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Because I am bored again here comes a new dial list of the original Pokedex if you have a request post it here otherwise i am going down the list
#001 Rookie Bulbasaur
Team: No Affiliation
Range: 6
Points: 50
Keywords: Pokemon, Grass Type
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Movement: Grass Type: Hindering Terrain Evolution: When Bulbasaur hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#002 Ivysaur on the same click number. Leech Seed: Give Bulbasaur a power action, Bulbasuar may make a ranged combat attack targeting 1 opposing character within 8 squares if he hits deal no damage instead put a seed token on the hit characters card. When a character with a seed token has one or more action tokens heal Bulbasaur of damage equal to the number of seed tokens. Growl: Bulbasaur can use perplex but only to modify opposing characters attack values by -2
Stealth- Hide in the forest
Charge- Tackle
Toughness- Thick Skin
RCE- Vine Whip
#002 Experienced Ivysaur
Team: No Affiliation
Range: 7
Points: 75
Keywords: Pokemon, Grass Type
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Movement: Grass Type: Hindering Terrain Evolution: When Ivysaur hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#003 Venusaur on the same click number. First Evolution: If Ivysaur was placed on the map by Bubasaur's Evolution trait, choose attack or defense. Ivysaur increases the chosen stat by +1 for
the remainder of the game Leech Seed: Give Ivysaur a power action, Ivysaur may make a ranged combat attack targeting 1 opposing character within 8 squares if he hits deal no damage instead put a seed token on the hit characters card. When a character with a seed token has one or more action tokens heal Ivysaur of damage equal to the number of seed tokens. Razor Leaf: Ivysaur can use Pulsewave, when he does he only targets opposing characters and his damage value is 2 and is locked
Charge- Tackle
Poison- Poison Powder
Toughness- Thick Hide
Combat Reflexes- Dodge it
RCE- Vine Whip
#003 Veteran Venusaur
Team: No Affiliation
Range: 8
Points: 150
Keywords: Pokemon, Grass Type
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Movement: One with the Forest: Hindering Terrain Fully Evolved: If Venusaur was placed on the map by Ivysaur's Evolution trait increase it's attack and damage by +1 for the remainder of the game. Sleep Powder: Give Venusaur a Power Action and make a close or ranged combat attack against a single target character if it hits deal no damage instead place a Sleep Token on the hit characters card. Leech Seed: Give Venusaur a power action, Bulbasuar may make a ranged combat attack targeting 1 opposing character within 8 squares if he hits deal no damage instead put a seed token on the hit characters card. When a character with a seed token has one or more action tokens heal Venusaur of damage equal to the number of seed tokens. Solar Beam: Give Venusaur a power action and place an Energy Token on it's card. At the beginning of your turn if there is an Energy Token on this card Venusaur can use Running Shot and Penetrating/Psychic Blast as a Free Action.
Charge- Tackle
Poison- Poison Powder
Invulnerability- Thick Hide
Toughness- Thick Skin
Combat Reflexes- Dodge
RCE- Vine Whip
#004 Rookie Charmander
Team: No Affiliation
Range: 6
Points: 50
Keywords: Pokemon, Fire Type
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Evolution: When Charmander hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#005 Charmeleon on the same click number. Growl: Charmander can use perplex but only to modify opposing characters attack values by -2
BCF- Scratch
Energy Explosion- Ember
#005 Experienced Charmeleon
Team: No Affiliation
Range: 7
Points: 75
Keywords: Pokemon, Fire Type
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Evolution: When Charmeleon hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#006 Charizard on the same click number. First Evolution: If Charmeleon was placed on the map by Charmander's Evolution trait, choose attack or defense. Charmeleon increases the chosen stat by +1 for
the remainder of the game Slash: Charmeleon can use Blades/Claws/Fangs when he does if the result is 2 or less damage dealt is penetrating.
Charge- Rage
Running Shot-Rage Building
B/C/F- Scratch
Energy Explosion- Ember
Combat Reflexes- Dodge
Toughness- Thick Hide
Battle Fury- RAGE!
RCE- Flamethrower
#006 Veteran Charizard
Team: No Affiliation
Range: 8
Points: 150
Keywords: Pokemon, Fire Type
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Fully Evolved: If Charizard was placed on the map by Charmeleon's Evolution trait increase it's attack and damage by +1 for the remainder of the game. Fly: When Charizard occupies outdoor terrain you may give him a power action if you do place a special terrain marker in his square and remove him from the map. at the beginning of your next turn place Charizard in any square of outdoor terrain within 8 squares of the special terrain marker when you do he may make a close combat action as a free action then remove the special terrain marker.
Energy Explosion- Ember
P/PB- Fire Blast
B/C/F- Slash
Invulnerability- Thick Hide
Toughness- Tough Skin
RCE- Flamethrower
#007 Rookie Squirtle
Team: No Affiliation
Range: 6
Points: 50
Keywords: Pokemon, Water Type
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Evolution: When Squirtle hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#008 Wartortle on the same click number. Bubble: When Squirtle hits with a ranged combat attack modify the hit characters speed value by -3 Tail Whip: Squirtle can use perplex but only to modify opposing characters Defense values by -2
Charge- Tackle
Toughness- Tough Shell
RCE- Water Gun
#008 Experienced Wartortle
Team: No Affiliation
Range: 6
Points: 75
Keywords: Pokemon, Water Type
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Evolution: When Wartortle hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#009 Blastoise on the same click number. First Evolution: If Wartortle was placed on the map by Squirtle's Evolution trait, choose attack or defense. Wartortle increases the chosen stat by +1 for
the remainder of the game Bubble: When Wartortle hits with a ranged combat attack modify the hit characters speed value by -3 Withdraw: Wartortle can use Invulnerability and Regeneration. This power can not be countered or ignored. Wartortle's Combat values may not be modified.
Charge- Tackle
B/C/F- Bite
Invulnerability- Hard Shell
Toughness- Tough Shell
RCE- Water Gun
#009 Veteran Blastoise
Team: No Affiliation
Range: 8
Points: 150
Keywords: Pokmon, Water Type
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Fully Evolved: If Blastoise was placed on the map by Wartortle's Evolution trait increase it's attack and damage by +1 for the remainder of the game. Master of the Sea's: If Blastoise begins the turn occupying water terrain, modify his speed and attack values by +2. Skull Bash: Give Blastioise a power action and place an energy token on his card. At the beginning of your turn if there is an energy token on this card Blastoise can use Charge when he does he uses Improved Movement; Hindering and increases his Damage and Speed values by +2 after actions resolve remove the energy token Hydro Pump: Blastoise can use Force Blast and Penetrating/Psychic Blast Withdraw: The first time this power is revealed stop turning the dial. Blastoise can use Invulnerability and Regeneration. This power can not be countered or ignored. Blastoiose's Combat values may not be modified. Surf: When Blastoise occupies water terrain you may give him a power action to make a close combat attack against every opposing character occupying or adjacent to the same continuous border of water terrain that Blastoise occupies.
B/C/F- Bite
Impervious- Massive Shell
Invulnerability- Heavy Shell
#010 Rookie Caterpie
Team: No Affiliation
Range: 0
Points: 50
Keywords: Pokemon, Bug Type
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Movement: Bug in a Forest: Hindering Terrain Evolution: At the Beginning of your turn if Caterpie is on the map place a Promotion Token on this Character Card, You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#011 Metapod on It's First Click
Stealth- Hard to Spot
Charge- Tackle
Incapacitate- String Shot
ES/D- Small Target
#011 Experienced Metpod
Team: No Affiliation
Range: 0
Points: 60
Keywords: Pokemon, Bug Type
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Evolution: At the Beginning of your turn if Metapod is on the map place a Promotion Token on this Character Card, You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#012 Buterfree on It's First Click
Invulnerability-Thick Shell
Impervious- Harden
#012 Veteran Butterfree
Team: No Affiliation
Range: 7
Points: 75
Keywords: Pokemon, Bug Type
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Confusion: When Butterfree hits with an attack using Percision Strike or Penetrating/ Psychic Blast roll a d6 on a result of 5-6 place a Confusion Token on the hit Characters Powdery Wings: Give Butterfree a Power Action and make a ranged combat attack against all opposing characters within half it's range value if it hits choose one for all characters:
1). Sleep- Place a Sleep Token on all hit characters.
2). Poison- Place A Poison Token on all hit characters.
3). Stun- Place a Paralysis Token on all hit characters. Supersonic: Give Butterfree a Ranged Combat Action to target all Opposing Characters within 4 squares if it hits deal no damage instead place a Confusion Token on all hit characters.
Force Blast- Gust
Precision Strike- Confusion
Penetrating/ Psychic Blast- Psybeam
ES/D- Agile in the air
#013 Rookie Weedle
Team: No Affiliation
Range: 0
Points: 50
Keywords: Pokemon, Bug Type
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Movement: Bug in a Forest: Hindering Terrain Evolution: At the Beginning of your turn if Weedle is on the map place a Promotion Token on this Character Card, You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#014 Kakuna on It's First Click Poison Sting: Weedle can use Charge, When it does and hits roll a d6 on a result of 6 place a Poison Token on the hit character
#014 Experienced Kakuna
Team: No Affiliation
Range: 0
Points: 60
Keywords: Pokemon, Bug Type
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Evolution: At the Beginning of your turn if Kakuna is on the map place a Promotion Token on this Character Card, You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#015 Beedrill on It's First Click
Invulnerability-Thick Shell
Impervious- Harden
#015 Veteran Beedrill
Team: No Affiliation
Range: 6
Points: 75
Keywords: Pokemon, Bug Type
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Twin Needle: Beedrill can use Charge when it does it may make two attacks after movement. Fury Attack: Give Beedrill a Close combat action it may make up to 5 attacks targeting the same character if it misses one attack it may not make anymore this turn Pin Missile: Give Beedrill a Range combat action it may make up to 5 attacks targeting the same character if it misses one attack it may not make anymore this turn
Super Senses- Agility
ES/D- Agile in the air
Battle Fury- Rage!
#016 Rookie Pidgey
Team: No Affiliation
Range: 6
Points: 45
Keywords: Pokemon, Flying Type
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Evolution: When Pidgey hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#017 Pidgeotto on the same click number.
Quick Attack: Pidgey can use Hypersonic Speed, when it does modify it's speed value by -2 and it can only make Close Combat Attacks Sand Attack: Pidgey can use Perplex but only to modify opposing characters attack values by -2
Force Blast- Gust
#017 Experienced Pidgeotto
Team: No Affiliation
Range: 6
Points: 85
Keywords: Pokemon, Flying Type
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Evolution: When Pidgeotto hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#018 Pidgeot on the same click number. Quick Attack: Pidgeotto can use Hypersonic Speed, when it does modify it's speed value by -2 and it can only make Close Combat Attacks Whirlwind: Give Pidgeotto a Power Action and choose a square of clear terrain within range and line of fire, Pidgeotto can use Quake as if it occupied that square
Force Blast- Gust
CCE- Wing Attack
#018 Veteran Pidgeot
Team: No Affiliation
Range: 7
Points: 110
Keywords: Pokemon, Flying Type
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Quick Attack: Pidgeot can use Hypersonic Speed, when it does it can only make Close Combat Attacks Whirlwind: Give Pidgeot a Power Action and choose a square of clear terrain within range and line of fire, Pidgeot can use Quake as if it occupied that square Mirror Move: Give Pidgeot a free action and choose an opposing character within 7 squares and line of fire that has one or more action tokens, Pidgeot can use one of that characters Powers showing on the dial until your next turn
Force Blast- Gust
Super Senses- Agility
CCE- Wing Attack
#027 Experienced Sandshrew
Team: No Affiliation
Range: 0
Points: 60
Keywords: Pokemon, Ground Type
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Evolution: When Sandshrew hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#028 Sandslash on the same click number. Slash: Sandshrew can use Blades/Claws/Fangs when he does if the result is 2 or less damage dealt is penetrating. Dig: Give Sandshrew a Power Action and replace him with a debris token. At the Beginning of your next turn place Sandshrew anywhere on the map within 8 squares of the debris token, if you do and Sandshrew is then adjacent to an opposing character he may make a close combat attack as a free action. After actions resolve place a debris token in Sandshrew's current square
B/C/F- Scratch
Toughness- Tough Hide
#028 Veteran Sandslash
Team: No Affiliation
Range: 0
Keywords: Pokemon, Ground Type
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Swift: Sandslash can use Running Shot and Precision Strike as if he had a range of 6 Slash: Sandslash can use Blades/Claws/Fangs when he does if the result is 2 or less damage dealt is penetrating. Dig: Give Sandslash a Power Action and replace him with a debris token. At the Beginning of your next turn place Sandslash anywhere on the map within 8 squares of the debris token, if you do and Sandslash is then adjacent to an opposing character he may make a close combat attack as a free action. After actions resolve place a debris token in Sandslash's current square
#066 Rookie Machop
Team: No Affiliation
Range: 0
Points: 60
Keywords: Pokemon, Fighting Type
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Evolution: When Machop hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#068 Machoke on the same click number.
Super Strength- Strength
Quake- Low Kick
CCE- Karate Chop
#067 Veteran Machoke
Team: No Affiliation
Range: 0
Points: 100
Keywords: Pokemon, Fighting Type
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Evolution: When Machoke hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#068 Machamp on the same click number. Strength: Machoke can use Super Stength Evolve By Trading: When Machoke is hit by Mind Control immediatly replace it with Pokemon#068 Machamp on it's starting click Seismic Toss: When Machoke hits with a close combat attack you may knock back the hit character as if it occupied any adjacent square this knock back ignores powers, base sizes, and combat abilities. Focus Energy: Machoke treats any successful roll of doubles as a critical hit
Quake- Low Kick
CCE- Karate Chop
Status Tokens- Only one Status Token may be placed on a Character Card at a time
Sleep- When this character is given a action roll a d6 on a result 1-4 the action ends immediately of 5-6 remove the token
Frozen- This character can only be given a p0wer action to roll a d6 on a result of 6 remove the token if all characters on your force are marked with Freeze tokens at the beginning of your turn remove one from a character of your choice
Paralysis- When this Character is Given a non-free action roll a d6 on a result of 1 the characters action ends immediately
Burn- When this character is given a non-free action after actions resolve deal the character 1 damage
Confusion- When the character is given an action roll a d6 on a result of 1-2 actions end immediately and deal the character 1 unavoidable damage, on a result of 6 remove the confusion token
Poison- When this character is given a non-free action after actions resolve deal the character 1 Unavoidable Damage
#068 Veteran Machamp
Team: No Affiliation
Range: 0
Points: 150
Keywords: Pokemon, Fighting Type
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Strength: Machamp can use Super Strength Seismic Toss: When Machamp hits with a close combat attack you may knock back the hit character as if it occupied any adjacent square this knock back ignores powers, base sizes, and combat abilities. Focus Energy: Machamp treats any successful roll of doubles as a critical hit
Flurry- Four Arms
Quake- Low Kick
CCE- Karate Chop
#092 Rookie Gastly
Team: No Affiliation
Range: 5
Points: 65
Keywords: Pokemon, Ghost Type
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Evolution: When Gastly hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#093 Haunter on the same click number. Ghost: Gastly can use Phasing/Teleport Hypnosis: Gastly can use Mind Control when it does and hits after actions resolve place a sleep token on the hit characters card Dream Eater: When Gastly hits a character with a sleep token on it's card heal Gastly of damage dealt Confuse Ray: Give Gastly a power action and place a confusion token on a character within range and line of fire
Precision Strike- Night Shade
Super Senses- Ghostly Form
#093 Experienced Haunter
Team: No Affiliation
Range: 6
Points: 80
Keywords: Pokemon, Ghost Type
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Evolution: When Haunter hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Pokemon#094 Gengar on the same click number. Ghost: Haunter can use Phasing/ Teleport Evolve By Trading: When Haunter is hit by Mind Control immediately replace it with Pokemon#094 Gengar on it's starting click Hypnosis: Haunter can use Mind Control when it does and hits after actions resolve place a sleep token on the hit characters card Dream Eater: When Haunter hits a character with a sleep token on it's card heal Haunter of damage dealt Confuse Ray: Give Haunter a power action and place a confusion token on a character within range and line of fire
Stealth- Invisible in Shadow
Precision Strike- Night Shade
Super Senses- Ghostly Form
ES/D- Intangible
#094 Veteran Gengar
Team: No Affiliation
Range: 7
Points: 125
Keywords: Pokemon, Ghost Type
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Ghost: Gengar can use Phasing/Teleport Hypnosis: Gengar can use Mind Control when it does and hits after actions resolve place a sleep token on the hit characters card Dream Eater: When Gengar hits a character with a sleep token on it's card heal Gengar of damage dealt Confuse Ray: Give Gengar a power action and place a confusion token on a character within range and line of fire
Stealth- Invisible in Shadow
Precision Strike- Night Shade
Super Senses- Ghostly Form
ES/D- Intangible
#106 Unique Hitmonlee
Team: No Affiliation
Range: 0
Points: 125
Keywords: Pokemon, Fighting Type
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Martial Arts Master : Hitmonlee can use Charge Double Kick : Hitmonlee Can use Flurry when he does he may attack up to 5 times, if he misses his action ends immediately Hi Jump Kick:When Hitmonlee uses Charge he can use improved Movement: Ignores Hindering Terrain and Elevated Terrain, If he misses when using this power deal him 1 unavoidable damage Meditation: Hitmonlee can use Perplex but only to modify his own Attack Value by +2
Toughness- Martial Artist
Combat Reflexes- Flow with the punches
CCE- Mega Kick
#107 Unique Hitmonchan
Team: No Affiliation
Range: 0
Points: 125
Keywords: Pokemon, Fighting Type
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Boxing Champ: Hitmonchan can use Charge Comet Punch: Hitmonchan Can use Flurry when he does he may attack up to 5 times, if he misses his action ends immediately Elemental Punch: Give Hitmonchan a Close Combat Action if he hits choose 1,
1) Fire- Roll a d6 on a result of 5-6 place a burn token on the hit character.
2) Thunder- Roll a d6 on a result of 4-6 place a Paralysis token on the hit character.
3) Ice- Roll a d6 on a result of 6 place a Frozen token on the hit character. Counter: When Hitmonchan is hit by a close combat attack you may immediately give him a double power action to deal the attacker double the damage taken.
Super Senses- Agility
Toughness- Can take a punch
CCE- Mega Punch
#122 Unique Mr. Mime
Team: No Affiliation
Range: 0
Points: 110
Keywords: Pokemon, Psychic Type
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Light Screen: Mr. Mime can use Energy Shield/Deflection Double Slap: Mr. Mime can use Flurry when he does he may make up to 5 close combat attacks. If he misses one his action ends immediately Substitute and Barrier: Mr. Mime can use Barrier. Give Mr. Mime a power action and place a Special Token in his square when he does he may not be given a move action until the special terrain marker is removed, When Mr. Mime is hit by an attack deal Mr. Mime no damage instead place a hit counter on the Special Terrain Marker if there is 1 or fewer when there are 2 hit counters on the token remove it from the map. Meditation: Mr. Mime can uses Perplex but only to increase his attack Value by +2
Precision Strike- Confusion
#127 Veteran Pinser
Team: No Affiliation
Range: 0
Points: 135
Keywords: Pokemon, Bug Type
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Movement: Bug in a Forest: Hindering Terrain Seismic Toss: When Pinsir hits with a close combat attack you may knock back the hit character as if it occupied any adjacent square this knock back ignores powers, base sizes, and combat abilities. Guillotine: Give Pinsir a Double Power Action to make a close combat attack if the attack hits and the result is doubles the damage dealt is doubled and unavoidable.
Incapacitate- Bind
B/C/F- Slash
Toughness- Hard Shell
Invulnerability- Harden
Impervious- Maximum Hardness
Exploit Weakness- Vicegrip
#131 Unique Lapras
Team: No Affiliation
Range: 7
Points: 145
Keywords: Pokemon, Water Type
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Master of the Seas: When Lapras occupies Water Terrian moify it's attack and speed values by +2 Champion Swimmer: If Lapras Occupies Water Terrian it can use Running Shot Ice Beam: Lapras can use Precision Strike when it does if it hits roll a d6 on a result of 6 place a frozen token on the hit characters card Confuse Ray: Give Lapras a power action and place a confusion token on a character within range and line of fire
Charge- Body Slam
Penetrating/Psychic Blast- Hydro Pump
RCE- Water Gun
#133 Rookie Eevee
Team: No Affiliation
Range: 0
Points: 75
Keywords: Pokemon, Normal Type
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Unstable Genetics: When Eevee hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 7 or higher, you may replace this character with Pokemon#134 Vaporeon, #135 Jolteon, or #136 Flareon on It's First Click. Quick Attack: Eevee can use Hypersonic Speed, when it does modify it's speed value by -2 Focus Energy: Give Eevee a free action to increase it's Attack by +3 Growl, Sand Attack and Tail Whip: Eevee can use Perplex but only on Opposing Characters Attack, Defense, or Damage Values.
Charge- Tackle
B/C/F- Bite
Combat Reflexes- Dodge
ES/D- Dodge it now
#143 Veteran Snorlax
Team: No Affiliation
Range: 0
Points: 175
Keywords: Pokemon, Normal Type
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Lazy: Only one Action Token may be be Removed from Snorlax at a time Paralysis: When Snolax hits with Charge or Close Combat Expert roll a d6 on a result of 6 place a Paralysis Token on the hit Characters Card Hyper Beam: Give Snorlax a Double Power Action Snorlax can Use Penetrating/Psychic Blast as if he had a range of 8 Rest: Give Snorlax a Double Power Action Snorlax may use Regeneration Twice as Free Actions when you do place a Sleep Token on his Character Card, this token can is only removed when Snorlax has no action tokens
Charge- Body Slam
CCE- Headbutt
Invulnerability- Blubber
Toughness- Completely Oblivious
I like these, my only suggestions are that the starter pokemon may not merit 10 and I think that invulnerable is too strong for squirtle
(as it is, Bulbasaur has no way of knocking him out).
It's a bird, it's a plane, no! It's That Guy!
Legolas KO list: Uruk Hai x1, Lurtz
Gimli KO list: CTD Super Skrull
I like these, my only suggestions are that the starter pokemon may not merit 10 and I think that invulnerable is too strong for squirtle
(as it is, Bulbasaur has no way of knocking him out).
All good points I was thinking Invuln to toughness and upping Bulbasaur's damage a bit
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Speed values seem rather high across all nine, especially on Venasaur, who as I recall doesn't move much.
"Fully Evolved" traits need "for the remainder of the game" tagged on the end for clarity purposes.
Wonder if Wartortle/Ivysaur/Charmeleon could do with a similar trait? Something like:
Quote
First Evolution: If Ivysaur was placed on the map by Bubasaur's Evolution trait, choose attack or defense. Ivysaur increases the chosen stat by +1 for
the remainder of the game
Confused as to the point of Charizard's Fly. "Within 6 squares" seems awfully short for a power that's used for travelling a country...
Heroclix named Katana are surprisingly easy to decapitate...
Okay with the feed back I reduced Venusaur's speed a bit, increased the range of fly and added the "for the remainder of the game." line to the Evolution traits.
As to the Type advantage the trouble is it's not 100% for example tackle(charge) would not care of you were a fire type vs. water type so I'm trying to think of a way to make it work