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How long is a tournament 300 Point game/ Time per player?
Hey guys I tried searching and couldn't find what I was looking for. So basically my friend and I are trying to play more competitively/preparing for bigger tournaments. Wondering how much time is given for a 300 Point game at a World Championship tournament?
Also how much time is allotted per person? AKA how is it determined if one player is taking too long of turns/taking up more than half of the match on their turns?
Much appreciated to anyone that answers this for me
Hey guys I tried searching and couldn't find what I was looking for. So basically my friend and I are trying to play more competitively/preparing for bigger tournaments. Wondering how much time is given for a 300 Point game at a World Championship tournament?
Also how much time is allotted per person? AKA how is it determined if one player is taking too long of turns/taking up more than half of the match on their turns?
Much appreciated to anyone that answers this for me
I can't remember if its 50 minutes or one hour for standard 300 tournament games. My local venue does 50 and I can't remember if that's standard or if Gencon and the big tournies did an hour. Regardless, there is no set time for either player, and the definition of "stalling" is very vague. Basically if they are taking too long just to take too long you can call a judge over and have them watch for further transgressions but its very hard to differentiate between deciding between moves and wasting time. Also turtling is not stalling.
The average tournament is 50 mins give or take 5 mins either way. At the conventions they will never use the exact time, this curves the chances of players timing the game.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
1.2.5 Timekeeping: HeroClix rounds last 50 minutes. The judge running the event should make four announcements regarding time during a match. The first, to announce that time for the match has begun. The second, to announce that 20 to 30 minutes are remaining in the match. The third, to announce that 5 to 10 minutes are remaining in the match. The final announcement is when time for the match has elapsed. Once time is called, the game ends immediately. If an action was announced but not yet completed, the acting player may complete the action (and any subsequent free actions that are a part of that action). Judges are allowed to run events with different time limits. Although the approximate time for the round must be known to the players, at the judge’s discretion, at the start of the match, the judge may add or subtract 1 to 5 minutes from the total time for the round. When this takes place, the judge must announce that the 50 minute time limit is an approximation.
So, the net result will usually be an unknown (to the players) time between 45 to 55 minutes as MisterId and Blaiser stated.
I will point out that it is very rare to vary a full 5 minutes. Normally, it is lot closer to perhaps +- 1 minute. In fact, absolutely nothing says you must deviate from the 50 minute standard... really, the only reason to do so is if you suspect players are intentionally gaming the clock.
Alright thanks guy but how about the second part. How do they determine how long each person's turn is? Like lets say I take 2 minutes for each of my turns and my opponent takes 10 minutes how do they balance that out? Is there any balancing?
Chess clock?
Alright thanks guy but how about the second part. How do they determine how long each person's turn is? Like lets say I take 2 minutes for each of my turns and my opponent takes 10 minutes how do they balance that out? Is there any balancing?
Chess clock?
There is no clocks for your turn/my turn. You can do something if you wish, but I advise against chess clocks...
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Alright thanks guy but how about the second part. How do they determine how long each person's turn is? Like lets say I take 2 minutes for each of my turns and my opponent takes 10 minutes how do they balance that out? Is there any balancing?
Chess clock?
Different players just take different amounts of time. Team composition, types of strategy, even just general play style all influence how long a turn can take. As such, maybe your turns will average ~1 minute and maybe your opponent's turns will average ~5 minutes. That's just the way it is.
And so long as no player is intentionally stalling, that is perfectly fine.
If you suspect an opponent is stalling, though, ask your judge to come over and observe the game for a couple minutes. If he or she determines that there is some stalling going on, warnings can be issues and (in extreme or habitual cases) even a DQ could result.
Alright thanks guy but how about the second part. How do they determine how long each person's turn is? Like lets say I take 2 minutes for each of my turns and my opponent takes 10 minutes how do they balance that out? Is there any balancing?
Chess clock?
The "balance" is they don't get their next turn until you do. So each player ends up with the same number of turns +/- 1 turn. And honestly it should be that way, it wouldn't be fair to handicap an 8 figure Gotham Team that's facing Sentry/Void because the SV team can take their turns in like 1 minute.
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.