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Season 9 Game 2 Avengers (Movie) Vs. Gotham Knights
Season 9 Game 2; Avengers (Movie) Vs. Gotham Knights. The hometown heroes Dai Hinorashi’s Avengers (Movie) (home) vs the visiting TheVagrantKing’s Gotham Knights Entourage (visitor) (Games End Thursday, May 2 @ 11:59 PM, Pacific Time)
Avengers (Movie) (home)
1) 150 AVM200R Thor
2) 70 AVM028 Captain America
3) 70 AVM035 Nick Fury
4) 40 UL034 Hawkeye
5) 35 AVM036 Black Widow
6) 30 AVM010 S.H.I.E.L.D. Commando
Total – 395 pts
vs
Gotham Knights (visitor)
1) R Batman and Catwoman 142
w/ Utility Belt, Radar Monitor 7
2) Lt Gordon 68
3) GCPD Cruiser (Auto) 52
4) GCPD Cruiser (Auto) 52
5) R AA The Question 37
6) R BA Robin 30
7) R Gotham Policeman 11
bb100 R Batman and Catwoman
Team: Batman Ally
Range: 3
Points: 142
Keywords: Detective, Gotham City
8
10
17
3
8
9
17
2
8
9
17
2
8
9
16
2
7
8
16
2
7
9
16
3
7
9
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Already Stole the Real One: Once at the beginning of the game, after objects are placed, you may remove an object placed by an opponent from the map and place a standard light object in the same square.
(Speed) Double Pounce : Batman and Catwoman can use Leap/Climb. When Batman and Catwoman are given a move action, after the movement is complete Batman and Catwoman may use the Duo Attack ability as a free action.
(Attack) Summon the Bat or Set the Trap : Give Batman and Catwoman a power action and choose target character within 6 squares who possesses the Batman Ally or the Batman Enemy Team ability (line of fire is not required). Place the target character in an unoccupied square adjacent to Batman and Catwoman. If the target is friendly, it can't be given an action until your next turn.
(Defense) Romantic Tension : Batman and Catwoman can use Combat Reflexes and Willpower.
dkr021 E Lt. Gordon
Team: Police
Range: 6
Points: 68
Keywords: Detective, Gotham City, Police
8
10
17
2
8
9
17
2
6
9
17
1
6
8
17
1
6
8
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Get These Men Into Position!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.
bmV004a R GCPD Cruiser (Autopilot)
Team: Police
Range: 5
Points: 52
Keywords: Gotham City, Police, Vehicle
7
9
17
2
7
9
16
2
7
8
16
1
7
8
16
1
6
7
16
1
6
7
15
1
6
7
15
1
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
KO
KO
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KO
KO
KO
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KO
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KO
KO
KO
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KO
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KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
(Pilot) Passengers: 2
(Damage) Tactical Response: GCPD Cruiser can use Perplex, but can only target adjacent characters.
bmV004a R GCPD Cruiser (Autopilot)
Team: Police
Range: 5
Points: 52
Keywords: Gotham City, Police, Vehicle
7
9
17
2
7
9
16
2
7
8
16
1
7
8
16
1
6
7
16
1
6
7
15
1
6
7
15
1
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
(Pilot) Passengers: 2
(Damage) Tactical Response: GCPD Cruiser can use Perplex, but can only target adjacent characters.
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
ba005 R Robin
Team: No Affiliation
Range: 6
Points: 30
Keywords: Detective, Gotham City, Teen
8
10
17
2
8
10
16
2
7
9
16
2
7
9
15
2
7
9
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht001 R Gotham Policeman
Team: Police
Range: 6
Points: 11
Keywords: Gotham City, Police
6
7
14
1
5
6
13
1
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
avm028 R Captain America
Team: No Affiliation
Range: 0
Points: 70
Keywords: Howling Commandos, Past, Soldier
8
10
17
3
7
10
16
3
7
10
16
3
7
9
15
2
7
9
15
2
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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(Speed) I'll Save You, No Matter What: If a friendly character of a lower point value took damage since your last turn, Captain America can move using Leap/Climb as a free action.
(Damage) Howlers, Let's Go!: Captain America can use Leadership. When he succeeds on his Leadership roll, he may remove up to 2 action tokens instead of 1 if both tokens are removed from adjacent friendly character(s) with the Howling Commandos keyword.
avm035 R Nick Fury
Team: S.H.I.E.L.D.
Range: 6
Points: 70
Keywords: Avengers, Politician, S.H.I.E.L.D.
7
10
17
3
7
9
16
2
7
9
16
2
6
9
16
2
6
9
15
2
5
8
15
1
KO
KO
KO
KO
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(Special) I'm Here to Talk about the Avengers Initiative: Friendly characters possessing the S.H.I.E.L.D. team ability who begin an action adjacent to Nick Fury can use the Avengers Initiative team ability for that action.
avm036 R Black Widow
Team: S.H.I.E.L.D.
Range: 4
Points: 35
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Spy
8
10
17
2
8
9
16
1
7
9
15
1
7
9
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
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KO
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(Special) Unsubtle Infiltration: Black Widow can use Leap/Climb.
Gotham Knights (visitor)
1) R Batman and Catwoman 142
w/ Utility Belt, Radar Monitor 7
2) Lt Gordon 68
3) GCPD Cruiser (Auto) 52
4) GCPD Cruiser (Auto) 52
5) R AA The Question 37
6) R BA Robin 30
7) R Gotham Policeman 11
Total: 400
HO: N-10.
LO: C.11. M-14.
BFC: Extraordinary Day
A roll of 11 or 12 on any attack is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss
Gotham Knights (visitor)
1) R Batman and Catwoman 142 J-22/23
w/ Utility Belt, Radar Monitor 7
2) Lt Gordon 68 K-24
3) GCPD Cruiser (Auto) 52 K/N-22/23
4) GCPD Cruiser (Auto) 52 C/F-22/23
5) R AA The Question 37 E-24
6) R BA Robin 30 F-24
7) R Gotham Policeman 11 L-24
Total: 400
HO: F-16
LO: C-11, M-14, N-14, D-11, N-10
BFC: Extraordinary Day
A roll of 11 or 12 on any attack is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss
Gotham Knights (visitor)
1) R Batman and Catwoman 142 J-22/23
w/ Utility Belt, Radar Monitor 7
2) Lt Gordon 68 K-24
3) GCPD Cruiser (Auto) 52 K/N-22/23
4) GCPD Cruiser (Auto) 52 C/F-22/23
5) R AA The Question 37 E-24
6) R BA Robin 30 F-24
7) R Gotham Policeman 11 L-24
Total: 400
HO: F-16
LO: C-11, M-14, N-14, D-11, N-10
BFC: Extraordinary Day
A roll of 11 or 12 on any attack is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss
Gotham Knights (visitor)
1) R Batman and Catwoman 142 L/M-19 @
w/ Utility Belt 6, Radar Monitor (Used) 1
2) Lt Gordon 68 K-19 @
3) GCPD Cruiser "Frank" 52 K/N-17/18
4) GCPD Cruiser "Beans" 52 C15/D14-16/E15-17/F-16 @
5) R AA The Question 37 C-16
6) R BA Robin 30 D-17
7) R "Bullock" 11 M-16
Total: 400
HO: F-16
LO: C-11, M-14, N-14, D-11, N-10
BFC: Extraordinary Day
A roll of 11 or 12 on any attack is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss
Gotham Knights (visitor)
1) R Batman and Catwoman 142 L/M-19 @
w/ Utility Belt 6, Radar Monitor (Used) 1
2) Lt Gordon 68 K-19 @
3) GCPD Cruiser "Frank" 52 K/N-17/18
4) GCPD Cruiser "Beans" 52 C15/D14-16/E15-17/F-16 @
5) R AA The Question 37 C-16
6) R BA Robin 30 D-17
7) R "Bullock" 11 M-16
Total: 400
HO: F-16
LO: C-11, M-14, N-14, D-11, N-10
BFC: Extraordinary Day
A roll of 11 or 12 on any attack is a critical hit. A roll of 2 or 3 on any attack roll is a critical miss