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My apologies; dealing with basement flooding. I may have lost a good number of clix (and old computer games, but one's more easily replaceable). I'll hopefully be able to start the game later this week.
1) Green Lantern (JL55) 133pts
2) Flash (JL27) 114pts
3) Crimson Fox (JL12) 44pts
4) Joe Chill (JLB6) 6pts
Total: 297
2 LOs, 1 HO
jl055 V Green Lantern
Team: Green Lantern Corps
Range: 8
Points: 133
Keywords: Green Lantern Corps, Justice League International, Super Buddies, Warrior
10
10
16
2
10
9
16
3
8
9
16
3
8
8
15
3
8
9
16
2
7
10
17
2
7
8
15
2
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) In Your Face: Green Lantern can use Flurry. If both attacks using Flurry target a single opposing character, modify Green Lantern's damage value by +1 for the second attack.
jl027 U The Flash
Team: Justice League
Range: 0
Points: 114
Keywords: Central City, Justice League Europe, JLA, Teen Titans
14
10
19
2
13
10
18
2
13
9
17
2
12
9
16
2
11
8
16
2
10
8
16
2
9
7
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Vibration: Flash can use Hypersonic Speed and Phasing/Teleport.
jl012 R Crimson Fox
Team: Justice League
Range: 0
Points: 44
Keywords: Global Guardians, Justice League Europe
8
9
16
2
8
9
16
2
7
9
15
2
7
8
15
1
7
8
14
1
8
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jlB006 Joe Chill
Team: No Affiliation
Range: 4
Points: 6
7
7
15
1
KO
KO
KO
KO
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
[quote=TheVagrantKing;7358361]jl024 V Chronos
Team: Injustice League
Range: 6
Points: 77
Keywords: Future, Injustice Gang, Injustice League, Past, Secret Society of Super-Villains
9
9
16
2
8
9
16
2
8
9
15
2
7
8
14
1
7
8
15
1
7
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Timeline Manipulation: Chronos can use Probability Control, but only when he is the character for whom the original roll was made, or when he is the target of an attack.
jl001 V Batman
Team: Batman Ally
Range: 6
Points: 75
Keywords: Detective, Gotham City, JLA, Justice League, Justice League of America, Justice League International, Outsiders
8
11
17
3
7
10
16
2
7
9
16
1
7
8
15
1
6
10
15
2
6
10
15
2
6
11
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Out of the Shadows: Once per turn, when Batman occupies hindering terrain and is given any action that is not a free action, before the action you may place Batman in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
jl032 E Bronze Tiger
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
8
11
18
2
7
10
17
2
7
10
16
2
7
9
16
3
6
9
15
3
6
8
15
2
6
8
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
8
10
16
2
7
9
15
2
7
8
16
2
6
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
The orange squares are Krakoa nerve center squares.
They act as blocking terrain but cant’ be destroyed.
At the end of your turn, roll a d6.
On a result of 1-3, nothing happens.
On a result of 4, EARTHQUAKE! Each character is dealt 1 damage.
On a result of 5, SHIFTING FOLIAGE. Printed hindering terrain acts as blocking terrain instead until the beginning of your next turn. Characters occupying those squares take 1 unavoidable damage and are placed in their owner’s starting area.
On a result of 6, THE ISLAND AWAKES. The Krakoa nerve center in the orange squares makes an 8 range, 10 attack, 3 damage range combat attack against an opposing character of your choice. The line of fire for this attack ignores hindering terrain and elevation.
-----
Dai Setup.
Team Peers:
1) Green Lantern (JL55) 133pts G2
2) Flash (JL27) 114pts H2
3) Crimson Fox (JL12) 44pts F2
4) Joe Chill (JLB6) 6pts I2
Total: 297
vs.
1) V Chronos E23/E24
2) V Batman F23
3) E Bronze Tiger D23
4) E Merlyn L23
2) Using the GL TA, GREEN LANTERN grabs THE FLASH, CRIMSON FOX, and JOE CHILL and FLIES to C10, placing THE FLASH at B9, CRIMSON FOX at B10, and JOE CHILL at D10.
Krakoa Roll is: 3 Nothing happens.
-----
Team Peers:
1) Green Lantern (JL55) 133pts C10@
2) Flash (JL27) 114pts B9
3) Crimson Fox (JL12) 44pts B10
4) Joe Chill (JLB6) 6pts D10@
Total: 297
vs.
1) V Chronos E23/E24
2) V Batman F23
3) E Bronze Tiger D23
4) E Merlyn L23