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Original
Testing (600/800 points): At the beginning of the game, roll a d6 and click the Testing dial that many times. Then roll 2d6 three times and turn the Testing dial that many times, and record the click landed on after each roll. These three clicks correspond to the tests Ziran will perform this game. For each failed test, Ziran the Tester may deal 2 unavoidable damage, divided as he chooses, among opposing characters.
Click Test: Does the opposing force have...
a character that can use Smoke Cloud on their opening click?
a character that can use Force Blast on their opening click?
a character that can use Battle Fury on their opening click?
a character that can use Energy Explosion on their opening click?
a character that can use Mind Control on their opening click?
at least 5 different team abilties?
at least 5 characters of 50 points or less?
at least 5 characters with Unique rings?
a character that can use Enhancment on their opening click?
a character that can use Leadership on their opening click?
a character that can use Support on their opening click?
a character that can use Defend on their opening click?
Celestial: Ziran the Tester can use Multiattack and can't be targeted by Exploit Weakness and Mind Control.
A Last Chance to Prove Yourself Worthy: When this power is first revealed, after actions resolve roll 2d6 and turn the Testing dial that many times. If your opponents' force can pass that test on their current clicks (instead of opening clicks), all opposing character heal 1 damage.
Analyze Specimens (600 points): Ziran the Tester can use Incapacitate. When he does so, after actions resolve each hit character is dealt damage equal to the number of action tokens on them.
Planets Become Weapons (300 points): Give Ziran the Tester a power action. At the beginning of your next turn, deal 1 unavoidable damage to each opposing character if Ziran the Tester hasn't taken any damage since your last turn.
Landing (600 points): Once per game, as a free action you may have Ziran the Tester gain the symbol for the rest of the game. When you do, Ziran may use Quake as a free action to target all opposing characters that can't use the Flight ability.
Judgment Day Sacrifice (800 points): When this power is first revealed, after actions resolve, each opposing character may choose to be dealt 1 unavoidable damage. Then you roll 2d6, and add 1 to the result for each opposing character dealt damage in this way. If the final result is less than 12, ("Thumbs Down") modify Ziran the Tester's combat values by +2 and he can use Outwit, Perplex, and Probability Control.
Errata
Testing (600/800 points): At the beginning of the game, roll a d6 and click the Testing dial that many times. Then roll 2d6 three times and turn the Testing dial that many times, and record the click landed on after each roll. These three clicks correspond to the tests Ziran will perform this game. For each failed test, Ziran the Tester may deal 2 unavoidable damage, divided as he chooses, among opposing characters.
Click Test: Does the opposing force have...
a character that can use Smoke Cloud on their opening click?
a character that can use Force Blast on their opening click?
a character that can use Battle Fury on their opening click?
a character that can use Energy Explosion on their opening click?
a character that can use Mind Control on their opening click?
at least 5 different team abilities?
at least 5 characters of 50 points or less?
at least 5 characters with Unique rings?
a character that can use Enhancement on their opening click?
a character that can use Leadership on their opening click?
a character that can use Support on their opening click?
a character that can use Defend on their opening click?
Celestial (600/800 points): Ziran the Tester can use Multiattack and can't be targeted by Exploit Weakness and Mind Control.
If I am playing Ziran the Tester in a Battle Royal or other format with multiple opponents, how exactly does Testing work?
Each test is checked against each team. So even if team A doesn't pass a test, team B might. If all teams fail a test, you can then deal the 2 damage to any character on any team.
What is the timing on the damage dealt from Testing? Can I deal 2 damage to one character, see what its dial looks like, then choose to deal it another 2 depending on what I see?
No. All of the damage from Testing is dealt at the same time. If all three test are failed, and you have 6 unavoidable damage to dish out, you must deal all 6 at the same time (divided up as you like). You can't choose to deal it a click at a time and see what the dials look like after each click.
Does a character actually have to possess a power to qualify for a test?
No. All the character needs to do is be able to use the power on its opening click. Certain game effects might possibly allow a character to use something that isn't actually on its dial. If that happens, that could be used for Testing purposes.