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Season 9 Pre-Season Game JBship's JLI vs Glen Quagmire's Team 7
Season 9 Pre-Season Game JBship's JLI vs Glen Quagmire's Team 7
The hometown heroes JBship's JLI (home) vs the visiting Glen Quagmire's Team 7(visitor) (Games End Tuesday, March 17 @ 11:59 PM, Pacific Time)
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12)
2) R John Jones (D10) 90pts (6/6)
3) R Mister Miracle 64pts (6/6)
4) R Blue Beetle (D10) 55pts (5/5)
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5)
6) R Booster Gold (HT) 28pts (7/7)
7) V Gotham City Detective 27pts (5/5)
Total 400
Objects: HO, HO, LO
vs
Glen Quagmire’s Team 7
1) JL52020 Deathstroke 120
2) BM012 Grifter 88 pts*
* w/ Suppressive Fire 5 pts
3) AA012 Amanda Waller 75
4) JL52015 Mindwarp 45
5) BMV005A Military Tank (Autopilot) 38 pts
6) CJ034 Black Canary 31
I'd setup the map, but HCUtils is not giving me tokens right now.
So instead, I post dials:
JUSTICE LEAGUE INTERNATIONAL
bmV007a U The Bug (Autopilot)
Team: No Affiliation
Range: 6
Points: 99
Keywords: Justice League, Justice League International, Vehicle
9
10
16
3
8
9
16
3
8
9
16
3
7
10
15
3
6
9
15
2
6
9
15
2
6
10
15
2
6
9
15
2
6
9
15
1
6
8
15
1
6
10
14
1
5
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Pilot) Passengers: 6
(Damage) Skywire: When The Bug uses the Carry ability friendly characters occupying or adjacent to squares moved through by the Bug can also be carried, even if not adjacent to it at the beginning of its move.
d10a003 R John Jones
Team: Police
Range: 6
Points: 90
Keywords: Detective, Justice League, Justice League International, Police
10
11
16
3
8
10
17
3
8
10
17
3
8
9
16
3
7
9
16
3
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Martian Manhunter: When John Jones hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #019 Martian Manhunter a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. On a result of 10 or higher, replace this character on the same click number.
or070 R Mister Miracle
Team: No Affiliation
Range: 0
Points: 64
Keywords: New Gods
10
9
18
2
8
9
17
2
9
8
17
2
9
8
17
2
8
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
d10a016 R Blue Beetle
Team: No Affiliation
Range: 7
Points: 55
Keywords: Birds of Prey, Justice League International, Martial Artist, Scientist
8
10
17
3
8
10
16
2
7
9
16
3
6
8
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
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KO
KO
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KO
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KO
(Special) Battlefield Promotion: Pass the Torch: When Blue Beetle hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #009 Blue Beetle on the same click number.
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
4 Points
cd028 R Icemaiden
Team: Justice League
Range: 6
Points: 33
Keywords: Global Guardians, Mystical
7
7
15
2
6
7
15
2
6
6
14
1
5
6
13
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht058 R Booster Gold
Team: No Affiliation
Range: 8
Points: 28
Keywords: Future, Metropolis
10
8
15
2
9
7
14
2
8
6
13
2
7
6
12
1
6
5
11
1
5
5
10
1
4
5
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa006 V Gotham City Detective
Team: Police
Range: 6
Points: 27
Keywords: Detective, Police, Gotham City
jl52020 R Deathstroke
Team: No Affiliation
Range: 7
Points: 120
Keywords: Injustice League, Martial Artist, Soldier, Society
8
11
17
3
8
11
17
3
8
10
16
3
7
10
16
2
7
10
16
2
7
10
17
2
6
9
16
2
6
9
16
1
KO
KO
KO
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KO
(Attack) Precisely-Timed Strike: Deathstroke can use Blades/Claws/Fangs. After any action resolves, if during that action an opposing character moved into a square adjacent to Deathstroke roll a d6 and deal that character damage equal to the result.
bm012 E Grifter
Team: No Affiliation
Range: 8
Points: 88
Keywords: Soldier, WildC.A.T.s
8
10
18
2
7
11
17
2
7
10
17
2
7
9
16
2
7
8
16
1
7
9
16
1
KO
KO
KO
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(Speed) Quickfire: Give Grifter a ranged combat action. After actions resolve, if this power is showing, he may make a second ranged combat attack as a free action.
Suppressive Fire
Prerequisites: Enhancement or Ranged Combat Expert or Sharpshooter
Choose a Character
At the end of your turn, you can choose a target opposing character 8 or fewer squares away to which the character can draw a clear line of fire; give the chosen character a Suppression token. Until the beginning of your next turn, if the chosen character would be given a ranged combat action or make a ranged combat attack, its controller must roll a d6; on a result of 1 or 2, the attack can't be made or the action can't be given (the action can still be given to another character, if possible).
At the beginning of your next turn after the character uses this feat, remove all Suppression tokens from opposing characters and then either remove this feat from the game or roll a d6; on a result of 1-4 give a action token to this character (the token deals pushing damage normally).
(Damage) The Wall: Amanda Waller can use Leadership and Outwit.
jl52015 R Mindwarp
Team: No Affiliation
Range: 0
Points: 45
Keywords: Justice League
8
8
16
1
8
9
16
1
7
8
16
1
7
8
15
1
7
8
15
1
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(Defense) Time Slide: Mindwarp can use Super Senses. Once per turn when Mindwarp has no action tokens, if he can draw line of fire to both the target of an attack and the attacker, the target may use Super Senses if it's a friendly character. If the target evades the attack by this use of Super Senses, place Mindwarp in a square adjacent to the target.
bmV005a R Military Tank (Autopilot)
Team: No Affiliation
Range: 5
Points: 38
Keywords: Soldier, Vehicle
6
9
17
3
4
9
17
2
4
9
16
2
5
9
17
2
5
8
16
2
5
8
16
2
5
8
15
2
KO
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(Pilot) Passengers: 3
WALLBREAKER: Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
BRINGING IN THE BIG GUNS: Military Tank can use the Ram ability.
cj034 R Black Canary
Team: Justice Society
Range: 4
Points: 21
Keywords: Gotham City, Justice Society
7
8
15
2
6
7
14
1
6
6
13
1
5
6
12
1
4
5
12
1
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Last edited by Glen Quagmire; 02/20/2013 at 17:49..
Alright, got a good map link. Reminder that the starting area is extended by 1 due to The Bug being 6x3. Also, I'm posting the corners of The Bug as his position in the recap. (And in general)
1) U The Bug (Auto) 99pts (12/12)
2) R John Jones (D10) 90pts (6/6)
3) R Mister Miracle 64pts (6/6)
4) R Blue Beetle (D10) 55pts (5/5)
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5)
6) R Booster Gold (HT) 28pts (7/7)
7) V Gotham City Detective 27pts (5/5)
Total 400
Objects: HO, HO, LO
vs
Glen Quagmire’s Team 7
1) JL52020 Deathstroke 120
2) BM012 Grifter 88 pts*
* w/ Suppressive Fire 5 pts
3) AA012 Amanda Waller 75
4) JL52015 Mindwarp 45
5) BMV005A Military Tank (Autopilot) 38 pts
6) CJ034 Black Canary 31
BFC Legendary Day
Abilities can't be countered. All characters can use Willpower if they can't already.
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12) [I22, I24, N22, N24]
2) R John Jones (D10) 90pts (6/6) [O22]
3) R Mister Miracle 64pts (6/6) [H22]
4) R Blue Beetle (D10) 55pts (5/5) [O23]
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [H23]
6) R Booster Gold (HT) 28pts (7/7) [H24]
7) V Gotham City Detective 27pts (5/5) [O24]
Total 400
vs
Glen Quagmire’s Team 7
1) JL52020 Deathstroke 120
2) BM012 Grifter 88 pts*
* w/ Suppressive Fire 5 pts
3) AA012 Amanda Waller 75
4) JL52015 Mindwarp 45
5) BMV005A Military Tank (Autopilot) 38 pts
6) CJ034 Black Canary 31
HO: E5, O19
LO: E6
BFC Legendary Day
Abilities can't be countered. All characters can use Willpower if they can't already.
1) U The Bug (Auto) 99pts (12/12) [I22, I24, N22, N24]
2) R John Jones (D10) 90pts (6/6) [O22]
3) R Mister Miracle 64pts (6/6) [H22]
4) R Blue Beetle (D10) 55pts (5/5) [O23]
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [H23]
6) R Booster Gold (HT) 28pts (7/7) [H24]
7) V Gotham City Detective 27pts (5/5) [O24]
Total 400
vs
Glen Quagmire’s Team 7
1) JL52020 Deathstroke 120 Q1
2) BM012 Grifter 88 pts* K2
* w/ Suppressive Fire 5 pts
3) AA012 Amanda Waller 75 Q2
4) JL52015 Mindwarp 45 L2
5) BMV005A Military Tank (Autopilot) 38 pts MNOP/1-2
6) CJ034 Black Canary 31 K1
HO: E5, O19, L13
LO: E6, L12, R18
BFC Legendary Day
Abilities can't be countered. All characters can use Willpower if they can't already.
I call this formation "Pulled over for speeding in The Bug"
JLI Turn 1A:
1) John Jones flies up to P16, picking up the HO along the way.
2) The Bug picks everyone else up and flies to K17,K19,Q17,Q19.
-Drop Miracle in K16.
-Drop Blue Beetle in O16.
-Drop Ice in Q16.
-Drop Booster in M16.
-Drop GC Detective in N16.
Free) Mister Miracle uses perplex on his own DV.
Free) John Jones uses Perplex on Blue Beetle's DV.
Recap:
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12) [K17,K19,Q17,Q19] @
2) R John Jones (D10) 90pts (6/6) [P16] @
3) R Mister Miracle 64pts (6/6) [K16]
4) R Blue Beetle (D10) 55pts (5/5) [O16]
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [Q16]
6) R Booster Gold (HT) 28pts (7/7) [M16]
7) V Gotham City Detective 27pts (5/5) [N16]
Total 400
vs
Glen Quagmire’s Team 7
1) JL52020 Deathstroke 120 Q1
2) BM012 Grifter 88 pts* K2
* w/ Suppressive Fire 5 pts
3) AA012 Amanda Waller 75 Q2
4) JL52015 Mindwarp 45 L2
5) BMV005A Military Tank (Autopilot) 38 pts MNOP/1-2
6) CJ034 Black Canary 31 K1
HO: E5, O19, L13
LO: E6, L12, R18
BFC Legendary Day
Abilities can't be countered. All characters can use Willpower if they can't already.
"I have this strange feeling," Dinah Drake uttered, "as if I belong over there."
"Nah, not with those Max Lord clowns, sweetheart," Cole Cash snickered. "Just crazy talk."
===========
1) Dinah to Q6
2) Mindwarp to M6 (phasing)
3) Military Tank to OP/3-6, dropping Waller in Q7, Grifter in Q5 and Deathstroke in Q4
Outwit - Waller on Ice's Barrier
Mastermind - Waller will drop damage onto Dinah
Mindwarp PC - First attack he can see.
=================
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12) [K17,K19,Q17,Q19] @
2) R John Jones (D10) 90pts (6/6) [P16] @
3) R Mister Miracle 64pts (6/6) [K16]
4) R Blue Beetle (D10) 55pts (5/5) [O16]
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [Q16] {Barrier OW by AW}
6) R Booster Gold (HT) 28pts (7/7) [M16]
7) V Gotham City Detective 27pts (5/5) [N16]
Total 400
vs
Glen Quagmire’s Team 7
1) JL52020 Deathstroke 120 Q4
2) BM012 Grifter 88 pts* Q5
* w/ Suppressive Fire 5 pts
3) AA012 Amanda Waller 75 Q7
4) JL52015 Mindwarp 45 M6@
5) BMV005A Military Tank (Autopilot) 38 pts OP/3-6@
6) CJ034 Black Canary 31 Q6@
HO: E5, O19, L13
LO: E6, L12, R18
BFC Legendary Day
Abilities can't be countered. All characters can use Willpower if they can't already.
2) The Bug uses TK to move Blue Beetle to Q12.
-No push click to to BFC.
Free x2) John Jones and Mister Miracle use Perplex on Blue Beetle's AV. (+2)
3) Blue Beetle makes a triple target Energy Explosion shot.
-Targets are Black Canary, Amanda Waller and the Military Tank.
-PD TA used by GCD which effects Black Canary and Military Tank.
-12AV(10+2Perp) vs 16DV Tank(17-1PD), 15DV Waller, 14DV Canary(15-1PD). Need a 4 to hit all. (A 6 will hit all splash targets)
-Attack roll is..............CRITICAL HIT!!!!!!!!!! (NO PC LoF)
-Pause for effect.......... Remember the scene in WALL*E where EVE blows up the ship and it blows up the next one, and the next one? That's what I'm picturing here.
-All targets hit.
-1 damage to Deathstroke. (7/8) [1Splash+1Crit-1Toughness] Knockback to Q3.
-2 damage to Grifter. (6/8) [1Splash+1Crit] Knockback to Q4.
-3 damage to Military Tank. (4/7) [1target+2splash+1crit-1Tough] No knockback for multi-base.
-8 damage to Black Canary! (KO) [1Target+2Splash+1Crit+4Mastermind] (She would not have been knocked away from Waller, because Waller stops the KB path, thus she still is available for the MM)
-0 damage to Amanda Waller, who somehow escapes the fiery inferno unscathed!
-1 SA 1 KO Blue Beetle. 1 AST The Bug for the TK. (NO AST for any AV/DV bumps)
4) Booster Gold flies to Q7. (Brave, deep dialed fool)
Clear John Jones.
Recap:
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12) [K17,K19,Q17,Q19] @@
2) R John Jones (D10) 90pts (6/6) [P16] w/HO
3) R Mister Miracle 64pts (6/6) [K16]
4) R Blue Beetle (D10) 55pts (5/5) [Q12] @
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [Q16] {Barrier OW by AW}
6) R Booster Gold (HT) 28pts (7/7) [Q7] @
7) V Gotham City Detective 27pts (5/5) [R13] @
14 clicks of damage from Blue Beetle in one attack. I love me some Triple target Energy Explosion!
Here are my stats I need to post into my next recap.
STATS:
The Bug: 1 AST
Blue Beetle: 1 SA 1 KO
EDIT: Also note that the e-mail I used for the roll is one I picked up off an old game thread of yours, and is not the same as the one you just sent to me via PM. I will use that one in the future. LMK if you want me to forward you the roll results.
All good, except for Booster's placement at the end. Waller was in Q7 (my #3 token), so she'd still be there. Unless you had meant to place Booster in Q6 instead. LMK. Thanks!
Oh, I assumed Waller was where Canary was and vice versa. That actually changes a lot. Here is how:
Since Black Canary was next to the wall, she gets her damage assigned first (which I did in the turn), which is 4, and then gets knocked back into the wall for one more, which is a KO.
Thus she isn't around to absorb the damage from Amanda Waller.
Vehicles cannot be assigned Mastermind damage, according to their rules.
So Amanda Waller will actually take her 4 damage, and then take knockback, which hits the same wall Black Canaray did, and causes one more damage for the KO!
After that, Booster will just fly to the same spot, even though it makes no sense now.
NEVERMIND!!!!!!! I think I was operating under some old rules.
Knockback is dealt after damage is taken. The way Mastermind is worded now, it pushes the damage off as soon as it is dealt, which would be before Canary actually takes her damage.
So all is the same as my turn, except Waller is in her square, and Booster will stop one square in front of her. (So one square south of where I posted)
1) Waller vs. Booster. 10 vs. 15
Roll is 4,4 = 8, hits for 2, KB to Q10
2) Pushing (Legendary Day) Tank to MNOP/7-8, dropping Waller in N9 and Grifter in Q6
3) Deathstroke vs. Booster, 11 vs. 13, RS to R6
Roll is 5,4 = 9, hits for 3
Suppression token -- Grifter on Blue Beetle, thanks to
Perplex - Grifter -1 on Beetle's AV (9)
Outwit - Waller on Beetle's Energy Explosion
Mastermind instructions - None, since vehicles cannot take MM damage.
----------------------
Recap:
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12) [K17,K19,Q17,Q19] @@
2) R John Jones (D10) 90pts (6/6) [P16] w/HO
3) R Mister Miracle 64pts (6/6) [K16]
4) R Blue Beetle (D10) 55pts (5/5) [Q12] {EE OW by Waller, -1 AV, Suppression token}@
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [Q16]
6) R Booster Gold (HT) 28pts (7/7) [Q10] @
7) V Gotham City Detective 27pts (5/5) [R13] @
(I shouldn't roll before coffee. You got a series of rolls from me earlier this morning, but I forgot to check Beetle's perplexes. Sorry for the confusion.)
Team 7 Turn 3B
Leadership - 1
Suppressive Fire - Feat removed from the game. That was a nice surprise. Never had used that feat before and only picked it up on a whim as team feat.
1) Waller to K9
Outwit -- Waller on Ice's Barrier
Perplex -- Grifter to his own AV (11)
2) Grifter vs. Blue Beetle/Detective, 10 (+1 perplex with Enhancement from tank) vs. 17 (+1 HT) for Detective, 17 (+3 HT, Perplex) for Beetle, Psychic Blast
Roll is 5,2 = 7, would hit Detective, but I'll re-roll it to attempt to hit both
Mindwarp Re-roll: 4,3 = 7, hits for 3 on Detective
AST to Waller, Mindwarp, Tank
Quickfire: Grifter vs. Blue Beetle/Detective, 10 (+1) vs. 16 (+1 HT for Beetle), 17 (+1 HT for Detective), Enhancement
Roll is 1,3 = 4, miss
3) Deathstroke vs. Blue Beetle, 11 vs. 20, RS to Q8 after breakway, PB plus enhancement
Roll is 5,5 = 10, hits for 4. Beetle is knocked back to Q15
4) Mindwarp phases to L10
PC: Mindwarp will re-roll the first successful attack he can see, though will only re-roll a successful attack on Waller if it would KO her.
Mastermind: Will dump damage to Mindwarp only if it would KO Waller.
==============
Recap:
JBship's Justice League International
1) U The Bug (Auto) 99pts (12/12) [K17,K19,Q17,Q19]
2) R John Jones (D10) 90pts (6/6) [P16] w/HO
3) R Mister Miracle 64pts (6/6) [K16]
4) R Blue Beetle (D10) 55pts (1/5) [Q15] {BP Token: @}
w/Inside Information 4pts
5) R Icemaiden (CD) 33pts (5/5) [Q16] {Barrier OW by AW}@
6) R Booster Gold (HT) 28pts (2/7) [S7] @@
7) V Gotham City Detective 27pts (2/5) [R13]