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I felt good about Car Thieves, I think I'm gonna try it again.
Car Thieves
1)SM034 Cyborg Superman 140 (7/7)
2)CW024 Iron man 110 (6/6)
3)ASM051 Ricochet 75 (6/6)
4)BMV001 Batmobile(AutoPilot) (11/11) 64
2 HO
1 LO
Initiative Roll is..3+4=7 If I win I'll pick the Army Base for a map
My Email is Aranatta86 at gmail dot com
sm034 R Cyborg Superman
Team: Superman Enemy
Range: 6
Points: 140
Keywords: Coast City, Metropolis, Reign of the Supermen, Robot
10
10
18
4
9
10
18
3
9
10
17
3
8
9
17
3
8
9
16
2
7
9
16
2
7
8
15
2
KO
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(Special) Mental Backup: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
(Damage) Total Machine Control: Give Cyborg Superman a free action to use Telekinesis, but only to move an object or attack with an object.
cw024 Iron Man
Team: Avengers
Range: 7
Points: 110
Keywords: Armor, Avengers, Celebrity, Scientist
10
10
17
3
9
9
17
3
9
10
17
3
9
9
17
3
8
9
16
2
7
9
15
2
KO
KO
KO
KO
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KO
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(Special) Tatical Targeting: When choosing targets for a ranged combat attack, Iron Man may choose both a character and an object, wall, or square of blocking terrain instead of a second character.
(Attack) Repulsor Rays: After Iron Man hits a character with a ranged combat attack and actions resolve, you may knock back that character an equal amount to the difference between Iron Man's range value and the number of squares to that character.
asm051 R Ricochet
Team: No Affiliation
Range: 5
Points: 75
Keywords: Reporter, Spider-Man Family
(Special) Morph: Identity Crisis: Give Ricochet a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Ricochet 1 unavoidable damage and then replace him with a character with the Morph: Changing Frequencies trait on the same click number.
(Special) Ricochet Discs: When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire and then draw your line of fire and count your range as if Ricochet occupied the chosen square.
(Defense) Agile Acrobat: Ricochet can use Combat Reflexes and Super Senses.
Damage) SMOOTH TALKING CRIMINAL: Ricochet can use Outwit. Once per turn when he uses Outwit, roll a d6. On a roll of 5-6, he may use Outwit again.
bmV001a U Batmobile (Autopilot)
Team: Batman Ally
Range: 0
Points: 64
Keywords: Batman Family, Gotham City, Vehicle
9
9
16
3
9
9
16
3
9
9
16
2
8
9
16
2
8
9
16
2
8
8
16
2
8
8
15
2
8
8
15
3
7
8
15
2
7
8
14
1
7
8
14
1
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KO
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(Pilot) Passengers: 4
(Attack) Bat-Tracer: Batmobile modifies its attack value by +1 for each time the targeted character has taken damage from an attack this turn.
(Damage) Targeted EMP: Batmobile can use Outwit, but can only target characters with the Armor, Robot or Vehicle keyword.
Last edited by Aranatta; 05/13/2013 at 15:50..
Reason: Edited to add dials
(Damage) Penance Stare: Ghost Rider deals penetrating damage to opposing characters that have damaged a friendly character since your last turn.
asm001a V Spider-Man
Team: Spider-Man
Range: 4
Points: 100
Keywords: Avengers, Reporter, Scientist, Spider-Man Family
9
10
17
3
8
10
17
2
8
11
16
3
8
9
16
2
8
10
16
2
8
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
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(Special) Morph: Changing Frequencies: Give Spider-Man a move action or close combat action. After actions resolve, you may replace him with any other character with this trait or the Morph: Indentity Crisis trait on the same click number. If an opposing character took damage during that action, you may instead deal Spider-Man 1 unavoidable damage and then replace him with a character with the Morph: Spider Armor trait on the same click number.
(Special) Doing the Things a Spider Can: Spider-Man can use Leap/Climb and Super Senses.
(Speed) What Did You Expect A Stealth Suit To Be Able To Do?: Spider-Man can use Stealth. Any line of fire drawn to Spider-Man is blocked if he has no action tokens.
gg033 R Gamora
Team: No Affiliation
Range: 0
Points: 79
Keywords: Infinity Watch, Martial Artist, Spy
8
11
17
2
8
11
17
2
8
10
16
2
7
10
16
2
7
9
15
2
7
9
15
2
KO
KO
KO
KO
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(Special) Deadliest Woman in the Galaxy: Gamora can use Stealth. Damage dealt by Gamora may not be reduced below 2.
ha006 V Pip the Troll
Team: No Affiliation
Range: 0
Points: 42
Keywords: Brute, Infinity Watch
7
9
15
2
8
8
15
2
8
8
15
1
7
8
14
1
7
7
14
1
7
7
13
2
KO
KO
KO
KO
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KO
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(Speed) Space Gem: Pip the Troll can use Phasing/Teleport. He can use it normally, or if he is not using the Carry ability, you can instead move him to any square that he has a clear line of fire to that is adjacent to both a friendly character and an opposing character. If you do, he can make a close combat attack as a free action.
asm027 R Spider-Girl
Team: Spider-Man
Range: 0
Points: 41
Keywords: Spider-Man Family, Young Allies
8
9
16
1
10
10
17
3
9
10
17
2
9
9
17
2
8
9
16
2
KO
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(Damage) Rescue the Injured: Spider-Girl can use the Carry ability, but only to carry a friendly character that's adjacent to an opposing character. When she does, after actions resolve, heal the carried character of 1 damage if it's adjacent to no opposing characters.
Regards
Melkhor
From the ashes of Paragon City... it rises!
1) Pip the Troll picks up the HO (and Gamora!) and uses Move and Attack to move to F8 where he bashes down the wall between F8/F9. He finishes his move in E7, picking up a new HO. Gamora is placed in E8
2) Ghost Rider hoofs it to F7 with a Running Shot, lashing out with his chain to destroy the LO in F9
3) Spidey does what a Spider can and leaps to F8
4) Spider-Girl leaps to D8
free) Spider-Man and Spider-Girl both copy Mystics
Spidey will PC any successful attack he might see
Car Thieves
1)SM034 Cyborg Superman (7/7) K23
2)CW024 Iron man (6/6) K24
3)ASM051 Ricochet (6/6) F24
4)BMV001 Batmobile(AutoPilot) (11/11) G23 - J24
vs
New Fantastic Infinity Watch
1. E Ghost Rider (7/7) - 125 pts F7 @
2. V Spider-Man (6/6) - 100 pts F8 @
3. R Gamora (6/6) - 79 pts E8
4. V Pip the Troll (6/6) - 42 pts E7 @
5. R Spider-Girl (5/5) - 41 pts D8 @
1) Superman running shots to K11 and shoots Ghost Rider
10 vs 17
Attack Roll is...10+3+3=16 Miss.
2)Iron Man running shots up to K12 and takes a shot at Ghost Rider
10 vs 17
Attack Roll is...10+5+2=17 Hit!
Spider-Man PC Attack Roll is...10+4+2=16, Miss Man All I need is a little
perplex.
Free) Iron Man Outwit's Ghost Rider's Running Shot.
3)Ricochet runs up to L8
Car Clears
Car Thieves
1)SM034 Cyborg Superman (7/7) K11 @
2)CW024 Iron man (6/6) K12 @
3)ASM051 Ricochet (6/6) L8 @
4)BMV001 Batmobile(AutoPilot) (11/11) G14 - J15
vs
New Fantastic Infinity Watch
1. E Ghost Rider (7/7) - 125 pts F7
2. V Spider-Man (6/6) - 100 pts F8
3. R Gamora (6/6) - 79 pts E8
4. V Pip the Troll (6/6) - 42 pts E7
5. R Spider-Girl (5/5) - 41 pts D8
2) The Most Dangerous Woman in the Universe runs to J11, ready for a fight
3) Pip the Troll polishes off the Space Gem and does his thing, appearing out of nowhere in J12 to whack Iron Man with his club (and a HO!) thanks to his special power! 9 atk. vs 17 def. Needs an 8. Roll is: (4,1) for a 5 and a miss! Spidey will try to PC that. Second roll is: (1,3) for a 4 and a worse miss... (Well... that went well)
4) Spider-Girl leaps to K8
Spidey will PC any successful attack or break roll he might see
Car Thieves
1)SM034 Cyborg Superman (7/7) K11 @
2)CW024 Iron man (6/6) K12 @
3)ASM051 Ricochet (6/6) L8 @
4)BMV001 Batmobile(AutoPilot) (11/11) G14 - J15
vs
New Fantastic Infinity Watch
1. E Ghost Rider (7/7) - 125 pts F7
2. V Spider-Man (6/6) - 100 pts M15 @
3. R Gamora (6/6) - 79 pts J11 @
4. V Pip the Troll (6/6) - 42 pts J12 @
5. R Spider-Girl (5/5) - 41 pts K8 @
1) Ghost Rider sprints to H12 and lashes out at Ricochet with his chain. 11 atk. vs 17 def. Needs a 7. Roll is: (6,6) for a 12 and a critical hit! Super-senses for Ricochet is: 5 (of course it is....)
2) Gamora pushes to punch Iron Man. 9 atk. vs 17 def. Needs an 8. Roll is: (5,5) for a 10 and a hit! Invulnerability tries to reduce the damage to zero but Gamora's trait tells it to get stuffed. Tony takes 2 but stays where he is due to the Batmobile in the way. Gamora takes 1 from the push
3) Spider-Girl vaults to L9. She takes 1 from the push
Spidey will PC any successful attack or break roll he might see
Car Thieves
1)SM034 Cyborg Superman (7/7) K11 @@
2)CW024 Iron man (4/6) K12
3)ASM051 Ricochet (5/6) L8 @@
4)BMV001 Batmobile(AutoPilot) (11/11) J13 - M14 @
vs
New Fantastic Infinity Watch
1. E Ghost Rider (7/7) - 125 pts H12 @
2. V Spider-Man (6/6) - 100 pts M15
3. R Gamora (1/6) - 79 pts J11 @@
4. V Pip the Troll (6/6) - 42 pts J12
5. R Spider-Girl (4/5) - 41 pts L9 @@