You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
gx030 E Rogue
Team: X-Men
Range: 0
Points: 128
Keywords: Brotherhood of Mutants, X-Men
10
10
17
3
9
9
17
3
8
9
16
3
8
10
16
3
7
9
16
3
7
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Power Absorption: Once during your turn, you may give Rogue a free action and choose an adjacent character and a standard power (other than Outwit or Perplex) that they can use. Until your next turn, Rogue may use the chosen standard power. If Rogue has no action tokens or the chosen character is friendly, deal 1 unavoidable damage to the chosen character.
gx009 V Wolverine
Team: X-Men|Avengers
Range: 0
Points: 103
Keywords: Avengers, S.H.I.E.L.D., The Hand, X-Men
10
10
17
3
8
10
17
3
8
10
16
3
7
11
16
2
7
10
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Healing Factor: At the beginning of your turn, you may heal Wolverine of 1 damage.
(Special) Leaps and Bounds: Beast can use Leap/Climb and Super Senses.
gx023 V Psylocke
Team: X-Men
Range: 0
Points: 74
Keywords: Exiles, Excalibur, Martial Artist, The Hand, X-Club, X-Force, X-Men
7
9
17
2
7
10
17
3
6
11
17
2
8
10
16
2
7
10
16
2
7
9
16
2
6
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Psycho-Blast: Psylocke can use Penetrating/Psychic Blast as if she had a range value of 6.
(Damage) Psychic Knife: Psylocke can use Blades/Claws/Fangs and Exploit Weakness. When she rolls a d6 for Blades/Claws/Fangs, on a result of 1 or 2, give her target an action token in addition to the normal effects.
sm034 R Cyborg Superman
Team: Superman Enemy
Range: 6
Points: 140
Keywords: Coast City, Metropolis, Reign of the Supermen, Robot
10
10
18
4
9
10
18
3
9
10
17
3
8
9
17
3
8
9
16
2
7
9
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Mental Backup: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
(Damage) Total Machine Control: Give Cyborg Superman a free action to use Telekinesis, but only to move an object or attack with an object.
cw024 Iron Man
Team: Avengers
Range: 7
Points: 110
Keywords: Armor, Avengers, Celebrity, Scientist
10
10
17
3
9
9
17
3
9
10
17
3
9
9
17
3
8
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Tatical Targeting: When choosing targets for a ranged combat attack, Iron Man may choose both a character and an object, wall, or square of blocking terrain instead of a second character.
(Attack) Repulsor Rays: After Iron Man hits a character with a ranged combat attack and actions resolve, you may knock back that character an equal amount to the difference between Iron Man's range value and the number of squares to that character.
asm051 R Ricochet
Team: No Affiliation
Range: 5
Points: 75
Keywords: Reporter, Spider-Man Family
(Special) Morph: Identity Crisis: Give Ricochet a move action or ranged combat action. After actions resolve, you may replace him with any other character with this trait on the same click number. If an opposing character took damage during that action, you may instead deal Ricochet 1 unavoidable damage and then replace him with a character with the Morph: Changing Frequencies trait on the same click number.
(Special) Ricochet Discs: When Ricochet draws a line of fire for a ranged combat attack, you may choose an unoccupied square of clear terrain that is adjacent to blocking terrain within range and line of fire and then draw your line of fire and count your range as if Ricochet occupied the chosen square.
(Defense) Agile Acrobat: Ricochet can use Combat Reflexes and Super Senses.
(Damage) SMOOTH TALKING CRIMINAL: Ricochet can use Outwit. Once per turn when he uses Outwit, roll a d6. On a roll of 5-6, he may use Outwit again.
bmV001a U Batmobile (Autopilot)
Team: Batman Ally
Range: 0
Points: 64
Keywords: Batman Family, Gotham City, Vehicle
9
9
16
3
9
9
16
3
9
9
16
2
8
9
16
2
8
9
16
2
8
8
16
2
8
8
15
2
8
8
15
3
7
8
15
2
7
8
14
1
7
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Pilot) Passengers: 4
(Attack) Bat-Tracer: Batmobile modifies its attack value by +1 for each time the targeted character has taken damage from an attack this turn.
(Damage) Targeted EMP: Batmobile can use Outwit, but can only target characters with the Armor, Robot or Vehicle keyword.
We extend the starting areas one row/column at a time until it gets legal. So the quickest way to legal on this map is to have the starting areas pop out 2 rows. The top starting area is now G-P 1/2/3/4 and the bottom becomes G-P 21/22/23/24