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Justice League of America (home)
1) TAB V Superman 250 pts
2) TAB E Batman 100 pts*
W/ Utility Belt (7), Gas Pellets (1), Radar Monitor (1), Batarangs (1)
3) HT R Aquaman** 27 pts
W/Contingency Plan 12 pts
Total: 399 pts
(Theme team PC: 4/4)
vs
Titans
1) U Donna Troy (an) (7/7) 143 pts
2) E Starfire** (tt) (7/7) 137 pts
**Armor Piercing 10 pts
3) R Robin* (cr) (5/5) 35 pts
*Contingency Plan 12 pts
Utility Belt w/Radar Monitor (26/26)
4) R Raven (io) (5/5) 54 pts
TTPC=4/4
Total - 399 pts
BFC: Malfunction Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
(Home team is considered "the player.")
anW-3 U Donna Troy
Team: No Affiliation
Range: 8
Points: 143
Keywords: Teen Titans, White Lantern Corps
12
11
17
3
8
11
17
2
8
10
18
3
8
10
17
3
7
10
17
3
7
9
16
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) LIVE!: Donna Troy can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Damage) White Prophecy: Donna Troy can use Probability Control. When she does, if one or more of the dice in the final roll is a 6, heal her 1 damage after actions resolve.
True Love: When Starfire is adjacent to a friendly character named Nightwing, modify Nightwing's defense value by +1 if not already modified by this effect. Tamaran Princess: Stafire can use Energy Shield/Deflection and Invulnerability
ARMOR PIERCING
Cost: 10
Choose a character. Damage dealt by the character may not be reduced below 1.
cr001 R Robin
Team: Titans
Range: 6
Points: 35
Keywords: Gotham City, Teen, Teen Titans
8
9
17
2
7
9
16
2
7
8
15
2
7
8
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fisticuffs: Robin can use Flurry.
(Defense) Gotham Acrobatics: Robin can use Energy Shield/Deflection and Stealth.
CONTINGENCY PLAN
Cost: 12
Prerequisite: Leadership or Mastermind
Choose a character. If the character’s controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given an action, you can remove any number of tokens from this card: The character modifies the friendly character’s speed, attack or range value by +1 for each token removed.
nmlR100 U Utility Belt
Team: No Affiliation
[/b]
Points: 7
.
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+1
1
2
.
1
3
6
.
+2
Dmg
.
2
3
5
1
.
4
6
5
.
+2
Dmg
6
5
2
3
3
.
+1
2
.
.
4
5
4
3
+2
Atk
5
.
3
6
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1
4
1
4
+2
Mov
4
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2
6
2
.
+1
3
.
.
1
5
3
1
+2
Dmg
5
.
2
4
6
.
+1
6
4
.
+2
Dmg
.
.
2
5
3
6
+1
4
1
.
1
2
.
.
+2
Def
2
.
5
6
.
.
3
4
(Special) Battle Plan: If three or more Utility Belt Items are attached, assigned character can use Indomitable. If five or more Utility Belt Items are attached, you may give the assigned character a free action and select an opposing character within 10 squares and line of fire; that opposing character can't use team abilities until the beginning of your next turn.
(Special-circle1) Prep Time: Give the assigned character a double power action and turn the Utility Belt to any click that does not have a special power. Do not otherwise turn the dial at the end of your turn.
(Special-circle2) Shared Resources: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
(Special-circle3) Hidden Cache: At the beginning of your turn, you may activate an inactive slot. In addition, you may replace or attach any one Utility Belt Item or Costume to the Utility Belt. At the end of the turn, roll a d6 to turn the dial as described above even if the character does not take a non-free action.
(Special-circle4) Quick Swap: Give the assigned character a power action and replace any number of attached Utility Belt Items with different Utility Belt Items.
RADAR MONITOR: Give this character a power action and choose an opposing team ability (even if it is Uncopyable). This character possesses the chosen team ability for the rest of the game.
io028 R Raven
Team: Titans
Range: 8
Points: 54
Keywords: Mystical, Teen, Teen Titans
8
8
16
1
8
8
15
1
7
8
15
1
7
7
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
tabD-001 V Superman
Team: Justice League|Superman Ally
Range: 7
Points: 250
Keywords: Justice League, Kryptonian, Metropolis, Reporter, Trinity
12
10
19
5
12
11
18
4
11
11
18
4
11
10
17
5
10
10
17
4
10
11
17
4
10
10
17
4
10
10
18
3
9
10
18
3
9
10
19
3
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Strength From The Yellow Sun: Superman can use Super Strength. When he uses an object in an attack and hits, damage dealt is reduced by 1 and after actions resolve, the target is dealt 1 unavoidable damage.
tabD-002 E Batman
Team: Batman Ally|Justice League
Range: 5
Points: 100
Keywords: Batman Family, Justice League, Martial Artist, Trinity
(Special) Hiding in the Shadows: When Batman is adjacent to a wall, blocking terrain, or a square of higher elevated terrain, the square he occupies is considered hindering terrain for line of fire purposes.
(Speed) Earth's Greatest Fighter: Batman can use Charge and Flurry.
nmlR100 U Utility Belt
Team: No Affiliation
[/b]
Points: 7
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.
+1
1
2
.
1
3
6
.
+2
Dmg
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2
3
5
1
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4
6
5
.
+2
Dmg
6
5
2
3
3
.
+1
2
.
.
4
5
4
3
+2
Atk
5
.
3
6
.
.
1
4
1
4
+2
Mov
4
.
2
6
2
.
+1
3
.
.
1
5
3
1
+2
Dmg
5
.
2
4
6
.
+1
6
4
.
+2
Dmg
.
.
2
5
3
6
+1
4
1
.
1
2
.
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+2
Def
2
.
5
6
.
.
3
4
(Special) Battle Plan: If three or more Utility Belt Items are attached, assigned character can use Indomitable. If five or more Utility Belt Items are attached, you may give the assigned character a free action and select an opposing character within 10 squares and line of fire; that opposing character can't use team abilities until the beginning of your next turn.
(Special-circle1) Prep Time: Give the assigned character a double power action and turn the Utility Belt to any click that does not have a special power. Do not otherwise turn the dial at the end of your turn.
(Special-circle2) Shared Resources: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
(Special-circle3) Hidden Cache: At the beginning of your turn, you may activate an inactive slot. In addition, you may replace or attach any one Utility Belt Item or Costume to the Utility Belt. At the end of the turn, roll a d6 to turn the dial as described above even if the character does not take a non-free action.
(Special-circle4) Quick Swap: Give the assigned character a power action and replace any number of attached Utility Belt Items with different Utility Belt Items.
RADAR MONITOR: Give this character a power action and choose an opposing team ability (even if it is Uncopyable). This character possesses the chosen team ability for the rest of the game.
Gas Pellets/Smoke Grenade
Resource
Give this character a power action to use Smoke Cloud until your next turn as a free action. When the hindering terrain markers are removed, deal 1 penetrating damage to each opposing character occupying or adjacent to any of the removed hindering terrain markers.
Batarangs
Resource
Give this character a ranged combat action to use Incapcitate to target all opposing characters within 6 squares and line of fire; this character can use "Improved Targeting: Ignores Characters" for this attack. You may give this character an additional action token and if you do, hit characters are given an additional action token.
ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jlF007 Contingency Plan
[/b]
Points: 12
Keywords: Leadership, Mastermind
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
Ok, All set up! Go ahead and take your first turn after you've set up.
Justice League of America (home)
1) TAB V Superman 250 pts G-3
2) TAB E Batman 100 pts* H-3
W/ Utility Belt (7), Gas Pellets (1), Radar Monitor (1), Batarangs (1)
3) HT R Aquaman** 27 pts G-2
W/Contingency Plan 12 pts
Total: 399 pts
HO G-11, J-9
LO I-15
vs
Titans
1) U Donna Troy (an) (7/7) 143 pts
2) E Starfire** (tt) (7/7) 137 pts
**Armor Piercing 10 pts
3) R Robin* (cr) (5/5) 35 pts
*Contingency Plan 12 pts
Utility Belt w/Radar Monitor (26/26)
4) R Raven (io) (5/5) 54 pts
TTPC=4/4
Total - 399 pts
BFC: Malfunction Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
(Home team is considered "the player.")
Thanks for stepping up, Aranatta. I was hoping I wouldn't have to sub in this one since I subbed against Nifty last game and am scheduled to play him again in Game 5. He'd get tired of me real quick.
I know you get to go first, but to expedite things, I used the BFC to remove the J-9 HO.
Titans Set-UP
Justice League of America (home)
1) TAB V Superman 250 pts G-3
2) TAB E Batman 100 pts* H-3
W/ Utility Belt (7), Gas Pellets (1), Radar Monitor (1), Batarangs (1)
3) HT R Aquaman** 27 pts G-2
W/Contingency Plan 12 pts
Total: 399 pts
vs
Titans
1) U Donna Troy (an) (7/7) 143 pts I23
2) E Starfire** (tt) (7/7) 137 pts J23
**Armor Piercing 10 pts
3) R Robin* (cr) (5/5) 35 pts H23
*Contingency Plan 12 pts
Utility Belt w/Radar Monitor (26/26)
4) R Raven (io) (5/5) 54 pts G23
TTPC=4/4
Total - 399 pts
HO G-11, I-15
LO F-15, H-15
BFC: Malfunction Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
(Home team is considered "the player.")
1) Robin takes a power action to use the Radar Monitor and copy Superman Ally.
1 Token to CP
Justice League of America (home)
1) TAB V Superman 250 pts G-3
2) TAB E Batman 100 pts* H-3
W/ Utility Belt (7), Gas Pellets (1), Radar Monitor (1), Batarangs (1)
3) HT R Aquaman** 27 pts G-2
W/Contingency Plan 12 pts
Total: 399 pts
vs
Titans
1) U Donna Troy (an) (7/7) 143 pts I23
2) E Starfire** (tt) (7/7) 137 pts J23
**Armor Piercing 10 pts
3) R Robin* (cr) (5/5) 35 pts H23
*Contingency Plan 12 pts#
Utility Belt w/Radar Monitor [used] (26/26) (Copying Superman Ally)
4) R Raven (io) (5/5) 54 pts G23
TTPC=4/4
Total - 399 pts
HO G-11, I-15
LO F-15, H-15
BFC: Malfunction Before the beginning of the first turn, starting with the player who played this battlefield condition, each player can remove one object from the game.
(Home team is considered "the player.")
Going to be using the BFC to remove the LO at h-15
JLA 1b
1) Superman Picks up Batman and Flies to I-11 and drops him in the trashcan at G-11
Free) Batman Perplexes up his own defense +1.
2)Aquaman runs and hides to D-8
3)+1 CP token.
Justice League of America (home)
1) TAB V Superman (10/10) I-11 @
2) TAB E Batman (6/6) G-11 (UB Click 1)
W/ Utility Belt (7), Gas Pellets (1), Radar Monitor (1), Batarangs (1)
3) HT R Aquaman (6/6) D-8 (1 CP) @
W/Contingency Plan 12 pts
Total: 399 pts
vs
Titans
1) U Donna Troy (an) (7/7) 143 pts I23
2) E Starfire** (tt) (7/7) 137 pts J23
**Armor Piercing 10 pts
3) R Robin* (cr) (5/5) 35 pts H23
*Contingency Plan 12 pts#
Utility Belt w/Radar Monitor [used] (26/26) (Copying Superman Ally)
4) R Raven (io) (5/5) 54 pts G23
TTPC=4/4
Total - 399 pts