You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
(Special) The Apocalypse Dawns With Me: When a character takes damage from Superman's attack, that character modifies its defense value by -1 and damage dealt to that character is increased by 1 until the end of the turn.
asm049v V Spider-Man 2099
Team: Spider-Man
Range: 4
Points: 160
Keywords: Exiles, Future, Scientist, Spider-Man Family
(Special) Manifest Destiny, 3099 and Beyond: If Spider-Man 2099 is 80 points, he is KO'd if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO'd when he crosses the red KO line.
(Speed) Humanity's Ultimate: Spider-Man 2099 possesses the Power Cosmic team ability and a range value of 8.
(Damage) Worthy to Wield Mjolnir: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
1) Dracula 214
2) Scarlet Spider 77
3) Mole Man 47
4) Skrull Rebel 30
5) Madame Web 24
Some point value.
asm016 V Dracula
Team: No Affiliation
Range: 0
Points: 214
Keywords: Legion of Monsters, Monster, Mystical, Past, Ruler
12
12
19
5
11
12
18
4
11
11
18
4
10
11
18
4
10
10
17
4
10
10
17
3
10
10
16
3
9
10
16
3
9
9
17
2
9
9
18
2
11
9
18
1
KO
KO
KO
KO
(Special) Vampiric Hunger: Dracula begins the game on click #4. Dracula can use Steal Energy and may use it to heal beyond his starting line, up to click #1.
(Special) Hypnotize My Victims: Dracula can use Stealth. When an opposing character takes damage from Dracula's attack, mark that character with a Mesmerize token. Dracula can use Mind Control with 2 targets, but only to target characters with a Mesmerize token or characters with the Animal or Monster keyword. Dracula takes a maximum of 1 damage from using Mind Control in this way.
(Defense) Mistform: Dracula can use Regeneration as a free action. Give Dracula a free action and choose Combat Reflexes or Energy Shield/ Deflection. Dracula can use the chosen power until your next turn, even if this power is lost.
asm018 Scarlet Spider
Team: No Affiliation
Range: 0
Points: 77
Keywords: Brute, Spider-Man Family
9
10
18
3
8
10
17
3
8
9
17
2
7
10
16
2
7
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Ledge Dangle: Spill Your Guts or Take the Fall?: When Scarlet Spider occupies the rim of elevated terrain and hits an opposing character with a close combat attack, after actions resolve, that character's controller chooses one: that character can't use any powers or abilities until your next turn; or that character rolls a d6 and on a result of 1-3 deal that character 2 unavoidable damage, 4-6 deal that character 1 unavoidable damage.
(Speed) Houston's Protector: Scarlet Spider can use Charge, Flurry and Improved Movement : Ignores Elevated Terrain, Ignores Hindering Terrain.
(Damage) Spare Stealth Suit: Scarlet Spider can use Stealth.
gg026 R Mole Man
Team: No Affiliation
Range: 0
Points: 47
Keywords: Infinity Watch, Monster, Scientist
8
9
16
2
7
9
16
1
6
9
16
1
6
8
15
.
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mole Man's Monsters: Mole Man can use Mind Control only to target characters with the Monster keyword, including friendly ones. When using this Mind Control, Mole Man is not dealt unavoidable damage and modifies his attack value by +3.
(Defense) Hiding in Front of You: If Skrull Rebel succeeded on one or more rolls for the Skrull team ability since your last turn, Skrull Rebel can make one close combat or ranged combat attack as a free action this turn.
asm048 U Madame Web
Team: No Affiliation
Range: 0
Points: 24
Keywords: Mystical, Spider-Man Family
3
7
16
0
2
6
15
0
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Cryptic Choices: As you reveal your force, roll a d6 that can't be rerolled. 1 - Begin at the green starting line. 2 - begin at the red starting line. 3 - Begin at the blue starting line. 4 - Begin at the yellow starting line. 5-6 - Begin at the starting line of your choice.
(Special) Clairvoyance: Madame Web can use Super Senses. Once per game, give Madame Web a power action and place her within 4 squares and line of fire of any friendly character.
(Damage) Heed my Words: Before a friendly character within 4 squares and line of fire makes an attack roll, you may choose a number from 2-5. If the chosen number comes up on either die, increase the attack total by 1. If it comes up on both dice, increase the attack total by 3.
Last edited by TheVagrantKing; 05/10/2013 at 14:09..
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis