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DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7)
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7)
3) E Fire (SOG) 75pts (5/5)
4) E Ice (AN75) 47pts (5/5)
SO Kinetic Accelerator
HO Dynamostat
LO Telephone Booth
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7)
2)V Cheetah 55 (8/8)
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7)
4)R Inertia 66
Armor piercing 10pts
396
BFC: RALLY Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Reminder that the new PAC rules are in place for this game. Also, LMK if you have any questions on the map. There's a couple of levels of elevation on here.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
bd001 V Martian Manhunter
Team: No Affiliation
Range: 6
Points: 158
Keywords: Brightest Day, Detective
8
10
18
4
8
11
18
4
7
10
17
4
12
10
17
3
10
10
17
3
9
9
16
3
9
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Detective of the Dead: If an opposing character is KO'd during your turn, Martian Manhunter can use Exploit Weakness, Outwit, and Probability Control until the beginning of your next turn.
w/Camouflage 8pts
Prerequisites: Shape Change
Choose a character.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
w/Protected 8pts
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
or071 E Mister Miracle
Team: No Affiliation
Range: 0
Points: 98
Keywords: Justice League International, New Gods
8
9
18
3
9
9
18
2
9
9
18
2
10
8
17
2
9
8
17
2
8
7
17
2
8
7
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sog008 E Fire
Team: Justice League
Range: 6
Points: 75
Keywords: Checkmate, Global Guardians, Justice League, Justice League International, Spy
8
9
16
3
8
10
16
3
8
9
15
2
7
9
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Fast Friends: When Fire carries a character named Ice that has no action tokens, Ice may be given a non-free action this turn.
(Damage) Fiery Form: When Fire takes damage from a close combat attack, the attacker is dealt 1 unavoidable damage.
an007 E Ice
Team: Justice League
Range: 8
Points: 47
Keywords: Global Guardians, Justice League International
8
10
17
1
8
9
17
1
8
9
16
1
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Freeze in Place: Ice can use Incapacitate. If she hits with Incapacitate, no game effect can move or place her target away from the square(s) it currently occupies until the beginning of your next turn.
jlS001 Telephone Booth
A character occupying the same squares as this object can be dealt 1 unavoidable damage as a free action.
crS100 Kinetic Accelerator
Immobile: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes.
crS004 Dynamostat
Heavy: This object is considered to be blocking terrain until it is destroyed, but it may be picked up and moved normally. This object has no effect when held.
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) H23
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) J23
3) E Fire (SOG) 75pts (5/5) K23
4) E Ice (AN75) 47pts (5/5) J24
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7)
2)V Cheetah 55 (8/8)
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7)
4)R Inertia 66
Armor piercing 10pts
396
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
lg208 LE Sinestro of Korugar
Team: No Affiliation
Range: 8
Points: 82
Keywords: Brute, Green Lantern Corps, Ruler
10
9
17
2
8
9
16
2
8
8
16
2
7
8
15
1
7
8
16
2
6
7
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
io018 V Cheetah
Team: No Affiliation
Range: 0
Points: 55
Keywords: Animal, Society
10
11
17
2
10
10
17
2
10
9
16
2
9
11
16
2
9
10
15
2
8
9
15
2
8
8
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Swingline
Prerequisites: {boot}
Speed Modifier: +1
Choose a character. The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the [Wing] speed symbol, the target gains Earthbound until the beginning of its controller�s next turn.
Armor Piercing
Choose a character.
Damage dealt by the character may not be reduced below 1.
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
(Special) Battlefield Promotion: Brainiac: When Brainiac hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #012 Brainiac a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. One a result of 10 or higher, replace this character on the same click number.
bb038 V Inertia
Team: No Affiliation
Range: 0
Points: 66
Keywords: Future
12
9
17
2
11
9
17
2
11
8
16
1
10
8
16
1
10
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Slow Down : Opposing characters that are given a non-free action within 6 squares of Inertia replace their speed values with half their unmodified speed value for that action.
Armor Piercing
Choose a character.
Damage dealt by the character may not be reduced below 1.
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) H23
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) J23
3) E Fire (SOG) 75pts (5/5) K23
4) E Ice (AN75) 47pts (5/5) J24
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) E-2
2)V Cheetah 55 (8/8) G-2
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) F-2
4)R Inertia 66 (5/5) H-2
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Martian teleports to N16 and camouflages against the smokestack blocking terrain
2) Miracle flies out to N17, putting Ice in O17
3) Fire flies to O16
Theme PC case-by-case for the moment as things get rolling, please.
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16 @
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) N17 @
3) E Fire (SOG) 75pts (5/5) O16 @
4) E Ice (AN75) 47pts (5/5) O17
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) E-2
2)V Cheetah 55 (8/8) G-2
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) F-2
4)R Inertia 66 (5/5) H-2
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
All of your guys are within 6 of interia so when given a non-free action within 6 squares of Inertia replace their speed values with half their unmodified speed value for that action.
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16 @
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) N17 @
3) E Fire (SOG) 75pts (5/5) O16 @
4) E Ice (AN75) 47pts (5/5) O17
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11 @
2)V Cheetah 55 (8/8) O-10 @
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) D-10 @
4)R Inertia 66 (5/5) I-11 @
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) N17
3) E Fire (SOG) 75pts (5/5) O16
4) E Ice (AN75) 47pts (5/5) O17
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11 @
2)V Cheetah 55 (8/8) O-10 @
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) D-10 @
4)R Inertia 66 (5/5) I-11 @
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1)Cheetah will charge to P-15 using BCF vs Fire 11 + 1 (not So special) = 12 to a 16 need 4 roll = 10 pausing for TTPC Instructions
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) N17
3) E Fire (SOG) 75pts (5/5) O16
4) E Ice (AN75) 47pts (5/5) O17
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 4/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11
2)V Cheetah 55 (8/8) O-10
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) D-10
4)R Inertia 66 (5/5) I-11
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1)Cheetah will charge to P-15 using BCF vs Fire 11 + 1 (not So special) = 12 to a 16 need 4 roll = 10 pausing for TTPC Instructions no TTPC on attack BCF roll = 5 fire takes token for TTPC on the BCF roll of a 5 roll = 5 again for 5 click and the SA and KO for cheetah wow sry
clear the rest
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) N17
3) E Fire (SOG) 75pts KOKOKOKO
4) E Ice (AN75) 47pts (5/5) O17
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 3/4
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11
2)V Cheetah 55 (7/8) P-15 @@
[1 SA] [1 KO]
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) D-10
4)R Inertia 66 (5/5) I-11
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Adjusted Cheetah's health to (6/8) - hitting Fire triggers her Defense SP and deals Cheetah a click.
3A)
1) Ice RCE Cheetah.
-10 vs 16 - a (1,6) 7 hits for 3 clicks. SA to Ice
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (7/7) N17
3) E Fire (SOG) 75pts KOKOKOKO
4) E Ice (AN75) 47pts (5/5) O17 @
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 3/4
Ice: 1 SA
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11
2)V Cheetah 55 (3/8) P-15 @@
[1 SA] [1 KO]
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) D-10
4)R Inertia 66 (5/5) I-11
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
2)Brainiac RS to N-21 using Pulse Wave targeting Mister Miracle only 11 to a 18 need 7 roll = 2,5 = 7 hits for 5 damage SA and a BP token to Brainiac and AST to Sinestro
3)Inertia will use HSS and move to O-16 vs Mister Miracle 9 to a 17 need 8 roll = 6 miss Inertia break away roll = 1 fails and stays in O-16
Free Brainiac outwit Mister Miracle's Regen
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) N16
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (2/7) N17 regen outwitted
3) E Fire (SOG) 75pts KOKOKOKO
4) E Ice (AN75) 47pts (5/5) O17 @
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 3/4
Ice: 1 SA
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11 @
[1 AST]
2)V Cheetah 55 (3/8) P-15
[1 SA] [1 KO]
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) N-24 @
[1 SA]
4)R Inertia 66 (5/5) O-16 @
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
OK - all the crazy work stuff is done. Let's do this!
4A)
1) Martian teleports to O20
2) Miracle breaks away - roll is a 4. He goes to M19
Ice clears.
If Brainiac rolls a successful break-away to use Running Shot, Miracle will theme it, then Martian will theme it if still successful.
Theme PC on other rolls I'll ask to be Case-by-case for the moment.
DarkCorsair's Justice League International (home)
1) Martian Manhunter (BD) 158 (7/7) O20 @
w/Protected 8pts
w/Camouflage 8pts
2) E Mister Miracle 98pts (2/7) M19 @
3) E Fire (SOG) 75pts KOKOKOKO
4) E Ice (AN75) 47pts (5/5) O17
SO Kinetic Accelerator K16
HO Dynamostat H14
LO Telephone Booth H15
394pts
Theme PCs: 3/4
Ice: 1 SA
vs
BTFirez's Legion of Doom
1)Sinestro of korugar 82 (7/7) D-11 @
[1 AST]
2)V Cheetah 55 (3/8) P-15
[1 SA] [1 KO]
Swing line 10
Armor piercing 10 pts
not so special 3
3)Brainiac 160 (7/7) N-24 @
[1 SA]
4)R Inertia 66 (5/5) O-16 @
Armor piercing 10pts
396
LO: D-11, I-8
HO: D-13
BFC: RALLY
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.