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The KLAW is a great fig, except you have no taxi for him so he has to move into position and PUSH or wait. The problem with waiting is that he is a grouded RCE, which means if another grounded figure comes into B2B contact you are onl;y dealing 2 or 1 point. V Torch @ 73 pints gives you a 10 Range +3 raw damage that could be perplexed or enchanced. Plus you save 17 points so you could put in a R vulrure @ 15 and have a taxi for him. But V torch does have running shot also. So that gives him an effective itianl range of 23. He can hit almost anyone where.
I like the use of Vampire Lackey to take on the odd little guy, with steal energy she could be there a while.
V Hydra Medic is one of the Best Team medics in the game but you really did not expess a need for the team ability and medics make poor fights so you could save 5 points with the V Paramedic and upgrade your Lackey to Exp so that she gets an extra click of life plus Regen.
I just noticed you E Torch again so if you play no dups I would drop him for R Bullseye to give you 8 Range ans RCE then add E Wasp for free move.