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gx030 E Rogue
Team: X-Men
Range: 0
Points: 128
Keywords: Brotherhood of Mutants, X-Men
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(Special) Power Absorption: Once during your turn, you may give Rogue a free action and choose an adjacent character and a standard power (other than Outwit or Perplex) that they can use. Until your next turn, Rogue may use the chosen standard power. If Rogue has no action tokens or the chosen character is friendly, deal 1 unavoidable damage to the chosen character.
gx009 V Wolverine
Team: X-Men|Avengers
Range: 0
Points: 103
Keywords: Avengers, S.H.I.E.L.D., The Hand, X-Men
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(Special) Healing Factor: At the beginning of your turn, you may heal Wolverine of 1 damage.
(Special) Leaps and Bounds: Beast can use Leap/Climb and Super Senses.
gx023 V Psylocke
Team: X-Men
Range: 0
Points: 74
Keywords: Exiles, Excalibur, Martial Artist, The Hand, X-Club, X-Force, X-Men
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(Attack) Psycho-Blast: Psylocke can use Penetrating/Psychic Blast as if she had a range value of 6.
(Damage) Psychic Knife: Psylocke can use Blades/Claws/Fangs and Exploit Weakness. When she rolls a d6 for Blades/Claws/Fangs, on a result of 1 or 2, give her target an action token in addition to the normal effects.
1) V (ASM 001b) Spider-Man 100 pts (6/6)
2) V (CW 020) Black Knight 95 pts (7/7)
3) P (ASM 017b) Brother Voodoo 79 pts (6/6)
4) U Ancient One 78 pts (5/5)
5) AE (CW 011) Tony Stark 41 pts (4/4)
total: 393 pts
objects: 2 HO, 1 LO
(spidey 024 is on the sideboard)
Dials:
asm001b V Spider-Man
Team: Spider-Man
Range: 6
Points: 100
Keywords: Avengers, Scientist, Spider-Man Family
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(Special) Morph: Changing Frequencies: Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait or the Morph: Indentity Crisis trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.
(Special) Doing the Things a Spider Can: Spider-Man can use Leap/Climb and Super Senses.
(Attack) Here's Web In Yer Eye!: When Spider-Man hits an opposing character, its range value becomes 0 and is locked until your next turn.
cw020 V Black Knight
Team: Masters of Evil
Range: 6
Points: 95
Keywords: Armor, Masters of Evil, Scientist
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asm017b Brother Voodoo
Team: No Affiliation
Range: 6
Points: 79
Keywords: Heroes for Hire, Howling Commandos, Mystical, S.H.I.E.L.D.
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(Special) My Spirit Brother Possesses You: When Brother Voodoo has exactly one action token, he can use Mind Control as a free action. He takes no damage from this use of Mind Control and he and his target modify their attack values by +1 this turn.
(Attack) Fire and Smoke: Brother Voodoo can use Poison and Smoke Cloud. If there's an opposing character adjacent to him, he may use Smoke Cloud as a free action instead.
asm037 U Ancient One
Team: No Affiliation
Range: 10
Points: 78
Keywords: Mystical, Past
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(Special) You are now the Sorcerer Supreme: Ancient One can use Enhancement. When Ancient One is KO'd, choose a friendly character with the Mystical keyword that's 150 points or less. That character modifies their combat values by +1 this game.
(Attack) Mentor to Many Magicians: Ancient One can use Leadership. When he does and succeeds, in addition to the normal effects, he may remove an action token from an adjacent friendly character with the Mystical keyword that is 150 points or less.
(Damage) The Original Sorcerer Supreme: Once during your opponent's turn, Ancient One may force that opponent to reroll any die roll, ignoring the original roll.
cw011 Tony Stark
Team: No Affiliation
Range: 0
Points: 41
Keywords: Avengers, Celebrity, Scientist, S.H.I.E.L.D.
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(Speed) Alter Ego: Iron man, Shining Knight: Give Tony Stark a power action that deals no pushing damage and replace this character with CW #024 Iron Man, CW #201 Iron Man, or FF:CW #001 Iron Man on its orange starting line. After actions resolve, even if this power is lost, you may move Iron Man up to 3 squares. This power can't be countered.
Sideboard:
asm024 E Spider-Man
Team: Spider-Man
Range: 0
Points: 125
Keywords: Reporter, Scientist, Spider-Man Family
(Special) Morph: Spider Armor: Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number.
(Special) Spider-Tracers: Spider-Man can use Incapacitate as if he has a range value of 6. When he does and hits, mark the hit character. Lines of fires drawn to marked characters by friendly characters are blocked only by walls and indoor blocking terrain as long as Spider-Man is on the map.
(Speed) The Agility of a Spider: Spider-Man can use Hypersonic Speed, but modifies his speed value by -3 when he does.