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cw034 E Ares
Team: No Affiliation
Range: 7
Points: 199
Keywords: Avengers, Dark Avengers, Deity, Soldier, Warrior
10
12
17
4
9
11
18
3
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8
10
17
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8
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8
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17
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7
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16
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(Special) Presence of the God of War: Adjacent friendly characters modify their attack values by +1. Adjacent opposing characters modify their attack values by -1.
(Damage) Master of All Weapons: Ares can use Close Combat Expert and Ranged Combat Expert. Whenever he uses one of these powers, opposing characters can't use that same power until your next turn. This power can't be countered by characters of 100 points or less.
gx051 R Hulk
Team: No Affiliation
Range: 0
Points: 199
Keywords: Brute, Horsemen of Apocalypse, Monster, Warrior
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12
18
5
8
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18
5
8
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17
4
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7
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(Special) The Second Horseman: War: Modify Hulk's attack value by +1 until the end of the turn for each opposing character who took damage from an attack this turn.
(Attack) Here's Your Friend Back: Give Hulk a close combat action that deals no damage. If it hits, place the target in a square adjacent to an opposing character who is within 10 squares and line of fire. Then make a ranged combat attack against that second opposing character, even if that attack would normally be illegal. If this second attack hits, deal both characters 3 penetrating damage.
(Damage) Brainwashed: Friendly characters may target Hulk with Mind Control.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Having some fun with it + not messing around = ^^^ that squad.
There were SO many high point bruisers in my pulls, and almost nothing in the way of cheap support. I knew I had to go big, and this was too good to pass up
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
asm001b V Spider-Man
Team: Spider-Man
Range: 6
Points: 100
Keywords: Avengers, Scientist, Spider-Man Family
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18
3
8
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18
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(Special) Morph: Changing Frequencies: Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait or the Morph: Indentity Crisis trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.
(Special) Doing the Things a Spider Can: Spider-Man can use Leap/Climb and Super Senses.
(Attack) Here's Web In Yer Eye!: When Spider-Man hits an opposing character, its range value becomes 0 and is locked until your next turn.
asm008 V Doctor Druid
Team: Mystics
Range: 5
Points: 104
Keywords: Avengers, Defenders, Detective, Mystical
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17
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(Speed) Call Me... Druid: Dr. Druid can use Pulse Wave. When Dr. Druid is given a non-free action, before the action you may place him in a square of hindering terrain within 6 squares and line of fire.
sm023 E Earth Man
Team: Legion of Superheroes
Range: 6
Points: 98
Keywords: Future, Green Lantern Corps, Legion of Super Heroes, Legion of Super Villains
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18
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8
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(Attack) Absorbancy: Give Earth Man a free action and choose a standard attack power that an adjacent character can use. Until your next turn, he can use that power.
(Damage) No Place to Hide, Alien!: Opposing characters with the Cosmic keyword can't be given power actions to use standard Speed powers. Those characters modify their defense values by -2 when attacked by Earth Man.
sm026r R Lucy Lane, Superwoman
Team: No Affiliation
Range: 0
Points: 75
Keywords: Metropolis, Mystical, Soldier
Initiative: 4,4 = 8 +2 from a 'Warrior' theme (I think that works?)!
Initiative 2+6=8. I think you need to have 4 characters for a theme with 400-600 points, But I'm ok letting you have the win on the initiative roll, I don't like picking the maps.