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JSA Modern (home)
1) R Shazam 105 pts (9/9)
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6)
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7)
4) AE Jason Blood/Etrigan (4/4)
Total: 399 pts
LO Telephone Booth
HO Generator
Regular HO
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6]
AVM204 Capt America 100pts [7/7]
IM106 Iron Man MK 7 100pts [5/5]
AVM206 Agent Coulson 50pts [4/4]
400pts
Theme PC 4/4
2HO, 1LO
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
avm204 V Captain America
Team: Avengers Initiative
Range: 6
Points: 100
Keywords: Avengers, Past, Soldier
8
11
18
3
8
10
18
2
7
10
17
2
7
10
16
1
6
10
17
2
6
9
16
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) The First Avenger: Adjacent friendly characters with the Avengers keyword modify their defense values by +1 if not already modified by this effect.
(Attack) Super Soldier: Captain America can use Super Strength, but can't pick up or hold heavy objects.
im3106r R Iron Man Mk 7
Team: No Affiliation
Range: 8
Points: 100
Keywords: Armor, Celebrity, Stark Industries
8
10
16
3
8
9
16
3
8
9
16
3
7
10
17
3
7
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Still a Bit of a Maverick: Iron Man MK 7 is a wild card. Iron Man MK 7 can't use the Carry ability.
(Defense) Multi-Vector Defense Screens: Iron Man Mk 7 can use Energy Shield/Deflection and Invulnerability.
(Speed) I Need all of this Confiscated, Now: Give Agent Coulson a power action. You may place adjacent to him up to two other friendly characters with the S.H.I.E.L.D. keyword that are 50 points or less and within 8 squares. Those characters can't be given an action later this turn.
(Attack) I'm Not Intimidated by Any "Super" Heroes: Characters 100 points or more can't target Agent Coulson with an attack unless Agent Coulson is the only character on your force.
or079 R Shazam!
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
w/ Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
an033 R Isis
Team: No Affiliation
Range: 3
Points: 94
Keywords: Mystical, Ruler
10
9
17
3
10
9
17
3
9
9
16
3
9
9
15
2
9
8
15
2
9
10
18
4
8
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) A Sister's Grief: If a friendly character named Osiris has been KO'd this game, modify Isis's combat values by +1 for the rest of the game.
(Speed) Spinning Invocation: Isis can use Quake with a locked damage value of 3.
(Speed) Alter Ego: Etrigan: Give this character a power action and replace this character with a Bold and the Brave #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
bb039 Etrigan - AE portion are the 3 last clicks
Team: Mystics
Range: 4
Points: 136
Keywords: Mystical
7
10
16
2
6
9
17
2
6
9
15
3
6
8
16
2
6
9
15
2
6
9
16
2
6
8
15
2
5
8
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) And Hellfire Burn : Etrigan can use Energy Explosion. When Etrigan uses Energy Explosion, damage dealt is penetrating damage.
(Damage) Of Rhyme or Reason: Etrigan can use Perplex and Probability Control.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
E-mail is lamaur515 at gmail. I'll go first after you set up.
JSA Modern (home)
1) R Shazam 105 pts (9/9)C3
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) D3
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) E3
4) AE Jason Blood/Etrigan (4/4)
Total: 399 pts
LO Telephone Booth A8
HO Generator E10
Regular HO D10
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6]
AVM204 Capt America 100pts [7/7]
IM106 Iron Man MK 7 100pts [5/5]
AVM206 Agent Coulson 50pts [4/4]
400pts
Theme PC 4/4
2HO, 1LO
JSA Modern (home)
1) R Shazam 105 pts (9/9)
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6)
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7)
4) AE Jason Blood/Etrigan (4/4)
Total: 399 pts
LO Telephone Booth
HO Generator
Regular HO
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] G23
AVM204 Capt America 100pts [7/7] H23
IM106 Iron Man MK 7 100pts [5/5] I23
AVM206 Agent Coulson 50pts [4/4] J23
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1) Superman to A7, dropping Billy Batson on the phone booth (A8)
2) Isis to E10, dropping Blood in E9.
SHAZAM! Batson takes 1 damage via Phone Booth
PC: Blood will re-roll the first attack he can see, if any.
JSA Modern (home)
1) R Shazam 105 pts (8/9) A8
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) A7@
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) E10@
4) AE Jason Blood/Etrigan (4/4) E9
Total: 399 pts
LO Telephone Booth A8
HO Generator E10
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] G23
AVM204 Capt America 100pts [7/7] H23
IM106 Iron Man MK 7 100pts [5/5] I23
AVM206 Agent Coulson 50pts [4/4] J23
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
JSA Modern (home)
1) R Shazam 105 pts (8/9) A8
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) A7@
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) E10@
4) AE Jason Blood/Etrigan (4/4) E9
Total: 399 pts
LO Telephone Booth A8
HO Generator E10
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] H17 @
AVM204 Capt America 100pts [7/7] I17 w/LO @
IM106 Iron Man MK 7 100pts [5/5] H18 w/HO @
AVM206 Agent Coulson 50pts [4/4] I16 @
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
2) Superman HSS vs. Captain America, 11 (+1 NSS) vs. 18, w/ Dumpster, attack from H16.
Roll is 3,4 = 7, hits for 6, minus toughness.
PAUSING: I know you mentioned Thor would take a PC token, but just want to make sure. LMK.
JSA Modern (home)
1) R Shazam 105 pts (8/9) A8
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) H16@@
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) E10@
4) AE Jason Blood/Etrigan (4/4) C12@
Total: 399 pts
LO Telephone Booth A8
HO Generator E10
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] H17 @
AVM204 Capt America 100pts [7/7] I17 w/LO @
IM106 Iron Man MK 7 100pts [5/5] H18 w/HO @
AVM206 Agent Coulson 50pts [4/4] I16 @
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
Map: Shadowland
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
2) Superman HSS vs. Captain America, 11 (+1 NSS) vs. 18, w/ Dumpster, attack from G16.
Roll is 3,4 = 7, hits for 6, minus toughness.
Dumpster dropped in J16. Superman stops in G16
3) Shazam vs. Cap, 11 vs. 16, HSS vs. J16
Roll is 5,4 = 9, hit for 4, KO
Shazam stays in J16
Outwit - Superman on Thor's Indomitable.
PC: Jason Blood will PC any breakaway or successful attack.
---------- JSA Modern (home)
1) R Shazam 105 pts (8/9) J16@
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) G16@@
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) E10
4) AE Jason Blood/Etrigan (4/4) C12@
Total: 399 pts
LO Telephone Booth A8
HO Generator J16
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] H17 { OW by Superman}@
AVM204 Capt America 100pts KO!
IM106 Iron Man MK 7 100pts [5/5] H18 w/HO @
AVM206 Agent Coulson 50pts [4/4] I16 @
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1. Stark Charge to I17, attacking Shazam with the HO, 10 +1 vs 17. Roll 1,6=7. Hits for 5, Imperv =6, reduced to 0.
Free - Iron Man Outwit Imperv on Shzam.
Free - Coulson perplex up his own attack.
2) Coulson attacks Shazam 9 +1 vs 17. Roll 2,4=6.
PC: Jason Blood will PC any breakaway or successful attack.
---------- JSA Modern (home)
1) R Shazam 105 pts (8/9) J16@
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) H16@@
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) E10
4) AE Jason Blood/Etrigan (4/4) C12@
Total: 399 pts
LO Telephone Booth A8
HO Generator J16
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] H17
AVM204 Capt America 100pts KO!
IM106 Iron Man MK 7 100pts [4/5] I17 @@
AVM206 Agent Coulson 50pts [3/4] I16 @@
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1) Isis vs. Agent Coulton, 9 vs. 16, Charge to I15
Roll is 4,1 = 5, miss
JB PC: 6,1 = 7, hit for 3, KO
Outwit - Superman on Iron Man's Outwit
Clearing. JB will re-roll only a successful breakaway roll or crit hit/crit miss by Thor
---------- JSA Modern (home)
1) R Shazam 105 pts (8/9) J16
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) H16
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) I15@
4) AE Jason Blood/Etrigan (4/4) C12
Total: 399 pts
LO Telephone Booth A8
HO Generator J16
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] H17
AVM204 Capt America 100pts KO!
IM106 Iron Man MK 7 100pts [4/5] I17 @@
AVM206 Agent Coulson 50pts [0/4] KO!
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
1. Thor Pulsewave. roll 2,2=4, doesn't hit anyone.
---------- JSA Modern (home)
1) R Shazam 105 pts (8/9) J16
w/ Not So Special 3 pts
2) R Superman (All-Star) 150 pts (6/6) H16
w/ Not So Special 3 pts
3) R Isis 94 pts (7/7) I15@
4) AE Jason Blood/Etrigan (4/4) C12
Total: 399 pts
LO Telephone Booth A8
HO Generator J16
Regular HO D10
Dials: http://www.hcrealms.com/forum/showpo...43&postcount=4
vs.
Avengers Initiative
AVM200 Thor 150pts [6/6] H17 @
AVM204 Capt America 100pts KO!
IM106 Iron Man MK 7 100pts [4/5] I17
AVM206 Agent Coulson 50pts [0/4] KO!
400pts
Theme PC 4/4
dials: http://www.hcrealms.com/forum/showpo...95&postcount=3
BFC: LOYALTY After forces are placed in their starting area but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.