkman 95 [8/8] F23
4) R Green Lantern 93 [6/6] E23
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points
1) BM R Batman (GL) 152* (7/7) E-6 @
2) BM GCPD Cruiser (Auto) 52 (8/8) C/D-6/9 @
3) BM GCPD Cruiser (Auto) 52 (8/8) G/H-5/8 @
4) DKR Sgt. Gordon 50 (5/5) D-5
5) AA R The Question 37 (5/5) F-6
6) DKR U Lucius Fox 35 (4/4) E-5
7) UNL R Gotham Undercover 14 (4/4) F-5
* Utility Belt 7 (24/26)
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9] C23
-Not So Special - 3
2) R Black Adam 100 [5/5] D23
3) R Hawkman 95 [8/8] F23
4) R Green Lantern 93 [6/6] E23
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points
1) BM R Batman (GL) 152* (7/7) E-6 @
2) BM GCPD Cruiser (Auto) 52 (8/8) C/D-6/9 @
3) BM GCPD Cruiser (Auto) 52 (8/8) G/H-5/8 @
4) DKR Sgt. Gordon 50 (5/5) D-5
5) AA R The Question 37 (5/5) F-6
6) DKR U Lucius Fox 35 (4/4) E-5
7) UNL R Gotham Undercover 14 (4/4) F-5
* Utility Belt 7 (24/26)
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9] B15 @
-Not So Special - 3
2) R Black Adam 100 [5/5] A15@
3) R Hawkman 95 [8/8] C15 @
4) R Green Lantern 93 [6/6] B16 @
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points
1) Frank burns into reverse, spinning out and ending in A-8/B-789/C-678/D-7.
Free) Question outwits Hawkman's ESD.
Free) Lucius perplexes up Batman's range to 9.
2) Batman takes a shot on Hawkman, AV 11 on DV 17 + 1 Hindering Terrain, -1 PD TA. Needs a 6 for 3 + 2 damage from the Utility Belt. Rolls: a crit hit!
Theme PC?
TheVagrantKing's Gotham Knights
1) BM R Batman (GL) 152* (7/7) E-6 @
2) BM GCPD Cruiser (Frank) 52 (7/8) A-8/B-789/C-678/D-7 @@
3) BM GCPD Cruiser (Beans) 52 (8/8) G/H-5/8 @
4) DKR Sgt. Gordon 50 (5/5) D-5
5) AA R The Question 37 (5/5) F-6
6) DKR U Lucius Fox 35 (4/4) E-5
7) UNL R "Harvey Bullock"14 (4/4) F-5
* Utility Belt 7 (24/26)
Radar Monitor 1
Gotham City Theme PC: 4/4
Total: 400
VS
TopDog's Modern Era JSA
1) R Shazam 105 [9/9] B15 @
-Not So Special - 3
2) R Black Adam 100 [5/5] A15@
3) R Hawkman 95 [8/8] C15 @
4) R Green Lantern 93 [6/6] B16 @
- Not So Special - 3
JSA Theme PC - 4/4
Total: 399 points