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BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
(Defense) Counter Attack: Deathstroke can use Super Senses and Toughness. Each time Deathstroke evades an attack with Super Senses, modify his attack and damage values by +1 during your next turn if he targets the attacking character with an attack.
(Damage) Leading by Fear: Deathstroke can use Leadership. When he succeeds, he can remove an action token normally or he can remove 2 action tokens from any adjacent friendly characters that share a keyword with him if he deals one of them 1 unavoidable damage.
w/ Protected
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
bm012 E Grifter
Team: No Affiliation
Range: 8
Points: 88
Keywords: Soldier, WildC.A.T.s
8
10
18
2
7
11
17
2
7
10
17
2
7
9
16
2
7
8
16
1
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
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KO
KO
KO
KO
KO
KO
(Speed) Quickfire: Give Grifter a ranged combat action. After actions resolve, if this power is showing, he may make a second ranged
combat attack as a free action.
w/ Lucky Break
Prerequisites: {boot} or {dolphin}
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
5 Points
w/ Suppressive Fire
Prerequisites: Enhancement or Ranged Combat Expert or Sharpshooter
At the end of your turn, you can choose a target opposing character 8 or fewer squares away to which the character can draw a clear line of fire; give the chosen character a Suppression token. Until the beginning of your next turn, if the chosen character would be given a ranged combat action or make a ranged combat attack, its controller must roll a d6; on a result of 1 or 2, the attack can't be made or the action can't be given (the action can still be given to another character, if possible).
At the beginning of your next turn after the character uses this feat, remove all Suppression tokens from opposing characters and then either remove this feat from the game or roll a d6; on a result of 1-4 give a action token to this character (the token deals pushing damage normally).
(Damage) The Wall: Amanda Waller can use Leadership and Outwit.
bmV005a R Military Tank (Autopilot)
Team: No Affiliation
Range: 5
Points: 38
Keywords: Soldier, Vehicle
6
9
17
3
4
9
17
2
4
9
16
2
5
9
17
2
5
8
16
2
5
8
16
2
5
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Pilot) Passengers: 3
Trait: WALLBREAKER: Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
Special: BRINGING IN THE BIG GUNS: Military Tank can use the Ram ability.
w/ Suppressive Fire
Prerequisites: Enhancement or Ranged Combat Expert or Sharpshooter
At the end of your turn, you can choose a target opposing character 8 or fewer squares away to which the character can draw a clear line of fire; give the chosen character a Suppression token. Until the beginning of your next turn, if the chosen character would be given a ranged combat action or make a ranged combat attack, its controller must roll a d6; on a result of 1 or 2, the attack can't be made or the action can't be given (the action can still be given to another character, if possible).
At the beginning of your next turn after the character uses this feat, remove all Suppression tokens from opposing characters and then either remove this feat from the game or roll a d6; on a result of 1-4 give a action token to this character (the token deals pushing damage normally).
cj034 R Black Canary
Team: Justice Society
Range: 4
Points: 21
Keywords: Gotham City, Justice Society
7
8
15
2
6
7
14
1
6
6
13
1
5
6
12
1
4
5
12
1
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
Dang, thought I had a day or two before the line up had to be in, sorry Glen. Is it cool if I swap out Brilliant Tactician for Force Field and the Soul Gem? I forgot that this version of Strange has no outwit when I was cobbling this team together. If not, no worries
Also, can Strange start with the Soul Gem? I know for regular game mechanics, he cannot, but I can't recall if we allow that in the league or not.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
I'll put my dials up with Force Field and the Soul Gem, and ignore them if you would rather I not play with them. Man, I am having a rough go in the fantasy leagues this year
DIALS
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
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KO
KO
KO
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Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
gg206 R Dr. Strange
Team: Defenders
Range: 8
Points: 75
Keywords: Defenders, Detective, Marvel Knights, Midnight Sons, Mystical
9
10
16
2
9
10
16
2
8
9
15
2
7
9
15
1
7
8
15
1
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8
15
1
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(Defense) Shields of the Seraphim: Dr. Strange and adjacent friendly characters can use Energy Shield/Deflection.
Force Field
Prerequisites: Barrier, Defend, Energy Shield/Deflection, or Telekinesis
Choose a character without a power that reduces damage.
The character gains Toughness.
10 Points
Soul Gem
Relic: 5-6.
Character can use Steal Energy. When character KO's an opposing character, heal character of 2 damage.
Relic X (Once placed on the map, this object can't be destroyed, picked up, moved or placed. Once per game per character, the character occupying the same square as this object may be given a power action and roll a d6 that can't be rerolled. On a roll of X, place this object on that character's card, and character can use the effects listed on this card if they can't already. When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.)
10 Points
(Special) Defenders, Ride with Me: Silver Surfer may carry up to two single-base characters regardless of their combat symbols or possessing Battle Fury. When Silver Surfer carries only characters with the Defenders keyword or team ability, modify his speed value by +2.
(Speed) A Distress Call Half a Galaxy Away: Silver Surfer can use Running Shot, but doesn't halve his speed value when using it.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
Damage Shield
Prerequisites: Close Combat Expert, Combat Reflexes, Energy Shield/Deflection, Flurry, Hypersonic Speed, Impervious, Invulnerability, or Poison
Choose a character.
When the character is the target of a successful close combat attack, the attacker is dealt 1 damage after the attack resolves.
10 Points
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Last edited by biggnatedogg; 05/07/2013 at 18:03..
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Dang, thought I had a day or two before the line up had to be in, sorry Glen. Is it cool if I swap out Brilliant Tactician for Force Field and the Soul Gem? I forgot that this version of Strange has no outwit when I was cobbling this team together. If not, no worries
The switch is good with me.
Quote : Originally Posted by biggnatedogg
Also, can Strange start with the Soul Gem? I know for regular game mechanics, he cannot, but I can't recall if we allow that in the league or not.
The Gem would have to be placed on the map. Other than a Gauntlet user or someone with a trait, no one gets to start the game with a gem in-hand.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
vs
Defenders
1) E Howard the Duck 35 pts (5/5) C-23
+ Contingency Plan
2) R Dr. Strange (GG:GF) 75 pts (6/6) E-23
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) D-23
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
vs
Defenders
1) E Howard the Duck 35 pts (5/5) B-17
+ Contingency Plan
2) R Dr. Strange (GG:GF) 75 pts (6/6) C-17 [def +1]
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) B-18@
+ Protected 8 pts
+ Damage Shield 10 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Last edited by biggnatedogg; 05/10/2013 at 10:45..
Reason: dang wall!
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Hey, I rolled some Leadership rolls (failed) but before we move on, there's a wall between the area you've placed the Defenders. Kinda hard to see, but it's the darker line in columns A, C and D and would prevent Surfer from dropping Strange and Howard there. Reposition?
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
vs
Defenders
1) E Howard the Duck 35 pts (5/5) B-17
+ Contingency Plan
2) R Dr. Strange (GG:GF) 75 pts (6/6) C-17 [def +1]
+ Force Field 10 pts
3) V Silver Surfer (GG) 236 pts (9/9) B-18@@
+ Protected 8 pts {USED}
+ Damage Shield 10 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton