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tt007 R Jinx
Team: No Affiliation
Range: 5
Points: 39
Keywords: Fearsome Five, Mystical, Society
6
9
16
1
6
8
16
1
5
8
15
1
5
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Alterations and Illusions: Jinx can use Barrier and Super Senses. When she uses Super Senses to evade an attack, you may immediately place her up to three squares from the square she currently occupies.
tt003r R Fairchild
Team: No Affiliation
Range: 0
Points: 75
Keywords: Gen13
9
10
16
3
9
11
16
3
9
10
17
2
9
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) My Clothes Always Rip & Then Everybody Stares: Fairchild can use Shape Change but only succeeds on a result of a 6.
tt056 V Harvest
Team: No Affiliation
Range: 9
Points: 263
Keywords: Future, N.O.W.H.E.R.E., Ruler
10
11
18
4
10
10
17
3
9
9
17
3
9
9
16
3
8
10
16
3
8
10
17
3
8
9
16
3
9
9
17
3
10
10
18
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) N.O.W.H.E.R.E.S.'s Controller: Harvest is a wild card but may only use the team abilities of friendly characters with the N.O.W.H.E.R.E. keyword. Harvest may begin the game with Harvest's Staff assigned to him by paying its point cost. This object does not count towards your object total and is scored and removed from the game when Harvest is KO'd.
(Special) Offense or Defense: At the beginning of your turn, when Harvest does not have 2 action tokens, he may modify his attack or defense by +2 until your next turn.
(Attack) Take You All Down: Harvest can use Pulse Wave. He may use it as a double power action instead, and when you do, hit targets are also given an action token.
(Defense) Never Stay Down: Harvest can use Regeneration and Toughness.
(Damage) Null Field: Harvest can use Outwit. When he does and counters a power on an opposing character within 5 squares, that power is countered on all opposing characters that share a keyword with the target character.
Harvest Staff
Relic 6
This character can use Incapacitate and Outwit. When you use Outwit and actions resolve, if this character targets the same opposing character with Incapacitate, modify this character's attack value by +1. Give this character a power action and choose a power; that power is countered on all opposing characters within 5 squares. Give this character a double power action and choose a character within 10 squares and line of fire; deal that character 1 unavoidable damage and all of its powers and abilities are countered until your next turn.
Hey DarkCorsair. I just got home from the hospital with a new baby so I have my hands full. I should be able to take a turn later tonight. Sorry for the delay.
Hey DarkCorsair. I just got home from the hospital with a new baby so I have my hands full. I should be able to take a turn later tonight. Sorry for the delay.